[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

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DamageIncorporated wrote:
What's your guys's thoughts on what players on the PoE Ninja board are doing; ditching Multistrike?

I guess Vile Toxins replaces it. What is better...faster poison application or slightly stronger poisons?
Sounds like dps padding for higher numbers on poe ninja.

Unbound Ailments is technically more damage than multistrike, but no enemy in the game lives long enough for that to actually matter. Also the additional attackspeed from multistrike is just a huge quality of life. I wouldnt ever take it out.
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Corioliss wrote:
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DamageIncorporated wrote:
What's your guys's thoughts on what players on the PoE Ninja board are doing; ditching Multistrike?

I guess Vile Toxins replaces it. What is better...faster poison application or slightly stronger poisons?
Sounds like dps padding for higher numbers on poe ninja.

Unbound Ailments is technically more damage than multistrike, but no enemy in the game lives long enough for that to actually matter. Also the additional attackspeed from multistrike is just a huge quality of life. I wouldnt ever take it out.


I see...and what you say makes sense. i thought multistrike felt great...but wondered why others aren't using it.

good good
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DamageIncorporated wrote:
What's your guys's thoughts on what players on the PoE Ninja board are doing; ditching Multistrike?

I guess Vile Toxins replaces it. What is better...faster poison application or slightly stronger poisons?


If you play easy maps, its pretty good. Basically like playing Infernal blow or something.

I actually tried it for awhile, and it feels ok...until you do hard maps or delirium, or simulacrum.

I honestly think most of those players on PoE.Ninja are not doing that kind of stuff. They dont delve deep, they probably do mostly easy maps to rush to 100, etc. I dont think they are doing simulacrums, or 4-5 orb maps, or even hard modifiers on maps. They are doing non-risky things to level as fast as possible.

Because the attack speed becomes crucial for survivability. You need that life on hit and just quick attacks to move around.

I would be perfectly fine on my guy, 1 tapping entire packs, etc, then run into Delirium bosses, or hard mods, and die becuase I attacked too slow. I didnt life on hit/leech/or move fast enough.

Because I tried it very early on into the league because I saw the same thing; the high level people not using it. So I tried it, too. And it felt ok, until things got hard. Then it causes you to die. I dont think they are doing anything that risks death.

And, like Corioliss said, its probably to pad stats, too.
Makes sense for sure
I thought i'd end the night bringing something up I saw a few pages back. Crafting a GOOD claw being cheap is absolute hyperbole. I'm at 10 tries with 4 socket resonators, using metallic, shuddering, corroded and abberant. They were all shit, missing this or missing that. All of them. Absolute hyperbole. I mean awesome if your luck is better than mine but please be realistic and keep things in perspective.

making it sound like you get it in 2-4 tries, sell the fails and swim in currency... just no.
There is always going to be bad breaks.

My first claw took 12 tries; after that they all took 2-5 to get useable/sellable claws.

At this point are the claws even sellable, though? League is dwindling.

But even at 10 tries, thats what? 300-350 chaos? Its barely even 2 exalts at that point. You cant even buy a good claw for less than 5-7, and thats exactly how they made it. (When I was crafting them, those "good" claws were 9-11+).

And at this point its not gonna be as good. Like right now the claws that are 2ex you could sell for 4-6 when that post was made, and the cost of crafting hasnt changed; so the same profit isnt there anymore.

That method mentioned I crafted around 8 or 9 claws before I got the 2 I'm using. The first one was by far the worst; at 12. The rest were 2-6 rolls. I kept a notepad. Only reason I stopped, was because I hate trading for fossils, and there is 4 in that recipe. It was an all day thing. Now "fails" were generally 90% no open prefix; that was what I was crafting for. Paying 9-11 exalt for a claw to put multi on it made no sense at the time, especially with how well failures sold; at 4-6.

At this point, you just missed the boat on claws.

I dont know exactly what your gear is, but if you just want useable claws, they are cheap enough now you could have just got one with Ias/Chaos/60% for 1.5 exalt. That also means they probably arent selling very well, because those are the fails you were gonna sell to recoup losses. If they still sell, its probably still better to try and craft your own; you are just on a bad beat.

Here are the odds for Craft of Exile. They are actually probably even slightly better, considering it doesnt account for getting multistrike attack speed.

https://www.craftofexile.com/?b=11&m=fossil&f=|1|4|10|15|&i=|3|&ob=both&v=d&a=e&l=a&lg=2&req={%22605%22:{%22l%22:83,%22g%22:2},%221713%22:{%22l%22:22,%22g%22:1},%221927%22:{%22l%22:83,%22g%22:1},%222154%22:{%22l%22:20,%22g%22:2}}&bld={}&ggt=|&ccp={}

1/12 chance, or avg 260c to get a Ias/60%/chaos dmg/poison dmg claw. Thats like 1.5 exalt. Of course, your mileage may vary, but with odds like that and prices at the time of the post made, it was crazy not to try. The longer the league goes, the more it leans towards just buying the item.

I mean I got burned on fusings this league, too. I spent 1700 on chest before I just left it 5l, sold it, and bought a 6l, even though I've played forever and never had one take over 700 fusings before. Sometimes you just get burned.

But at 10 tries, you havent even reached the 1/12 yet. I still think its better to just craft your own claws, even if you get burned slightly. You have a pretty high chance with that method of getting a really good claw, which is still 6-7+ exalt right now, and you can probably get a useable one at about the same cost you would pay for a bottom tier one. But if you are JUST crafting for a super claw, one that can have multi crafted on it, its getting to the point that you should just buy the claw. THey are basically half price from the time of that post you are talking about, and the failures probably arent selling well enough to keep crafting. If that was the claws I was looking for now, I'd probably just buy them at 5 exalt, because I did have to craft like 9 of them to get 2 with open prefix.



