[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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XuuKee wrote:
"Supported skills deal 50% more dmg with bleeding and poison caused by meele hits" - Melee physical damage support.

Does it boost our dmg with 50%? We dont have bleeding and poison in our build, or do we?

Same with Ruthless.


Why would you take the one part of the gem that does not matter to us, and ignore the one that does? oO

"Supported Skills deal (30-49)% more Melee Physical Damage" is what matters. The bleed and poison stuff is just on there to show that it also works for those builds.
Last edited by Mecielle#3021 on Sep 14, 2019, 6:02:38 AM
Level 90 now, while everything was easy so far i start struggle from t12 maps on, dying a lot ( 5500 life, 900 ES ) - and on T13 map acid caverns just all my minions got eliminated by the boss pack in the end, even my animated guardians which sucks.

What you think, is my setup wrong, or am i rather a bad player? Wonder how you guys do uber elder with it when the minions do not survive the t13 acid caverns boss hmm ...

leap slam with two hander is slow af, or maybe its just shield charge being too good
A casual gamer
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HardSide wrote:
Just started this league, what does "Which node to grease up?!" mean?


It means which notable we want to annoint using the 3.8 oils system :D
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bex_HB wrote:
Level 90 now, while everything was easy so far i start struggle from t12 maps on, dying a lot ( 5500 life, 900 ES ) - and on T13 map acid caverns just all my minions got eliminated by the boss pack in the end, even my animated guardians which sucks.

What you think, is my setup wrong, or am i rather a bad player? Wonder how you guys do uber elder with it when the minions do not survive the t13 acid caverns boss hmm ...



Well, your Zombies are level 20. Ours are level 30. That is 3 times the amount of life. But still, you should not be dying in T13 maps, and neither should your minions oO Lemme check your tree.

EDIT: Ahh ok, you annointed Death Attunement, same as me, but forgot to account for the lost minion life leech. Without life leech, a series of small hits will kill your minions. Take the one small node besides "Sacrifice". Now nothing but insane damage spikes can kill your minions.

You also seem to be using the golem tree, although you are using Skellies. And you are missing a lot of life on the tree. Get rid of the golem nodes, thats 4 passives right there if you go to Cruel Preparation from below. Use them for the 1-passive jewel slot you ignored and start making your way towards devotion, picking up the 2-passive jewel slot too.
Last edited by Mecielle#3021 on Sep 14, 2019, 6:26:59 AM
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bex_HB wrote:
Level 90 now, while everything was easy so far i start struggle from t12 maps on, dying a lot ( 5500 life, 900 ES ) - and on T13 map acid caverns just all my minions got eliminated by the boss pack in the end, even my animated guardians which sucks.

What you think, is my setup wrong, or am i rather a bad player? Wonder how you guys do uber elder with it when the minions do not survive the t13 acid caverns boss hmm ...



swap spirit offering for vaal molten shell, and get a granite flask with 70-100% increased armour during effect. Also get a silver flask for faster leap slams out + movement speed in general. A basalt flask is also huge, as it gives 15% flat physical damage reduction. You need to be using your defensive layers bro ^^
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SadPanda99 wrote:
Hi can you update the ultimate endgame PoB link for 3.8 please? Are the 4-white Triad gloves BiS for 3.8? Thank you!


i will be updating this once we know the final setup, as i stated at the start of the guide, i will be theorycrafting this build to even further madness through 3.8 :D
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Are u will put a finally tree/build/itens in that guide?

something like a 'Standard guide', when u got lots of ex/itens etc?

for example, this impale working better than other gems?

the chaos version etc?

I'm testing some options, but with not 'really final guide' yet...

if u can put everything (in next weeks, ofc), i will thank you a lot!!

sorry for bad english!


Once i know whats best, or atleast the pros and cons of the different playstyles, i will overhaul the guide for 3.8, as for now your best bet is to check in once in a while :D
Last edited by Qlidascope#2925 on Sep 14, 2019, 6:28:03 AM
@Qlidascope
what do you think is the best helm enchant that you can get for the build?
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Mecielle wrote:

Well, your Zombies are level 20. Ours are level 30. That is 3 times the amount of life. But still, you should not be dying in T13 maps, and neither should your minions oO Lemme check your tree.

EDIT: Ahh ok, you annointed Death Attunement, same as me, but forgot to account for the lost minion life leech. Without life leech, a series of small hits will kill your minions. Take the one small node besides "Sacrifice". Now nothing but insane damage spikes can kill your minions.

You also seem to be using the golem tree, although you are using Skellies. And you are missing a lot of life on the tree. Get rid of the golem nodes, thats 4 passives right there if you go to Cruel Preparation from below. Use them for the 1-passive jewel slot you ignored and start making your way towards devotion, picking up the 2-passive jewel slot too.


Oh okay, thanks, did not see that with the life leech ;)

So when i use skells its not necessary to use golems, means i can drop the golem gems as well?


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Qlidascope wrote:

swap spirit offering for vaal molten shell, and get a granite flask with 70-100% increased armour during effect. Also get a silver flask for faster leap slams out + movement speed in general. A basalt flask is also huge, as it gives 15% flat physical damage reduction. You need to be using your defensive layers bro ^^


Thanks, yes, i see - indeed i did not spend much intention on my flask setup so far, i will fix that next ;)
Last edited by bex_HB#1414 on Sep 14, 2019, 6:31:26 AM

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