3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

the the tanky endgame build is a bit limited in the amout of Auras :(
so, i have to deal with that.

what i dont understand is the using of the Note "Skull Cracking"
as in my understanding, it doesnt effect the Minions.

On the Saqwal Chest, the Keypoints are reduced reserved Mana and Attributes, i guess.
How much reserved Mana is the must have value? 9-10% ?
Last edited by RDS1964#1791 on Apr 19, 2020, 9:36:01 AM
"
RDS1964 wrote:
the the tanky endgame build is a bit limited in the amout of Auras :(
so, i have to deal with that.

what i dont understand is the using of the Note "Skull Cracking"
as in my understanding, it doesnt effect the Minions.

On the Saqwal Chest, the Keypoints are reduced reserved Mana and Attributes, i guess.
How much reserved Mana is the must have value? 9-10% ?


That i am not sure but if you look at the chest it also states Avian now affects allies.
"
RDS1964 wrote:
the the tanky endgame build is a bit limited in the amout of Auras :(
so, i have to deal with that.

what i dont understand is the using of the Note "Skull Cracking"
as in my understanding, it doesnt effect the Minions.

On the Saqwal Chest, the Keypoints are reduced reserved Mana and Attributes, i guess.
How much reserved Mana is the must have value? 9-10% ?

Skull Cracking is allocated because the Elegant Hubris he has socketed transforms it into a different notable. Pretty sure this is in the FAQ on page 1.
How rare is it to roll some decent minion dmg hubris? Like average, 50 divines, 100? I mean is this something that rolls frequently on this jewel?
Hi, sorry to hijack the conversation, i need help with Mervail's Retainer.
I have been running maps with spawn mod map but have no luck find one, if anyone is online and have Mervail's Retainer, could you share it with me...much appreciated!!

@realm9thfeb
Last edited by realm9thfeb#3097 on Apr 19, 2020, 10:46:32 AM
Hey folks, I'm a very casual player here that finally decided to try and get serious this league due to being home more.
This is the furthest I've ever taken a character, but I feel like i've hit a wall and could use some advice.

I want to try to kill the endgame bosses (never done it before), and have a budget of about 5 ex atm. I've managed to take out 3 of the conquerors so far, and am working on the fourth.

Here is my PoB code: https://pastebin.com/AudR6pHi

I have a weird mishmash of the builds on page one, and wanted to maybe upgrade to the tanky build. The thought of crafting a weapon with those attributes is a little out of my range atm, so I'm wondering what the next logical step would be in my progression. I still find myself dying quite regularly in t16 maps due to being one shot or having my zombies getting killed pretty easily.

Any help would be greatly appreciated.

Thanks again
"
Fudsduds wrote:
"
RDS1964 wrote:
the the tanky endgame build is a bit limited in the amout of Auras :(
so, i have to deal with that.

what i dont understand is the using of the Note "Skull Cracking"
as in my understanding, it doesnt effect the Minions.

On the Saqwal Chest, the Keypoints are reduced reserved Mana and Attributes, i guess.
How much reserved Mana is the must have value? 9-10% ?

Skull Cracking is allocated because the Elegant Hubris he has socketed transforms it into a different notable. Pretty sure this is in the FAQ on page 1.


That makes Sense. In PoB this is not that clear. I use lethal Pride in the Jwl slot above instead and that changes the whole thing for me.
Hi guys,

Does this glove implicit mod " curse enemies with # level on hit" work with minion?
What’s the prioritization of awakened gems... melee support or multi strike support?
Hello can anyone help me with progress over my tree, im noob in this cluster jewel setup, how can i progress with tree?i instaleed fork and this is my build https://pastebin.com/3TyrmkVc what nodes on tree next?im stucked....

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