3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

I have a Victario's Influence chest, what kind of buff / aura's would you guys advice me to use in this, or is it bad for this build to use?
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DumpsterJedi wrote:
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Ayanad wrote:
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DumpsterJedi wrote:
HELP!

I just made the transition to CI and I have a paltry 4.8K ES. The build I am using as a guide has 18K ES. I cant even see where I am missing.

I know my flasks are wrong. Like i said, I just transitioned.

FYI my Timeless jewel is 240% minion damage

Me: https://pastebin.com/5ETijGV7

CI build: https://pastebin.com/1GGp5DVT


quite few differences.
-The build hits 3k str (many efficient trainings and a lethal pride) and you only have 1500. That's the major difference.
-The build uses legacy gear.
-your mana is too low so the watcher's eye not doing much for you.

bottom line, you cannot reach 18k anymore because of the nerfs but can get better ES if you stack more STR.


So is Ci even viable for this league? I can go back to life. Just goona cost me a craptonof regrets.

Should I stack more str or mana or both.

Which is more important? Or should i go back to Life?

thanks


The strategy was to stack STR as much as possible and the gloves give the mana but since shaper's touch got nerfed, you get only half the mana per str. IMO post-nerf CI not worth and life is better since you can target craft this league and capping chaos resist is so easy.
I got some questions for the speedy build:

The POB seems outdated. Also, why do we use Holy relic in the helmet when we dont have a skill to trigger it? Would you pick AG there or is it too squishy without Minion life/Meatshield?

Also, which movement skill would be best? Flame Dash/Withering Step/Phase Run?
Last edited by Vaniquin#2101 on Jul 16, 2020, 5:16:20 PM
Why do we use minion speed over feeding frenzy? Doesn't "agressive" modifier make them act more smoothly?
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64faint wrote:
Why do we use minion speed over feeding frenzy? Doesn't "agressive" modifier make them act more smoothly?


That's the exact same reason i went with Carrion golems this league. Aggressive is a must for a melee minion build and the use of feeding frenzy will drop the zombies DPS significantly since we're sacrificing 1 link. So yes, feeding frenzy is a must and you need to compensate for the DPS loss somewhere else.
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Weisshuf wrote:
I got some questions for the speedy build:

The POB seems outdated. Also, why do we use Holy relic in the helmet when we dont have a skill to trigger it? Would you pick AG there or is it too squishy without Minion life/Meatshield?

Also, which movement skill would be best? Flame Dash/Withering Step/Phase Run?


You are correct, holy relic does nothing if you cannot trigger it so don't use it.

Don't summon an expensive AG without minion life/meat shield. Can have the budget version unlinked to life support and if it dies it's few chaos.

i like flame dash to jump out of sticky situations and teleport accross obstacles. you can add Phase run too for extra speed if you have an available slot.
As someone new to the game, I'm having some difficulty understanding how Hungry Loop works, and I can't find any solid information. I know it 'eats' gems if you level them to 20 while they are socketed; what I can't figure out is how you determine what bonuses it gets from doing so.

Does using a specific gem give it a bonus related to that gem, or is it random?

If you can decide bonuses, is there a list somewhere of what gems provide the best bonuses for minions?
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CorinTack wrote:
As someone new to the game, I'm having some difficulty understanding how Hungry Loop works, and I can't find any solid information. I know it 'eats' gems if you level them to 20 while they are socketed; what I can't figure out is how you determine what bonuses it gets from doing so.

Does using a specific gem give it a bonus related to that gem, or is it random?

If you can decide bonuses, is there a list somewhere of what gems provide the best bonuses for minions?


you can only socket support gems and they are not retrievable after that. it's the equivalent of a 5 link but without the gem qualities.

for example you socket minion life support and it becomes an affix on the ring.
then you socket meat shield support and it becomes another affix and so on. you can do that 4 times. and in the end you socket the skill gem which will get linked to the 4 consumed support gems.

For example i used this in the past to equip my AG and i gave it minion life 20, meat shield 20, empower 3 and elemental army 20. My AG became a tank.
Last edited by Ayanad#1624 on Jul 17, 2020, 1:38:17 PM
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You are correct, holy relic does nothing if you cannot trigger it so don't use it.

Don't summon an expensive AG without minion life/meat shield. Can have the budget version unlinked to life support and if it dies it's few chaos.

i like flame dash to jump out of sticky situations and teleport accross obstacles. you can add Phase run too for extra speed if you have an available slot.


I guess Spectre - Blood magic - Meat shield - AG should be enough

Im currently thinking of using flame dash instead of phase run too.

Also, would you still pick vaal molten shell since after the nerf it doesnt feel that good anymore? Maybe steelskin?
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Weisshuf wrote:
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You are correct, holy relic does nothing if you cannot trigger it so don't use it.

Don't summon an expensive AG without minion life/meat shield. Can have the budget version unlinked to life support and if it dies it's few chaos.

i like flame dash to jump out of sticky situations and teleport accross obstacles. you can add Phase run too for extra speed if you have an available slot.


I guess Spectre - Blood magic - Meat shield - AG should be enough

Im currently thinking of using flame dash instead of phase run too.

Also, would you still pick vaal molten shell since after the nerf it doesnt feel that good anymore? Maybe steelskin?


i would not use vaal molten anymore. since my reflex sucks, i am using this league CWDT(lvl1) + immortalcall(lvl3)

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