Just to let you know (and more so for anyone else reading this because I think you're just taking the piss), you do NOT need the expensive gear to demolish this game.
Weapon: Femur of the Saints: 1c or 30c for a 5L
Armour: Victario's Influence: 1c or 50c for a 5L
Helmet: Baron: 7c
Gloves: Shaper's Touch: 15c
Boots: Alberon's Warpath: 1c
Belt: Strength/resis belt: 10c
Amulet: 1c for a 60+ strength or Astramentis: 1ex
Rings: Strength/resis: 10c each
Jewels: 2x Efficient training: 65c each
Watcher's Eye? Not needed for the build
Lethal Pride? Not needed for the build
Emperor's Mastery? Not needed for the build
So about 1ex on the cheap end which will get you farming T16 maps once you have your gems leveled. About 2.5ex on the upper end above.
Everything additional to the above you simply just get from earning currency as you play the game :P
In fact, there isn't a single piece of gear we have that is a "must have" with the exception of the Baron.... although I killed Uber Elder without it (and no other gear).
Maybe you should update your post then with more realistic build gear and have a section for "must have gear/cheap gear" and "best gear"
You fear that which you cannot control. But can you control your fear?
Because your build is confusing outdated and laid out really bad.. If you spent 30 mins fixing the main page instead of replying to everyone all the time and making us read through 350+ comments you would save yourself more time and make it easier for everyone.
You fear that which you cannot control. But can you control your fear?
Hi guys, I wanted to ask some questions about the end-game equipment I hope you can help me out:
1) weapon
Considering that I'm not practical with craft, in addition to Queen's Escape and crafted weapon, is Femurs of the Saints an excellent alternative or continuous with Queen's Escape?
I tried to trade already crafted weapons but I can't find any.
2) Boots
Alberon's Warpath are BIS in this league, in your opinion The Stampede can be an end-game alternative given the second anointed available even if statistics are lost (Life and ES?).
In the event which anointed is most useful, Endouring Bond (damage) or Blood Siphon or Costitution (life)?
3) Auras
I am very happy with F&S, Discipline, Purity of Element and Enlighten Support (with WE discipline&Purity).
I have not yet managed to do Sirius however in this discipline fight is futile, what can I use as an alternative?
maybe do a section with gear and stats top to bottom, important at top for rare items. like this
Amulet-
1. +# to Maximum Life
2. % to Elemental Resistances (if you are uncapped)
3. % Increased Global Critical Strike Chance
4. Gain % of Physical Damage as Extra Elemental Damage
5. % Increased Global Critical Strike Multiplier
6. % Increased Spell Damage
7. Adds # to # Elemental Damage to Spells
8. % Increased Mana Regeneration Rate
Rings-
1. to Maximum Life
2. % to Elemental Resistances (if you are uncapped)
3. % Increased Global Critical Strike Chance
4. % Increased Global Critical Strike Multiplier
5. % Increased Elemental Damage
6. % Increased Spell Damage
7. % Increased Lightning or Cold Damage
8. % Increased Attack Speed
9. Adds # to # Elemental Damage to Spells
10. +# to Mana
11. % Increased Mana Regeneration Rate
etc etc for rest of gear..
You fear that which you cannot control. But can you control your fear?
maybe do a section with gear and stats top to bottom, important at top for rare items. like this
Amulet-
1. +# to Maximum Life
2. % to Elemental Resistances (if you are uncapped)
3. % Increased Global Critical Strike Chance
4. Gain % of Physical Damage as Extra Elemental Damage
5. % Increased Global Critical Strike Multiplier
6. % Increased Spell Damage
7. Adds # to # Elemental Damage to Spells
8. % Increased Mana Regeneration Rate
Rings-
1. to Maximum Life
2. % to Elemental Resistances (if you are uncapped)
3. % Increased Global Critical Strike Chance
4. % Increased Global Critical Strike Multiplier
5. % Increased Elemental Damage
6. % Increased Spell Damage
7. % Increased Lightning or Cold Damage
8. % Increased Attack Speed
9. Adds # to # Elemental Damage to Spells
10. +# to Mana
11. % Increased Mana Regeneration Rate
etc etc for rest of gear..
Have you even read the OP? There is a detailed gear section where all this is covered. He goes through every gear slot with a ton of alternatives.