3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

JoeUtopia

Can you post your skill tree with tanky build?

Thanks
"
JoeUtopia wrote:
3.16 Tanky Build

Build took a big hit for strength stacking with the tree changes - moving nodes out of reach of Lethal Pride jewel in upper left. Loss of attack speed small points as well.

Can get the damage back, can run another aura now which is nice, but loss of HP/ES is pretty bad. 7K/7K to about 5.5 for each now. And this is in standard with legacy barons and shaper gloves.

Can still do all maps and conquerors without issue, but not sure about some of the stronger bosses yet. If anyone has a build to get us back to a bit more tanky, please post :)


Hi,

i have no problems with strength stacking. My lethal pride is working like last leagues(20% strength + 20 to strength). I´m at 1806 strength with 15 zombies(legacy gear in standard), 5.3K life and 6.3K energy shield.

@El_Phantasmo: here is my skill tree with legacy gear in standard: https://www.pathofexile.com/account/view-profile/lzrproof/characters

Peace
Very similar setup.

The two nodes - Rightious Army and Redemption - were both 5% nodes for me, but now moved out of range. Now my LP has only 5%…not really in the mood to roll a new one. I know it can be done, but just a chore to do again (and my old one was perfect, no wasted nodes taken). Took lots of rolls to get it perfect…..sucks that they moved that ring out of range, another change which ally wasn’t needed.

Oh well, still seeing what can be tweaked again.
good evening, by chance could you give me an updated pob to use in standard to try the new changes, possibly without the cluster that I would like to do while playing?
Is the violent dead jewel still usable?
Sorry for my english, made in google translate :|
Any active std players still rocking this build? Got few mirror worth of legacy gear but the build feels underwhelming right now. Hope to hear some hardcore players managed to save this build with the new poe tree.

Cyrom
Std btw. Still having fun with this build
Sup guys!

So awesome to see lots of people still playing this build. Sorry it hasn't been updated in such a long time... just been having a blast with other builds.

This build is still my all time fav... it was totally broken AF back in the day.

I'm kinda keen to test it out with the new skill tree. I'll see if I can make a brief update to the guide with a new POB, but it already looks like you guys are doing some great stuff!
Spoiler
https://pastebin.com/B7d41up0


With the Very Large Thread of Hope Jewel would it make sense to go after the extra minion attack and cast speed from the Ravenous Horde group, or Indomitable Army for extra life on minions?
"
Feldshan wrote:
Spoiler
https://pastebin.com/B7d41up0


With the Very Large Thread of Hope Jewel would it make sense to go after the extra minion attack and cast speed from the Ravenous Horde group, or Indomitable Army for extra life on minions?


Hi,

i don´t think that ravenous horde is a good choice, because onslaught is on kill. So it´s nothing for bossing and trash will be killed anyway. So save this point. And i think thread of hope isn´t necessary.
You can check my PoB https://pastebin.com/k13Duxwy

Peace
I went with the thread of hope - medium (cheaper) rather than large.
Allows me two golems now which is fantastic. Using Carrion, haven't tried using two different golems yet.

The scourge encounter is very dangerous, I sometimes die 3-4 times on one map (T11-13) if I play too aggressively (smash right into mobs that fill the entire screen). Just got my kingmaker on the AG, so let's see how that goes. Delving is also very dangerous (more than previous leagues), even just at depth 110 I can die. So far, I have only 7.4K of eHP at level 89.

Spirit Offering lasts 15 seconds! I skipped Gravepact, seemed nerfed. Might go for Asylum for chaos res for my next 3 skill points. I can run 4 auras (dread banner, purity of elem, flesh and stone, discipline) without a single enlighten support gem. If I run without purity of elem, all my elem res are still capped. So am still wondering what to replace it with - maybe a curse to slow down/weaken the scourge mobs.

Last edited by 10011001#5138 on Nov 3, 2021, 10:53:42 PM

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