[3.20] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything

Quick question. As somebody who currently uses flat INT on gear instead of %+, would I be justified in using Might Of The Meek (4 nodes) at Scion start instead of Coldhearted Calculation (3 nodes).

That's taking into account that I'll have a throwaway passive point soon.


Unless I'm miscalculating, this would be the difference:

Coldhearted Calculation:
40+ INT (50 with the throwaway passive point)
12% Spell Damage
20% mana regen rate


Might Of The Meek:
12.5+ INT
30% Spell Damage
0.5% life regen per second
9% Elemental res



I just want to make sure I'm not overlooking anything important.
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WaywardGoomba wrote:
Quick question. As somebody who currently uses flat INT on gear instead of %+, would I be justified in using Might Of The Meek (4 nodes) at Scion start instead of Coldhearted Calculation (3 nodes).

That's taking into account that I'll have a throwaway passive point soon.


Unless I'm miscalculating, this would be the difference:

Coldhearted Calculation:
40+ INT (50 with the throwaway passive point)
12% Spell Damage
20% mana regen rate


Might Of The Meek:
12.5+ INT
30% Spell Damage
0.5% life regen per second
9% Elemental res



I just want to make sure I'm not overlooking anything important.


No, trading 3x +10 Intelligence nodes + Coldheart Calculation for 3x Spell damage nodes (upper right of Scion start) + Might of the meek socketed in jewel slot right of Scion start is just a bad, bad idea no matter how you look at it.

Let me get straight to you: Intelligence is the main stat we are looking for.
More than that, this league benefits of stacking Intelligence are bigger than any league before because:

-Intelligence gives us flat damage for IceStorm + %increased damage from different sources like staff and shaper amulet with 1% increased damage per 15 intelligence.

-Higher Intelligence gives us higher IceStorm duration which translates into higher DPS

-Intelligence gives us % increased Energy Shield (higher ES value) and with the introduction of Tranquility anointing enchant, % increased ES from Intelligence for example gives us % increased spell damage

-Intelligence gives us mana, more mana means more ES with Arcane Will notable and also if you use a Watcher's Eye with Clarity mod % of Maximum Mana as Extra Maximum Energy Shield.

-We are not using anymore this league Winter Orb so more +intelligence nodes instead of % increased spell damage nodes have full usage efficiency now. Spell damage nodes were boosting Winter Orb damage better than pure Intelligence nodes.

To understand what i am talking about i can tell you a single example:

I get from Tranquility anointment - 185 % increased spell damage modifier without having any % increased Energy Shield node in the tree taken. Most of this value comes from Intelligence (from 589% increased Energy Shield) and a small portion of it comes from 20% increased Energy Shield crafted prefix on my shaper amulet, from 5% increased ES on Emperor Mastery jewel and from 5% increased ES on Watcher's Eye jewel.





Last edited by lilianmarius#0775 on Oct 8, 2019, 9:12:33 AM
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lilianmarius wrote:
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ichbinwerichbi wrote:
still verry unhappy with this bullshit league mechanic. Sometimes all things go smooth and also with 2 bosses there is no problem with the pump. Sometimes there are no mobs near the pump and suddenly the pump dies. There is for me no control in this mechanic. I hate things like this. The only guys i saw with no problems are the minion guys. And (in groups i join to see how other people deal with the mechanic)also there sometimes the pump dies without any mob on the minimap.

blighted maps i never finish one. mostly in the last 20 sec the pump dies.

i will perhaps end this league as its the most frustrating i ever played. Also the dmg and equip is really good for my situation i have no control.


Let me give you some advices regarding interacting with the Blight events:

You can use 5L Winter Orb + Spell Cascade instead of Cyclone and stay near the pomp and spam Winter Orb in a 360 degrees area. This way you can still upgrade the towers nearby easily while Winter Orb and Icestorms take care of all the mobs in a 360 degree area. That's what i use in Blighted maps since spinning with Cyclone and a lot of mobs make my game running very slow to the point that i can't even click on towers to upgrade them.

Another option to improve your clearing speed of Blight encounters is the use of Rampage mechanic.

I started to use this permanently lately as a weapon swap triggering (Sinvicta Mettle as a weapon in 2nd weapon slot to trigger Rampage) and oh boy when Rampage starts to build up the mobs are melting around like nothing. Also you get a lot of increased movement speed and damage from Rampage stacks and you can move with Cyclone with a very high movement speed.

It's very easy to trigger Rampage, i only socketed a Cyclone in Sinvicta Mettle and at the start of the map or at the start of the Blight encounter i Cyclone for a few seconds while spamming Vortexes in a pack a mobs and Rampage is triggered in just few seconds (my Vortexes do a lot of damage themselves) and after that i just switch to my main weapon and continue Cycloning with Rampage like a boss.

Rampage gives you 1% increased movement speed per 20 Rampage kills stacked and 2% increased damage per 20 Ramapage kills stacked.

At 1000 kills(maximum) you get 50% increased movement speed and 100% increased damage.

