3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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d4nk wrote:
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TJack89 wrote:
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HoundsOfShadow wrote:


How are you resistances capped? I'm not seeing enough from your gear to have them capped I don't think.

I would sink your exalts into a 6-Link 2H weapon that is on a few of the builds. I don't like that staff at all compared to the other one he has posted.


they are 88 fire, 80 cold and 80 lightning after spirit offering with mistress of sacrifice ascendancy. I would love to get a weapon like the one he has, those are WAY more than 12ex on league. Like at least 3x that.


The weapon is a good investment. Not only do you kill faster, thereby removing threats, but your zombies are able to leech much more health to you. From there, an empower 4 and zombies 21 makes even more of a difference.

From my experience, after the switch, you'll be able to drop some defensive auras quite happily.

As was mentioned - invest in cluster jewels, if you haven't already.

Lastly, people always forget about pantheon. I don't think I've seen it mentioned here. Max. out Lunaris and Arakaali, switch when needed, and Shakari.

Edit: also consider using a ruins hellion and Diabolist in addition to the two charge monkeys, then replace them with damage spectres as you progress.

https://poedb.tw/us/mon.php?n=Ruins+Hellion
https://poedb.tw/us/mon.php?n=Diabolist


I just don't understand how to survive long enough to allow only zombies to clear mobs. I get wrecked so fast by larger mobs in high tier maps. I don't have much of an issue with damage it doesn't seem, I can dash into a mob and use convocation and they die almost instantly. My issue is being able to dash into the mobs consistently without dying so I am able to use convocation. That's why I rely so heavily on skeletons right now, I can safely cast them from a distance. But the gameplay is soooo slow and getting a bit boring.

Then I watch builds like archmage just fly through high tier maps and wonder if I wouldn't be better off starting up an archmage build with 12ex and upgrading as I fly through maps and get more currency
Last edited by TJack89#4634 on Mar 31, 2020, 2:27:47 PM
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TJack89 wrote:


I just don't understand how to survive long enough to allow only zombies to clear mobs. I get wrecked so fast by larger mobs in high tier maps. I don't have much of an issue with damage it doesn't seem, I can dash into a mob and use convocation and they die almost instantly. My issue is being able to dash into the mobs consistently without dying so I am able to use convocation. That's why I rely so heavily on skeletons right now, I can safely cast them from a distance. But the gameplay is soooo slow and getting a bit boring.

Then I watch builds like archmage just fly through high tier maps and wonder if I wouldn't be better off starting up an archmage build with 12ex and upgrading as I fly through maps and get more currency


Hmm, if it's a playstyle thing, then yeah - give Archmage a go.

I pulled your char into POB and it mostly looks fine on paper. I don't have the same experience as you and I have negative Chaos res, so perhaps it's also a matter of adjusting playstyle to a degree.

Few points re. your own survivability, which won't be pricey, so give them a go:
- You don't use Bone Barrier, which gives a lot of phys reduction. Change commander of darkness to this.
- Use upgraded Lunaris for more phys reduction.
- Use VMS / MS / Bone Armour liberally (don't see Molten Shell in your gear)
- Give your Guardian a Kingmaker and use Meat Shield gem, so he sticks to you and give you Fortify.

Recommended clusters don't really affect your char and aren't cheap, but they add huge improvements to your minions.

Last edited by d4nk#5929 on Mar 31, 2020, 2:43:36 PM
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HoundsOfShadow wrote:
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GibonX wrote:
Can someone show me the breakdown to achieve 1000+ strength (for the baron life leech bonus) I am level 68, I have all the budget gear from this build and my strength is only in the mid 700s.


Do you have the gems slotted on the passive tree that turn intelligence into strength nodes?


No I don't. I guess that is what I was missing. Will do that, thank you!
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d4nk wrote:
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TJack89 wrote:


I just don't understand how to survive long enough to allow only zombies to clear mobs. I get wrecked so fast by larger mobs in high tier maps. I don't have much of an issue with damage it doesn't seem, I can dash into a mob and use convocation and they die almost instantly. My issue is being able to dash into the mobs consistently without dying so I am able to use convocation. That's why I rely so heavily on skeletons right now, I can safely cast them from a distance. But the gameplay is soooo slow and getting a bit boring.

