Dont really need 2 Carnage Chieftains 1 is enought to keep up 3 frenzy charges.
As 4th specter I use Ruin Hellion
https://poedb.tw/us/mon.php?n=Ruins+Hellion
Their rallying cry
Rallying Cry
You deal increased Damage and have additional Mana Regeneration.
#% increased Damage
Regenerate # Mana per second
Rallying Cry
Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
15% increased Damage
Can be Attached for a total Duration of 8 seconds
Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
Did any of you try Wither yet with CWC setup? i am kinda digging it, makes ur zombies do more dps when using Spirit offering and this way u can control the direction of all ur minions (send them to the boss while u keep a long distance). Only downside is that u cant move while channeling but its only usefull on bosses anyways, in general mapping u just hold it for a second to get the spirit offering buff up wich lasts like 15s anyways.
Last edited by Cyrom#2298 on Mar 25, 2020, 3:24:33 PM
I decided it was time to let go of =( BUT after some changes i managed to get 7.1k HP and 7.6k ES, all res capped (including chaos) and still have my zombies do 1m+ dps each!
Current gear:
PoB: https://pastebin.com/jcCtxy8J
I just did my First DEATHLESS sirus kill with my changed build since the Sirus changes (even tanked ones of his DEATH lazors), FeelsTankyMan
Last edited by Cyrom#2298 on Mar 25, 2020, 3:43:27 PM
Dont really need 2 Carnage Chieftains 1 is enought to keep up 3 frenzy charges.
As 4th specter I use Ruin Hellion
https://poedb.tw/us/mon.php?n=Ruins+Hellion
Their rallying cry
Rallying Cry
You deal increased Damage and have additional Mana Regeneration.
#% increased Damage
Regenerate # Mana per second
Rallying Cry
Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
15% increased Damage
Can be Attached for a total Duration of 8 seconds
Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
I decided it was time to let go of =( BUT after some changes i managed to get 7.1k HP and 7.6k ES, all res capped (including chaos) and still have my zombies do 1m+ dps each!
Current gear:
PoB: https://pastebin.com/jcCtxy8J
I just did my First DEATHLESS sirus kill with my changed build since the Sirus changes (even tanked ones of his DEATH lazors), FeelsTankyMan
And YES that IS Al-Hezmin getting SMOKED in 2 seconds in 3.10, using just 11 zombies.
Note in the video above I simply swapped in Minion Damage on Al-Hezmin purely to see how fast I could kill him. Leaving in Minion Speed will make the fight last about 2.5 seconds instead of 2 seconds :P
This setup incorporates Ranged Spectres in a Hungry Loop ring. There are a shitload of different ranged spectres to choose from to mix up your gameplay. My favourite is Frost Sentinels found in Act 8 - Lunaris Temple. I still have not found any new spectre that outperforms them.
Enjoy!
This is amazing!
That Hunter kill looks better and faster than clear speed build. Is it that powerful?
What's better for fast clearing, this or the speed setup? as this looks pretty damn fast and strong