3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
Question about Elegant Hubris, for this one gem I got Gemling Training (80% physical damage) and Gemling Inquisition (80% increased spell damage) from it, both are ALLOCATED within the ring. Does Elegant Hubris effect ALL passive slots in the radius even though they aren't allocated? Cause I also see that the same gem has 80% minion and 80% increased minion life but they are not allocated, however they ARE in the radius. Would the two Gemling mods affect minions as well?
If it DOES indeed affect ALL passives in the radius, I do not see the reflection in my stats when I press C. Before the gem, my minion damage modifier was 368% and after the gem, with all that was said above is still 368%. Does it just not reflect or something? I would think if it did effect them all it should reflect it in the character stats... Or does it make the unallocated ones available TO BE allocated when I level up? Anyone clarity will be much appreciated on this. EDIT: Pretty sure I figured it out, you have to allocate the travel nodes to the notable to make it work. Geez tho, I'm gonna have to think of 11 current nodes that I can sacrifice to accomplish that if that's the case, gonna lose a chunk of life/ES for minion damage/life..... Haven't figured out if Gemling affects minions though but I am guessing no Last edited by digitalbath413#2916 on May 27, 2020, 2:38:15 PM
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" Unless it says minions, it doesn't effect minions. So no, that will only increase your own physical/spell damage which is basically useless. Elegant Hubris changes every passive within its radius, however you still have to allocate said passives for them to actually do anything. |
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Apologies if this has already been asked, but can't seem to find it in the hundreds of pages:
Which is preferable, the +1 to Fortify or the Minions deal % increased damage on a one-hander? Any help would be much appreciated. |
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" On a 2-hander you'd want Fortify. On a 1-hander you'd want minion damage, since the Fortify affix only supports gems socketed in that weapon and your Zombies would be socketed in your chest. Though I'm not even sure if you can get Fortify on 1-hander. Though the DPS difference between Fortify and minion damage on 2-hander isn't huge, so you're fine with the weapon you have if you were meaning to say 2-handed weapon in your post. Last edited by Fudsduds#5864 on May 28, 2020, 12:57:04 PM
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" one-hander ? +1 to Fortify ? Like a Convoking wand with +1 all gems ? A crafted two-handed weapon is stronger then a well rolled Convoking wand (even dual Convoking wand). If you're talking about the mod "Socketed Gems are Supported by Level 1 Fortify" on a two-handed weapon then, yes it's better then flat % Minion Damage, because - Grant the Fortify buff (Defensive layer for Minions) - The damage of a level 1 Fortify is equivalent to 128% increased Minion Damage (Means that is your minion damage roll is lower then 128%, it's worst then Fortify) Last edited by bigtoaster64#0429 on May 28, 2020, 12:58:09 PM
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Are there any changes about fossil crafting wands? Seems like i don't hit +2 anymore.
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" A more precise answer would be that it is 20% more damage. What it corresponds to in increased damage depends on your build (for the statement by bigtoasted to be accurated, you would need 540% increased minion damage every where else together, which seems to be reasonable). That said, 20% more is a lot. The defensive side of it is not too important if you are running animate guardian with King Maker though, since it also grants Fortify. |
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" Yes, you answered my exact (and confusing) question. Much appreciated! Thanks for seeing through my gibberish :) |
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If there is any friendly summoner out there who has an Arena Master spectre in their pool, I'd love to grab a copy if you don't mind.
character is konadog Thanks. |
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This is my Dream weapon. 6 failed corrupts so far. i will never get it. sigh...
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