3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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Last edited by Cyrom#2298 on Apr 15, 2020, 11:55:03 AM
Can someone tell me if there is a point in getting level 6 awakened gems? Like awakened minion damage support.
My bow has +1 +2 (+3 to total level of these gems), so they will be level 9. and it looks like level 8 and 9 is the same for the awakened gems? correct?
So I could get 5 and no need for 6...
Last edited by dor961#4109 on Apr 15, 2020, 11:53:24 AM
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dor961 wrote:
Can someone tell me if there is a point in getting level 6 awakened gems? Like awakened minion damage support.
My bow has +1 +2 (+3 to total level of these gems), so they will be level 9. and it looks like level 8 and 9 is the same for the awakened gems? correct?
So I could get 5 and no need for 6...


Does your bow have % to minion dmg increase?
Last edited by Beastwho#6370 on Apr 15, 2020, 11:55:57 AM
Hey! I just cant understand in tanky build or speedy setup how we can manage all auras.. i have same gear / talents enlightment level 4 but still im missing dread banner and have 50 mana. In speedy setup PoB there is like 30% unreserved mana.. how? Thank you.

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I would really like to know where did you get that 95% number from with one rotten claw.

Impale support 40%, Dread banner 35% and Rotten claws 20%.

I use a different medium jewel to run 5 auras (instead of 3) on dual wand setup:
Added Small Passive Skills grant: 6% increased effect of Non-Curse Auras from your Skills
1 Added Passive Skill is Master of Command
1 Added Passive Skill is Stalwart Commander

It's 91% when I remove it from the build.

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It should be noted that a fully-juiced 100% Delirum Map is WAY tougher than the Simulacrum - esp on some layouts and there are modifiers on maps which don't appear in the Simulacrum

The Simulacrum is 'designed' to be completable - it's entirely possible to make a map which isn't...


Yes, monsters are like 2-3x tougher but you usually have bigger area to run around so it's easier than simulacrum. I definietely don't face tank simulacrum wave 20 like the person with bow build who posted vid few pages earlier.
Last edited by IsabelleX#1738 on Apr 15, 2020, 12:16:37 PM
Hey guys just wanted some tips on how i can up my damage for the build, sometimes i feel like some bosses take a bit of time to fall on maps and such. The only thing i can think of doing so far is getting the elegant hubris jewel with slum lords, but so far i've rolled it maybe 40 odd times and still no luck for at least 2 slum lords.

Hi. I am quite happy with this build. My single target dps is not as good as I would like to have but still was able to finish simulacrum deathless on my first simulacrum run ever. Quite decent gear but far from opp - no lethal pride, no elegant hubris, no watcher's eye, no kingmaker and no awakened gems. I run hybrid version - tanky with cluster jewels. Spent around 20 ex in total for the gear (12ex was for weapon).
I was lucky to get act 10 oriath docks with the ship - so I was blocking the plank to the ship with my minions and was able to stay quite safe behind them. I have changed only my impale gem to deathmark (got white socket on weapon) for final wave. I was spaming deathmark on Kosis. He teleported to me but didn't do much damage.
To conclude it - try guys to use narrow corridors to your advantage by setting wall of your minions there and stay behind trying to avoid projectiles and area of damage.

Last edited by Iceman079#0590 on Apr 15, 2020, 1:17:56 PM
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Jalanc wrote:
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tldr; on which keys/buttons did you put all skills?


The only "active" skills you should have are flame dash, convocation, and maybe flesh and stone if you like to swap aura for certain occasions.

Bone armor I have bound to L click so its essentially auto-pilot given the low CD. This also helps to constantly proc my withering step and offerings on my wand.

A trigger +2 spell/Minion damage wand is so crucial for this build to feel smoothe. I CANNOT emphasize how good a decent trigger socketed spells wand feels for mapping and QoL.

ctrl + to switch bars for all 5 auras

I primarily use the speedy setup w 6 auras at the moment.


Sorry again for the noob question, but I can't put all the skills from the Tanky Setup to the keybinding. Did I miss something important, there is no Autocast or CWDT in this build?
I have with the CTRL+ bar a total of 13 possible keys/mousebuttons and 14 spells excluding "default attack" and "move only". Don't need those two but that would be even more.

The gemmes in the tanky build are:
-Raise Spectre
-Raise Zombie
-Animate Guardian
-Summon Stone Golem
-Withering Step
-Convocation
-Molten Shell
-Vaal Molten Shell
-Spirit Offering
-Discipline
-Dread Banner
-Purity Of Elements
-Flesh And Stone
-Desecrate

Where should I put these when the auras alone take one bar? All the youtube videos show much less...
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Beastwho wrote:
"
dor961 wrote:
Can someone tell me if there is a point in getting level 6 awakened gems? Like awakened minion damage support.
My bow has +1 +2 (+3 to total level of these gems), so they will be level 9. and it looks like level 8 and 9 is the same for the awakened gems? correct?
So I could get 5 and no need for 6...


Does your bow have % to minion dmg increase?

It does, you can check my charcter. but what does that have to do with the gems?
So i just rolled and slammed my first cluster jewel (in standart) and got this from my first try:
Idk much about cluster jewels yet so i have no idea if this is any good and what its worth, would love some feedback

ty

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