[3.20] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything

Great build, survivability is definitely there as I started running t16 maps in 70- levels, though I think I am lacking both in single target and clear speed, if anyone wishes to help me out and guide me to the next step here is my pastebin https://pastebin.com/AEqTya9L

I am going towards the cluster jewel slot on the right side because I thought I could utilize the Megalomaniac I have with Cold to the core and Savour the Moment, but other than that which equipment should I upgrade first? How much damage would be decent for A8 awakener?

thanks
Hi folks - what did people level with? I'm only lvl 15 on this toon, but finding freezing pulse kind of slooooow.

Cheers
When i left the league and gave my stuff last week, i forgot i had a few seeds/scarab/essence left. Around 6-700 chaos worth of stuff. If any low level character is interrested, PM me.
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omglapizza wrote:



Both rings I bought the base with T1 INT and T1 ES for like 30-40c each. Had live search running for a few days and the sellers definitely undervalued them (comparable listings were a couple ex each). Self harvest crafted everything else.


Did you buy T1 int with both T1 flat ES and T1 %ES? They are way more than 2ex right now and only a few are even listed. Or did you craft one of the ES mod? maybe its just the dead part of the league and nothing is listed

Also, for the glove, if I understand correctly, hunter ex could hit "increased Duration of Ailments on Enemies" which has no tag and cannot be removed.
Last edited by buttcommander#4067 on Jul 28, 2020, 7:53:40 PM
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buttcommander wrote:
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omglapizza wrote:



Both rings I bought the base with T1 INT and T1 ES for like 30-40c each. Had live search running for a few days and the sellers definitely undervalued them (comparable listings were a couple ex each). Self harvest crafted everything else.


Did you buy T1 int with both T1 flat ES and T1 %ES? They are way more than 2ex right now and only a few are even listed. Or did you craft one of the ES mod? maybe its just the dead part of the league and nothing is listed


No, just the INT and the flat ES. %ES was added with Augment Defense crafts as the last affix.

And yes, slamming the hunter exalt definitely had a chance of hitting that mod (forgot), but I think it was a 1/5 chance of getting it as the only affix I couldn't remove. At that point, I would've hit the gloves with a reforge keeping suffixes to see if I could remove the new prefixes and craft as needed, or remove a prefix, craft suffixes cannot be changed, and scour to start over. But I got lucky and hit one of the attack tagged affixes with the slam.
Last edited by omglapizza#4035 on Jul 28, 2020, 8:01:11 PM
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omglapizza wrote:
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buttcommander wrote:
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omglapizza wrote:



Both rings I bought the base with T1 INT and T1 ES for like 30-40c each. Had live search running for a few days and the sellers definitely undervalued them (comparable listings were a couple ex each). Self harvest crafted everything else.


Did you buy T1 int with both T1 flat ES and T1 %ES? They are way more than 2ex right now and only a few are even listed. Or did you craft one of the ES mod? maybe its just the dead part of the league and nothing is listed


No, just the INT and the flat ES. %ES was added with Augment Defense crafts as the last affix.

And yes, slamming the hunter exalt definitely had a chance of hitting that mod (forgot), but I think it was a 1/5 chance of getting it as the only affix I couldn't remove. At that point, I would've hit the gloves with a reforge keeping suffixes to see if I could remove the new prefixes and craft as needed, or remove a prefix, craft suffixes cannot be changed, and scour to start over. But I got lucky and hit one of the attack tagged affixes with the slam.


Augmenting the rings with defense can also result in +Evasion... so thats a 50/50 everytime :(. Another question, all builds i see use Cold to the Core, Vengeful Commander and Widespread Destruction craft. Am i correct in the assumption that everyone doesnt skill Widespread Destruction? Cause otherwise I always run out of skill points

Edit: oh i forgot i can just block evasion with master craft
Last edited by SirPwnzAlot#6488 on Jul 29, 2020, 4:16:52 PM
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SirPwnzAlot wrote:
Augmenting the rings with defense can also result in +Evasion... so thats a 50/50 everytime :(. Another question, all builds i see use Cold to the Core, Vengeful Commander and Widespread Destruction craft. Am i correct in the assumption that everyone doesnt skill Widespread Destruction? Cause otherwise I always run out of skill points

Edit: oh i forgot i can just block evasion with master craft


Slamming the evasion was my biggest fear, especially with twice the weight of the %ES mod. At that point, wouldn't have much choice to do some add\removes to try and salvage it. Evasion isn't craftable on rings unfortunately.