After you get Rampage up is just easy to maintain it up to 1000 kills and this even with picking drops while you kill mobs. The damage effects triggered with Rampage when a specific number of mobs are killed are just insane, some of them clear an entire Blight encounter area with hundreds of mobs spawned :)

I never had such a good entertainment with IceStorm as i have now when using Rampage with it.

You should see how godly is Rampage in deep delving together with Cyclone and IceStorm where almost in every encounter you hit 1000 Rampage kills.


Hey Illi youre my hero

thats soooo great. the winter orb thing works perfect. Killed in a t15 map first time 2 bosses and 7 nodes. wow. now i try it in a blighted map. And the rampage thing will i try if i have a jewel with a little more strg the axe need a bunch of strengst.

thanks again. with winter orb it works way better as i can cast and make towers.
Now I saw that the Rampage axe requires 140 Strength. Well I have more than that :).

Also if you use WO you should also replace AA with Herald of Ice to increase the clearing speed helped by Herald explosions.
Man I'm an idiot. I wrongly assumed that shaper amulets had a range of 9-12% increased attributes like the 9-12% increased Int that you see on shaper armour. Now that I know that the Tier 1 range is 10-12% for amulets I'm glad I passed on what I thought were over priced amulets, but the ones with the T1 affix seem astronomically high.

Most I'm seeing with both mods are 10-12 EX or more and not the most desirable bases (and/or crappy mods with no open suffixes)...if that's what people are paying I'll save up but it seems way too much. Either way I'll keep saving or try to alt slam one on my own. I've got my golden oils ready and waiting.
Last edited by SasoriOtoko#1218 on Oct 8, 2019, 11:08:59 AM
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1. Discipline.
2. Flesh and Stone (Sand stance).
3. Depending on what you are doing:
- Arctic Armour for tanking hard hitters
- Summon Skitterbots for extra damage
- Purity of Elements for EW maps
- Purity of Fire/Ice/Lightning if there is too much damage of one type

High level option: Aspect of the Spider is a great addition. It can be found on rings or beast-crafted on any item with an open suffix. You will need to take Sovereignty to have enough mana for it.

My favorite setup is: Discipline, Flesh and Stone, Aspect of the Spider, Arctic Armour.


Hello, please how its possible to run this aura setup.
Im currently lvl 93 and:

Discipline: 30% reserved
Flesh and Stone: 21% reserved
Arctic: 21% reserved
Aspect: 30% reserved

Thats 102%. What im doing wrong?:)
You need Sovereignty node, near Zealot Oath to make that works, plus as someone said before (think Lilian) you also can use some fertile mind or brute force with less mana reserve as corrupted implicit to leave some mana for skills--- i currently run 4 auras and i've 70 mana left for skills.

And deffo gonna try that rampaging cyclone thingy with the axe... have been struggling in blight map for low performance at the point tht i've sold every single red blighted map that i've found so far. Let's see if i've understood it good and can make it to use :) Indeed really good advice :)

PS: Noob question about the amulet. If i buy a shaped amulet let's say like this

Rarity: Rare
Glyph Pendant
Turquoise Amulet
--------
Requirements:
Level: 64
--------
Item Level: 84
--------
+24 to Dexterity and Intelligence
--------
9% increased Attributes
1% increased Damage per 15 Intelligence
--------
Shaper Item
--------

can i double mod with int and let's say max ES%? I dont want like to spend 4ex on the amulet and 2ex (i think the multimod is 2ex to craft) to craft stuff then it can't be done... i mean i've a budget atm of 6ex.
Last edited by Schata#5773 on Oct 8, 2019, 4:15:48 PM
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Schata wrote:
question about the amulet. If i buy a shaped amulet let's say like this

Rarity: Rare
Glyph Pendant
Turquoise Amulet
--------
Requirements:
Level: 64
--------
Item Level: 84
--------
+24 to Dexterity and Intelligence
--------
9% increased Attributes
1% increased Damage per 15 Intelligence
--------
Shaper Item
--------

can i double mod with int and let's say max ES%? I dont want like to spend 4ex on the amulet and 2ex (i think the multimod is 2ex to craft) to craft stuff then it can't be done... i mean i've a budget atm of 6ex.


1. Don't buy that. You want at least 10% increased attributes (reroll to 12% via beastcrafting cheaply.)
2. You need a free suffix for Aspect of the Spider (if you're putting that on amulet.)
3. % increased attributes is a suffix, Spider is a suffix, multi craft is a suffix, % increased damage is a prefix. So you get to craft two ES prefixes on the amulet.

It's still a very nice item; you'll just have to get your resists or Int elsewhere. If you put Spider on your boots/gloves/helm, then you can craft int instead on the amulet.
Last edited by Graiaule#7461 on Oct 8, 2019, 4:37:44 PM
I've spider on boots, tho they're still at 20% ms, i'll still need to get a pair with 30+ ms, but maybe the amu is the next upgrade i need.
When your gear is done and you don't have what to do with your currency you buy stuff like this OP flask:




One of the most OP flask if not the most OP for many builds!

Now i can really see the Consecrated Ground due to changed MTX of the mechanic which is incorporated in this flask :)
Last edited by lilianmarius#0775 on Oct 8, 2019, 5:24:00 PM

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