[3.12] Durimon's Ball Lightning Miner "REVIVED", 6 ex, even FASTER than pre-nerf (Updated)

What pantheon gods do you choose? Doesnt look like any of the PoB links have it chosen.
Why Conductivity instead of Flammability?
Isn’t that all damage is already converted to fire?

If it is for shock, the skitterbots should already done the job, right?
How to handle Survivability issue?
Switch from GC miner to this, do see a great improvement on damage, but survivability seems to be an issue to me when getting to t14 or higher map, and dies a lot in Heist.

Even with CWDT + Molten Shield + Froest shield, with the flask on, still constantly get one shot since there isn’t much recovery method

Will use Mine leech glove help?
Heyy,

nice build, playin' it in HC atm and doing well, just ajusted the tree to have more life, sitting around 5k9 so that's ok.

just wondering, is call of the brotherhood mandatory for the build or if it's just dps oriented ??

See ya

Which skills do u pick from Thread of Hope pleasE?
Would this work as an Low Life build with an wand instead of the tremor rod?
Thinking about start 3.13 with this build, but I'm scary a bit because PoB told me that the tree was made for 3.11 and it cannot work that way for new versions.
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Thinking about start 3.13 with this build, but I'm scary a bit because PoB told me that the tree was made for 3.11 and it cannot work that way for new versions.


Here are updated PoB's through 3.12.

Lightning: https://pastebin.com/CRsNtbFE

Fire: https://pastebin.com/BWBQAVRR

Level 2 - Fire trap, freezing pulse.
Level 12 - Arc, Blastchain Mine, Swift Assembly, Trap & Mine Damage or Added Cold Damage or Added Lightning Damage.
Level 28 - Ball Lightning, Blastchain Mine, Swift Assembly, Slower Projectiles, Added Cold Damage, Trap & Mine Damage.

"
Sylph027 wrote:
What pantheon gods do you choose? Doesnt look like any of the PoB links have it chosen.


Lunaris + Gruthkul

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kuplumosk2 wrote:
Which skills do u pick from Thread of Hope pleasE?


Sovereignty (Mana Reservation), Discipline & Training (Life), Counterweight (Dmg with Staves).

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Battosai31 wrote:
just wondering, is call of the brotherhood mandatory for the build or if it's just dps oriented ??


It's needed for the damage conversion for the fire build. The lightning version doesn't use call of the brotherhood.
I hope the build will be updated since ascendancy nodes changed a bit :)
«Мнения как яйца — сколько не имей, а получать по ним больно». © Варрик
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Alexbars4 wrote:
I hope the build will be updated since ascendancy nodes changed a bit :)


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Explosives Expert

Gained +40% to Critical Strike Multiplier against Burning Enemies. Up from +30%.
Lost 30% Increased Area of Effect and 8% Area Damage taken from Hits.


Losing AoE hurts. The additional 1% per mine from bomb specialist doesn't make up the loss so you'll probably want to grab the helm enchant (24% BL AoE) or allocate/anoint Blast Waves.

"
Born in the Shadows

Lost 30% increased damage against blinded enemies.
Enemies are now blinded on hit. Up from 25%.


Lost some damage for some defense.

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Pyromaniac

Lost mana reservation on mine skills. Was 20% reduced mana reservation.
Only need 5 mines detonated recently (down from 10) to reach 10% life per second regen.


Anomalous Trap & Mine Damage Support helps here if you weren't already using it before.

"
Demo Specialist

Gained 150% increased Effect of Auras from mines. Up from 100%.


Scales notables like Volatile Mines & Destructive Apparatus, requiring fewer mines to reach caps. Should also affect High-Impact Mine Support.

"
Bomb Specialist

Gain 5% Increased Area of Effect for each Mine. Up from 4%.
25% Increased Mine throwing speed if mine detonated recently. Up from 20%.
Mines have 25% increased detonation speed. Up from 20%.
Lost 40% Increased Damage if mines detonated recently.


We're really just making up for area lost in Explosives Expert. The throwing and detonation speeds are not going to be noticeable.

Summary

Build should be fine. You lose a little bit of damage from the ascendancy you can make up through harvest crafting. You won't have the mana pool to frontload maximum mines for bosses and will need more mana reservation or mana (%int from maven's orb?) to squeeze in more mines. We'll need to make sacrifices to get the area of effect back to where it was.
Last edited by typecast on Jan 13, 2021, 2:46:55 PM

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