The build is very point starved, so no you really never allocate the third notable on the clusters. You grab Cold to the Core, Vengeful Commander, and the two jewel sockets. That's it. The third notable just makes sure the positioning of CTTC an VC come before the sockets.
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omglapizza wrote:
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SirPwnzAlot wrote:
Augmenting the rings with defense can also result in +Evasion... so thats a 50/50 everytime :(. Another question, all builds i see use Cold to the Core, Vengeful Commander and Widespread Destruction craft. Am i correct in the assumption that everyone doesnt skill Widespread Destruction? Cause otherwise I always run out of skill points

Edit: oh i forgot i can just block evasion with master craft


Slamming the evasion was my biggest fear, especially with twice the weight of the %ES mod. At that point, wouldn't have much choice to do some add\removes to try and salvage it. Evasion isn't craftable on rings unfortunately.

The build is very point starved, so no you really never allocate the third notable on the clusters. You grab Cold to the Core, Vengeful Commander, and the two jewel sockets. That's it. The third notable just makes sure the positioning of CTTC an VC come before the sockets.


This may be an entirely separate issue, but I was wondering about your path of building...and the 4-5 other really well geared people here.

There are 8 nodes near the starting point of scion where you go down and to the left grabbing shaper, some str(int) nodes and forcing a brute force gem there.

Why do you guys not take those 8 nodes and instead connect going up on the left there(4 spots, 3 int and 1 jewel) and take 3 nodes and grab the int/jewel on the top right above scion as well?

You trade shaper for a jewel socket and aren't forced to use brute force so you can use better custom cobalt gems.

This could also free up the left side for potential swapping to other locations as well because it isn't locked in.
Last edited by MKL122788#7593 on Jul 29, 2020, 5:35:33 PM
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MKL122788 wrote:


This may be an entirely separate issue, but I was wondering about your path of building...and the 4-5 other really well geared people here.

There are 8 nodes near the starting point of scion where you go down and to the left grabbing shaper, some str(int) nodes and forcing a brute force gem there.

Why do you guys not take those 8 nodes and instead connect going up on the left there(4 spots, 3 int and 1 jewel) and take 3 nodes and grab the int/jewel on the top right above scion as well?

You trade shaper for a jewel socket and aren't forced to use brute force so you can use better custom cobalt gems.

This could also free up the left side for potential swapping to other locations as well because it isn't locked in.


Going that way would result in much less overall int for a couple reasons.

1. You would be lowering the effective travel distance to the split personality jewels. With my build that would be around 60 less int and 60 less ES from those jewels.

2. That brute force in that position is doing a ton of work, more so than any rare jewel I can think of. It alone provides 74 raw int (with the conversion) The best you could do with the other pathing is around 50. Plus that pathing also runs us by another +30 int node.
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Breken wrote:
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MKL122788 wrote:


This may be an entirely separate issue, but I was wondering about your path of building...and the 4-5 other really well geared people here.

There are 8 nodes near the starting point of scion where you go down and to the left grabbing shaper, some str(int) nodes and forcing a brute force gem there.

Why do you guys not take those 8 nodes and instead connect going up on the left there(4 spots, 3 int and 1 jewel) and take 3 nodes and grab the int/jewel on the top right above scion as well?

You trade shaper for a jewel socket and aren't forced to use brute force so you can use better custom cobalt gems.

This could also free up the left side for potential swapping to other locations as well because it isn't locked in.


Going that way would result in much less overall int for a couple reasons.

1. You would be lowering the effective travel distance to the split personality jewels. With my build that would be around 60 less int and 60 less ES from those jewels.

2. That brute force in that position is doing a ton of work, more so than any rare jewel I can think of. It alone provides 74 raw int (with the conversion) The best you could do with the other pathing is around 50. Plus that pathing also runs us by another +30 int node.


It only ends up being a loss of roughly 30 int. Yes, that gem provides 74 raw int, but to count that, you have to count how many points it takes up to provide that 74 int.

https://pastebin.com/5aHitDfe

I was comparing the above pathing(which only shorts split personality by about 10 spots) that I made and it comes up about 4% DPS higher with 5% extra move speed(if not using stampede) at just the cost of 2% Energy Shield.

I thought it would be a net gain for efficiency because the danger of dying is so low at that gearing level.
Last edited by MKL122788#7593 on Jul 29, 2020, 7:34:31 PM

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