Then I watch builds like archmage just fly through high tier maps and wonder if I wouldn't be better off starting up an archmage build with 12ex and upgrading as I fly through maps and get more currency


Hmm, if it's a playstyle thing, then yeah - give Archmage a go.

I pulled your char into POB and it mostly looks fine on paper. I don't have the same experience as you and I have negative Chaos res, so perhaps it's also a matter of adjusting playstyle to a degree.

Few points re. your own survivability, which won't be pricey, so give them a go:
- You don't use Bone Barrier, which gives a lot of phys reduction. Change commander of darkness to this.
- Use upgraded Lunaris for more phys reduction.
- Use VMS / MS / Bone Armour liberally (don't see Molten Shell in your gear)
- Give your Guardian a Kingmaker and use Meat Shield gem, so he sticks to you and give you Fortify.

Recommended clusters don't really affect your char and aren't cheap, but they add huge improvements to your minions.



Awesome thanks for all the info, I'll make some changes and see how it feels. Much appreciated!
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Warshade23 wrote:
I'm still seeing a few of you complaining about dying or not being able to smash through content. I go look at your gems, not your gear, and you are running crap gems still. I cannot stress enough that GEMS MAKE THIS BUILD WORK. The difference between a 21/20 Zombie gem vs a 20/0 Zombie gem is night and day! You got Ex to spend but dont know where? Get that. If you can swing it, buy a 21/23 even. After that, get the Empower 4 gem to boost them even more. Your zombies/minions damage directly correlates to your survival. If they arent doing enough damage, they arent leeching you enough life.


This is good info to have, I didn't realize they were that important.
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Shogun11 wrote:
Can someone post detailed guide on how to craft 2h weapon in 3.10?

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Jalanc wrote:
BiS speed build bow craft guide

Buy maraketh bow base under level 83.

Deafening essence of fear until 1-2 prefix. Annul to only desired prefix (minion damage).
Optimally you would divine to max minion damage here.
Make sure there is also open suffix otherwise annul down to it to make room for meta craft.

Craft cannot roll attack.

Beast craft add prefix remove suffix. This can ONLY add +1 to socketed gems as it is not attack modifier.

Craft prefixes cannot be changed if undesired suffixes remain.

Scour suffixes.

Multi craft +2 socketed support and minion cast/attack speed.


Same process for 2h weapons.
Last edited by Warshade23#6877 on Mar 31, 2020, 3:19:51 PM
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TJack89 wrote:
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d4nk wrote:
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TJack89 wrote:


I just don't understand how to survive long enough to allow only zombies to clear mobs. I get wrecked so fast by larger mobs in high tier maps. I don't have much of an issue with damage it doesn't seem, I can dash into a mob and use convocation and they die almost instantly. My issue is being able to dash into the mobs consistently without dying so I am able to use convocation. That's why I rely so heavily on skeletons right now, I can safely cast them from a distance. But the gameplay is soooo slow and getting a bit boring.

Then I watch builds like archmage just fly through high tier maps and wonder if I wouldn't be better off starting up an archmage build with 12ex and upgrading as I fly through maps and get more currency


Hmm, if it's a playstyle thing, then yeah - give Archmage a go.

I pulled your char into POB and it mostly looks fine on paper. I don't have the same experience as you and I have negative Chaos res, so perhaps it's also a matter of adjusting playstyle to a degree.

Few points re. your own survivability, which won't be pricey, so give them a go:
- You don't use Bone Barrier, which gives a lot of phys reduction. Change commander of darkness to this.
- Use upgraded Lunaris for more phys reduction.
- Use VMS / MS / Bone Armour liberally (don't see Molten Shell in your gear)
- Give your Guardian a Kingmaker and use Meat Shield gem, so he sticks to you and give you Fortify.

Recommended clusters don't really affect your char and aren't cheap, but they add huge improvements to your minions.



Awesome thanks for all the info, I'll make some changes and see how it feels. Much appreciated!


Yeah, honestly I almost gave up on the 1000 strength, because I couldn't get above like 650 lol. Finally I was like screw it, let's buy a couple of the int to strength gems, re-do a couple skill tree points, and go hard on strength.

I gave up some max life nodes to accomplish the 1000, but honestly the leech from your minions is super important, so doing whatever I could to get to 1000 strength made a big difference for me.
Last edited by HoundsOfShadow#2551 on Mar 31, 2020, 4:03:33 PM
Hi
I have few questions - sorry if it was already raised but too many pages and can't read them all.

