[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
" Reroll 1st one. 2nd one is really good, bench craft any crap suffix and harvest craft "Aug Chaos" to hit chaos damage to attacks guaranteed. Craft %dot multi and you have a sick claw. |
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" if u got an open suffix, I find the chaos resist quite nice there, frees it from other slots and without another influence we don't really have a third go to suffix. Last edited by robos_#4513 on Feb 4, 2021, 4:54:15 PM
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" How does that work if you have suffixes cannot be changed and only 1 prefix is influenced? |
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" Here is my A9 Redeemer kill for comparison. https://valid.x86.fr/egpm28
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" I have a similar claw as your second one. Keep in mind that the accuracy is local. It win't affect your other claw. I learned that the hard way. |
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Thanks everyone.
" So this accuracy is useless right ? So the best i can get with this claw is : Prefix: 60% chance for poison Adds chaos damage X% to chaos damage over time Suffix : T1 attack speed T1 accuracy And a random slam ? I looked at it and i can block prefix and 1/3 chance to annul suffix, but only to multimod and get a poor 16% increased chaos damage (or 2 slams). Also i'm poor ( 200c left actually). I suppose i have to stick with them both, then just aug chaos/craft %multiplier unless i want to sink dozens of ex in it for a 2% upgrade EDIT: rerolled my other claw This seems less bad than i thought it was. I can craft %multiplier and aug chaos. Last edited by Solemplow#7879 on Feb 4, 2021, 6:38:24 PM
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" The best with that base (realstic) is something like this. You can improve that with more investment and RNG (see Vennto). |
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" It tries to remove one of the suffix influences to elevate elusive, but it respects the craft and fails to remove it. Even though it fails to delete the suffix, it elevates the prefix. |
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If anyone needs claw suggestions, craft process in spoiler.
Spoiler
1- Get an elder imperial claw with poisons deal 100% more damage mod.(i86+) this will be our base. 2- Get any hunter claw with t1 poisons deal % faster (13-15%). 3- Make sure that these claws don't have any other influenced mods. https://poedb.tw/us/mod.php?cn=Claw 4- Awakener's orb the hunter claw into the elder imperial claw. 5- You'll most likely have crappy stats with the guaranteed influence mods, and you will need an open prefix to add flat chaos damage. 6- If Suffixes are full and only one prefix, Craft "attacks with this weapon penetrates chaos resistances" to block hunter penetration mod and do harvest "remove non-chaos/add chaos" to have a higher chance to add flat chaos damage. If you have an open suffix, you have to fill it with any suffix that has chaos tag on it, so craft "increased chaos damage %" and do harvest "remove non-chaos/add chaos". 7- If you end up with flat chaos damage prefix, craft chaos dot multiplier to fill prefixes. Don't forget that if your prefixes/suffixes are filled, you can try harvest removing it if it has a different tag than others. If they don't have a mod tag, then do harvest "remove non-chaos/add chaos" again. 8- Our main purpose here is to end up with flat chaos damage prefix, 100% more chaos damage prefix and poison deals % faster suffix. 9- If you want higher than crafted attack speed, you have to aug speed till you get t3+. But if you're fine with crafted attack speed, Multimod Attack Speed and Chaos dot multi. 10-If you want to remove multimod for "damage with poison", do one last harvest "remove non-chaos/add chaos" to gamble a 50/50 in between attack speed and multimod to have "damage with poison". If you success but you get hunter conversion mod, you can do harvest "remove physical" to safely remove that mod. If you fail the 50/50 but get the conversion mod, remove phys and craft attack speed to try again. If you get the poison damage, you have to remove crafts & aug speed. I'll try to help if you are stuck in a weird situation. Last edited by Rechno#4916 on Feb 4, 2021, 9:25:08 PM
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So Ive done the "base" Pest Strike build and really like it, but I see people raving about the Transendence build so I want to gradually move over to it by picking up pieces here and there.
What's a good "Stat Priority" for Loreweave for the build? Obviously you can get crazy Loreweaves for lots of cash, but if someone was looking into a lower-end one, what should I prioritize first and foremost? I'm assuming something along the lines of Resistances > Life > Ele. Damage but after that I'm not sure what's correct? Last edited by CairoOvercoat#2482 on Feb 4, 2021, 9:26:20 PM
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