Last edited by Destructodave#2478 on Apr 25, 2020, 4:49:47 AM
Hello guys!
I'm still leveling this build, but already having much fun with it, definitely most smooth leveling I ever had. I want to thank a guide creator again for this amazing work!

I got a couple questions, if you have the time, please answer, it's kinda hard to read 140+pages (I tried though):
1) Do the flask effects stack? Can we use for example Jade+Granite for even more increased armour? Or is it not necessary?
2) Do we have fully approved endgame setup with cluster jewels? The one in the guide section seems kinda low-dps - my POB shows 1,5m compared to basic guide 4,5m, or maybe I forgot to tick some boxes. I understand that I can always look up some of your characters or use poe.ninja, but still...
3) Do we really need to use all of that skills, That's literally no more place on my skill panel to fit it all: Withering step, Pestilent strike, Whirling blades, Dash, Molten shell, Vaal molten shell, Vaal haste, Blood rage, Wither - all that should be somehow visible for you to check the cooldown and I have no idea how to squeeze Plague bearer. And don't forget we also use flasks hard :) I'm ready to play piano, but seems I ain't got enough fingers lol
In the early pages of this thread the guy asked the same question and Torstein said he'll upload a video on this, but I couldn't find it.
4) We use Jade flask+MS as often as we can, and other flasks+skills (Vaal MS, Vaal haste, Plague bearer, Wither totem) only on a tougher mobs/bosses, right?
Is this good for league starter?
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RockyScream wrote:
I got a couple questions, if you have the time, please answer, it's kinda hard to read 140+pages (I tried though):
1) Do the flask effects stack? Can we use for example Jade+Granite for even more increased armour? Or is it not necessary?
2) Do we have fully approved endgame setup with cluster jewels? The one in the guide section seems kinda low-dps - my POB shows 1,5m compared to basic guide 4,5m, or maybe I forgot to tick some boxes. I understand that I can always look up some of your characters or use poe.ninja, but still...
3) Do we really need to use all of that skills, That's literally no more place on my skill panel to fit it all: Withering step, Pestilent strike, Whirling blades, Dash, Molten shell, Vaal molten shell, Vaal haste, Blood rage, Wither - all that should be somehow visible for you to check the cooldown and I have no idea how to squeeze Plague bearer. And don't forget we also use flasks hard :) I'm ready to play piano, but seems I ain't got enough fingers lol
In the early pages of this thread the guy asked the same question and Torstein said he'll upload a video on this, but I couldn't find it.
4) We use Jade flask+MS as often as we can, and other flasks+skills (Vaal MS, Vaal haste, Plague bearer, Wither totem) only on a tougher mobs/bosses, right?


1. They do, but not necessary. Better off using a different flask. If you want a defensive option instead of Silver, use Quartz. Gives more dodge. It'll also help in Delve so you dont die in the dark getting blocked by minions.

2. I cant speak for everyone, but this is what I use:



Unspeakable Gifts is more a holdover from when I was Viperstriking, but its pretty nice still. Unholy Grace is fine there, too. Evil keeps you from getting stunned. On the mediums, I have 2 low tolerance jewels, but not 100% on how helpful that is. I just bought them to test and left them there. The only place I think I might notice them is in 5 orb maps. I was using ones like this before:



Good, and cheap.

The smalls, Fettle adds like 300 hp, and Enduring Composure is nice for free endurance charges. Should cap you out on Physical DR if Jade doesn't, helps with resists, too.

3. I don't, lol. I know it causes me trouble, but I'm more of a lazy player. I Cast Vaal molten shell, but I have regular molten shell on mouse 1 so it just auto-casts as I run around. It doesnt have a cast speed, so its fine. Its up more than it was when I was actively casting it.

I cast Blood rage, but for awhile I had it on CWDT. I have Steel Skin on CWDT now. I dont use most of the other stuff. Just totems. Its not 100% optimal, but I dont like doing all the stuff, either. I even dropped Plague Bearer. No slots for it.

4. Pretty much. Or at least thats the safe thing. I mean you might have to cast something to stay alive, but I generally try to save my VM for the boss.

Last edited by Destructodave#2478 on Apr 25, 2020, 6:00:26 AM
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RockyScream wrote:
Hello guys!

3) Do we really need to use all of that skills, That's literally no more place on my skill panel to fit it all: Withering step, Pestilent strike, Whirling blades, Dash, Molten shell, Vaal molten shell, Vaal haste, Blood rage, Wither - all that should be somehow visible for you to check the cooldown and I have no idea how to squeeze Plague bearer. And don't forget we also use flasks hard :) I'm ready to play piano, but seems I ain't got enough fingers lol
In the early pages of this thread the guy asked the same question and Torstein said he'll upload a video on this, but I couldn't find it.
I ditched Withering Step for a Portal Gem. I'm not ever running long distances anyway, Whirling Blading is faster, so why even bother with Withering Step.

The Totems you just use on bosses, plague bearer you can pretty much use whenever though, it fills up really fast. While mapping it just kills mobs that are a little further away from you and may not get hit by the normal poison proliferation. It's not necessary though, just a little bit extra.



As for Leaguestarting with this build: I did that this league, and up to a week ago played this character exclusively. It definitely is possible, but to be frank: there are better options. Pretty much all attack skills in this game, apart maybe from Cyclone, which is still broken, need kinda high investment to shine.
Also the crafting bases for claws were crazy expensive in the beginning of the league, like 2 ex for an 83+ Elder Claw. Wasps Nest is always cheap though and can carry you way into red maps.

So: It is possible to leaguestart with this, and it definitely is fun, but you won't be as fast as for example a minion build, an impale cycloner or some Essence Drain/Contagion caster.

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