1) Why weapon with fortify is better than with increased minion dmg.
Fortify gave us only 20% more vs 100% increased on that other weapon. Or is it just for that defensive buff to minions (less damage taken) ??
Weapons with fortify cost 11+ ex but with minions increased dmg (approx 100%) cost only 6-7+ ex.

2) Brunowa mentioned that aspect of avian is pointless on tanky setup - why?
Is this not providing that movement speed and damage (Avian's Might and Avian's Flight buffs) to minions if not using Saqawal's Nest ??

3) There was debate which offensive spectres are best. There are nice examples on page 1246. Someone also mention that monster who cast deathmark is also good - can't find that conversation and I would like to know which monster cast deathmark - maybe is better than Arena Master spectre ??


Thanks in advance for any answer.
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Iceman079 wrote:
Hi
I have few questions - sorry if it was already raised but too many pages and can't read them all.

1) Why weapon with fortify is better than with increased minion dmg.
Fortify gave us only 20% more vs 100% increased on that other weapon. Or is it just for that defensive buff to minions (less damage taken) ??
Weapons with fortify cost 11+ ex but with minions increased dmg (approx 100%) cost only 6-7+ ex.

2) Brunowa mentioned that aspect of avian is pointless on tanky setup - why?
Is this not providing that movement speed and damage (Avian's Might and Avian's Flight buffs) to minions if not using Saqawal's Nest ??

3) There was debate which offensive spectres are best. There are nice examples on page 1246. Someone also mention that monster who cast deathmark is also good - can't find that conversation and I would like to know which monster cast deathmark - maybe is better than Arena Master spectre ??


Thanks in advance for any answer.


1) 20% more damage is more damage than 100% increased damage. Minion damage is in the increased damage category means its additive to other increased damage sources. While when damage is MORE its a seperate multiplier to the damage.

Lets say you have 400% minion damage 1000 strenght so thats 500 strenght to minions so thats 100% increased damage, add any gem increase, auras, commander ascension etc. You should reach like 600% minion damage, if not more. Thats adding to 100% minion damage to 600% will be 700% increased damage if you have fortified support instead that 600 is gonna be 600*1.2 wich comes out at 720% minion damage. Add in extra bleed damage and fortified effect. It will come out better.

2) without the chest the aspect isnt an aura.

3)For specters Im quite certain the 4th specter is the baranite Cleric, 20% phys as extra lighting damage +10% chance to smite is more consistent than other options for the 4th specter.
Last edited by Linus1985#5731 on Mar 31, 2020, 4:56:13 PM
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HoundsOfShadow wrote:
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TJack89 wrote:
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d4nk wrote:


Hmm, if it's a playstyle thing, then yeah - give Archmage a go.

I pulled your char into POB and it mostly looks fine on paper. I don't have the same experience as you and I have negative Chaos res, so perhaps it's also a matter of adjusting playstyle to a degree.

Few points re. your own survivability, which won't be pricey, so give them a go:
- You don't use Bone Barrier, which gives a lot of phys reduction. Change commander of darkness to this.
- Use upgraded Lunaris for more phys reduction.
- Use VMS / MS / Bone Armour liberally (don't see Molten Shell in your gear)
- Give your Guardian a Kingmaker and use Meat Shield gem, so he sticks to you and give you Fortify.

Recommended clusters don't really affect your char and aren't cheap, but they add huge improvements to your minions.



Awesome thanks for all the info, I'll make some changes and see how it feels. Much appreciated!


Yeah, honestly I almost gave up on the 1000 strength, because I couldn't get above like 650 lol. Finally I was like screw it, let's buy a couple of the int to strength gems, re-do a couple skill tree points, and go hard on strength.

I gave up some max life nodes to accomplish the 1000, but honestly the leech from your minions is super important, so doing whatever I could to get to 1000 strength made a big difference for me.


I never really had much issue getting to 1000 strength, my problem has just been not getting insta-killed going into big mobs in t15 and t16 maps. I think its just a playstyle thing, but im not sure. I have 1140 str, 6.2khp and 2.4k es with capped res and 61% chaos res. In the videos he posted for the guide he just walks into mobs and uses convocation and destroy mobs, i try that and i get killed before i can even use convocation a lot of times.

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