3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

Okay, I think you guys will really enjoy this one. The is myself and Adriano447 against some of the most difficult content in the game. A juiced up 100% Delirium map! This definitely indicates just how rock solid the build we developed is If you haven't tried 100% Delirium get in there and try it. It's crazy difficult. If you're build isn't solid you will lose minions left and right. The damage/health of the mobs is super high.

I apologize in advance for the duration. It takes a while to clear these maps. Can't speed run these bad boys!

https://youtu.be/ZibcOU0Ne7o

If you are curious about the build, it's on the front page of this thread under the cluster stacking build!

Enjoy!

This build is actually insane and i'm still running gems under lvl 10 (just rerolled)

Like damn... had 10 ex drop in ssf so i migrated. so worth it. only thing i'm missing is fortify on wep really :P
"
Streeetz wrote:
What exactly was the ranking for stats on the AG Chest ?
(May add it to the description in the build also)

-Nearby enemies are blinded

-Crafted 10% Max-Life as Energy-Shield

-Life ?

-Res ?




---->
Also

How to add Ruins Hellion to Path of Building ? They are not listed - asked before already


NVM - workaround use it as a single skill with +15%dmg (depending on your increased aura stat it could be higher than 15%, just level it down till you reached 15%)

--->

Also pretty important i planned hatred on my 6l chest setup, but now playing grip of council gloves. Should i exchange hatred and if yes - what for ?




A little guessing:

-The Chest gives Generosity Aura, so for myself iam not affected by the auras at all.

-The minions (zombies only) dont die anyway (okay sometimes on t16 shaper - but also dont have total endgame gear yet) - so no need for defence

-Anger wouldnt be a top pick - since most things are oneshoot and the damage from ignite would be waisted

-Wrath with shock might be good against bosses ?

-Precision - no need for more than 100% ACC - crit chance doesnt change much - only benefit mostly is increasing chance to freeze by 5%

-Flesh and Stone - iam not getting player related buffs, but maimed enemies would be huge ?

-HATRED - keeping hatred with even more increased cold dmg (40% from phys extra total) + 20% increased cold damage additionally (in this case 8%)


Dread banner and haste are really are the only 2 auras you need linked with generosity. Hatred as a third if you're wanting to go that way.
Damn sirus is one hard f*cker i left him on 1X % at level 7 just because i aint know the fight right .

on a saffels setup




IGN = Tominsideeeee

So list of current spectres being used/considered as buffers/support
Host chieftain https://poedb.tw/us/mon.php?n=Host+Chieftain: power charges
carnage chieftain https://poedb.tw/us/mon.php?n=Carnage+Chieftain: frenzy charges
Arena Master https://poedb.tw/us/mon.php?n=Arena+Master: Essentially an action speed buff (looks to be 4 cast time, 4sec duration, 12cd(cd starts at cast start supposedly))
Merveil's Retainer https://poedb.tw/us/mon.php?n=Merveil%27s+Retainer: vulnerability curse
baranite cleric https://poedb.tw/us/mon.php?n=Baranite+Cleric: small radius 20% of phys as extra lightning
Xoph's Favoured https://poedb.tw/us/mon.php?n=Xoph%27s+Favoured: warcry of % of phys as extra fire dmg (7.5dur 12cd)

Ruins Hellion https://poedb.tw/us/mon.php?n=Ruins+Hellion: Defense + slight offense through a warcry
They of Tul https://poedb.tw/us/mon.php?n=They+of+Tul: ground cloud of defense, summons minions

If say spectre mana wasn't an issue increased duration support to give the buffs higher up-time might be an option in place of blood magic. Also looked at second wind, but the cd recovery in theory isn't worth as much as the increased duration.
"
nerosu wrote:
So list of current spectres being used/considered as buffers/support
Host chieftain https://poedb.tw/us/mon.php?n=Host+Chieftain: power charges
carnage chieftain https://poedb.tw/us/mon.php?n=Carnage+Chieftain: frenzy charges
Arena Master https://poedb.tw/us/mon.php?n=Arena+Master: Essentially an action speed buff (looks to be 4 cast time, 4sec duration, 12cd(cd starts at cast start supposedly))
Merveil's Retainer https://poedb.tw/us/mon.php?n=Merveil%27s+Retainer: vulnerability curse
baranite cleric https://poedb.tw/us/mon.php?n=Baranite+Cleric: small radius 20% of phys as extra lightning
Xoph's Favoured https://poedb.tw/us/mon.php?n=Xoph%27s+Favoured: warcry of % of phys as extra fire dmg (7.5dur 12cd)

Ruins Hellion https://poedb.tw/us/mon.php?n=Ruins+Hellion: Defense + slight offense through a warcry
They of Tul https://poedb.tw/us/mon.php?n=They+of+Tul: ground cloud of defense, summons minions

If say spectre mana wasn't an issue increased duration support to give the buffs higher up-time might be an option in place of blood magic. Also looked at second wind, but the cd recovery in theory isn't worth as much as the increased duration.


Thanks for consolidating!

I do like these.

I would consider carnage, host, and merveils best in slot and then fourth spectre being of choice.

I'm going to be testing out the new ranged spectres in coming days... They look epic :)

Alright, kinda bored of trade league. I'll start this in SSF now and will update on how it goes. My biggest worry is getting an Empower as I haven't had one drop in like 3 leagues now...
Did someone buy up all the elder iL.68 2h maces? Yesterday there were so many for 5ex starting, now there are almost none?
Last edited by TheUnseenReaper#5735 on Mar 26, 2020, 6:54:57 AM
this is getting expensive as hell
Last edited by Ameoth#5263 on Mar 26, 2020, 9:03:04 AM
Hello,

I am (relative) new on POE and with this build.

I have 2 questions :)

1st. Should I lvl all the gems till the max or should any stop lvling before?
2nd. Which are the goal/order that I should looking for in object stats?

Thx a lot and sorry for my bad english XD
Last edited by nanulin#7157 on Mar 27, 2020, 5:55:23 AM

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