[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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f3lipeff wrote:
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101zombi101 wrote:
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f3lipeff wrote:
Why do we need Empower 4? If we get +2 on weapon, +2 on ascendancy, level 21 gem, we get lvl 25 already, we would only get our next zombie at level 30...the +3 levels would not be able to reach that


25 lvl zombi 50k healt 30 lvl zombi 100k health

and damage higher from 25 lvl to 30 lvl is twice

to reach 30 lvl zombi y need craft 2h mace fkr this see page 1


oh thanks, but can we reach lvl 30?

I mean, gem is level 21, +2 ascendancy +2 2hweapon = 25
+3 empower = 28, where would i get the last +2 to reach 30? Thanks for the help m8


craft 2h mace have +1 all socet gems and +2 socet support gems

this way empoer 4 lvl have +3 from mace = empower 7 lvl

21 zombi + 2 ascendance + 6 from epower + 1 from 2h mace = 30 lvl
This.
Last edited by Ksakep#0062 on Sep 13, 2019, 5:02:52 PM
"Supported skills deal 50% more dmg with bleeding and poison caused by meele hits" - Melee physical damage support.

Does it boost our dmg with 50%? We dont have bleeding and poison in our build, or do we?

Same with Ruthless.
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jlh165 wrote:
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healzr wrote:
not sure if i did it wrong but it was the same damage as a empower level 4 total dps wise the reason i never used generosity is im already struggling for sockets and the small dps increase from it was not worth dropping something in my view

You can always use unset rings for 2 additional sockets.

I should start off by saying I recall Qlida mentioning minions cannot impale. I don’t know where he got that information nor if it’s accurate or not. As far as I can tell they can impale via support gem and banner only; all other sources do not affect minions.

Being the equivalent of L4 Empower seems off, especially since you have the fully crafted mace, but meh, I don’t have any calculators to work with.

20/20 gem only
- 40% chance to impale
- 5 impales (50%)
- 59% increased effect
- 15% more damage
.4 * .5 * 1.59 * .5 * 1.15 = 36.57% more damage

Impale scales very up to 100% chance to hit.

100% chance to impale
1 * .5 * 1.59 *.5 * 1.15 = 91.425% more damage

This will fluctuate based off gem levels and such. But I’m sure you can see why I’m saying go with Generosity. While we cannot reach 100%, we can scale aura effect on the banner. 24% on tree + 39% on Generosity brings the effect up to 63% and 32.6% (rounded down to 32%) chance to impale. Add in the gem we have 72% chance to impale.

72% chance to impale
.72 * .5 * 1.59 * 1.15 = 65.826% more damage (gem damage only but with added hit chance from banner).

This has to be weighed against level scaling and value of dread vs war banner. Impale is virtually instant damage for us since every hit on the enemy after the impale will remove a charge (minions hit a lot. There are many variables I won’t get into. Remember, you have War Banner with I presume 24% increased effect (64% chance to impale).

Note: all calculations took impale effect from the gem only and ignored increased effect from the banner. The only factor changed was chance to impale. If you want 100% chance to impale, you need 200% increased aura effect which is not possible.

Edit: I just did some calculations, and the difference between Dread Banner linked to Generosity and not is about 16.8% more damage linked (still using 20/20 gem)

Gem + Banner + 24% increased effect
- 64% chance to impale
- 82% increased effect
.64 * .5 * 1.82 * 1.15 = 66.976%

Gem + Banner + 63% increased effect
- 72% chance to impale
- 89% increased effect
.72 * .5 * 1.89 * 1.15 = 78.246%


i was wrong, impale indeed does work on minions, however only on the support and banner. Tuned into octavians stream after my own stream and he was running impale and the banner. It seems to be superior for singletarget dps for sure, however i am really bad at calculating the impale effect. i'll be testing out later on for sure though. Also thank you for your calculations :D
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Aijendo wrote:
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Qlidascope wrote:

Weapon Crafting:

Step 5:
Once we hit the +1 socketed gems and level 20 or 18 maim we have to do the most expensive steps. So here we go, buy a Craicic Chimeral beast and beast craft a magic imprint of the weapon. Once you have the imprint, regal the weapon and annul the regaled mod of. (if it hits a T3-T1 strength, i'd most likely keep it). Keep doing this until you have something like this, regarding the mods.





Step 5 should give us Strength? (T1 = 51-55, T2 = 43 -50 , T3 = 38 -42)

Can we do this several times or do we lost the imprint gained from Craic Chimeral, every time? So do we have to buy a new Beast for about 100c every try?

"Keep doing this until you have something like this, regarding the mods."

The Picture you posted has no Strength on it.

I have 1200 Str atm so I would most likely not spend more for "ideal" 55 Strengh if its so expensive.


Nonono, its meant as if we hit a good strength roll we could keep it, as it would save the whole imprint part of the crafting, i am so sorry if this is poorly explained, i'll run over it again :)
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jlh165 wrote:
healzr got me thinking back to impale, so I decided to revaluate if it’s worth it.

Calculations provided to healzr.
Spoiler
I should start off by saying I recall Qlida mentioning minions cannot impale. I don’t know where he got that information nor if it’s accurate or not. As far as I can tell they can impale via support gem and banner only; all other sources do not affect minions.

Being the equivalent of L4 Empower seems off, especially since you have the fully crafted mace, but meh, I don’t have any calculators to work with.

20/20 gem only
- 40% chance to impale
- 5 impales (50%)
- 59% increased effect
- 15% more damage
.4 * .5 * 1.59 * .5 * 1.15 = 36.57% more damage

Impale scales very up to 100% chance to hit.

100% chance to impale
1 * .5 * 1.59 *.5 * 1.15 = 91.425% more damage

This will fluctuate based off gem levels and such. But I’m sure you can see why I’m saying go with Generosity. While we cannot reach 100%, we can scale aura effect on the banner. 24% on tree + 39% on Generosity brings the effect up to 63% and 32.6% (rounded down to 32%) chance to impale. Add in the gem we have 72% chance to impale.

72% chance to impale
.72 * .5 * 1.59 * 1.15 = 65.826% more damage (gem damage only but with added hit chance from banner).

This has to be weighed against level scaling and value of dread vs war banner. Impale is virtually instant damage for us since every hit on the enemy after the impale will remove a charge (minions hit a lot. There are many variables I won’t get into. Remember, you have War Banner with I presume 24% increased effect (64% chance to impale).

Note: all calculations took impale effect from the gem only and ignored increased effect from the banner. The only factor changed was chance to impale. If you want 100% chance to impale, you need 200% increased aura effect which is not possible.

Edit: I just did some calculations, and the difference between Dread Banner linked to Generosity and not is about 16.8% more damage linked (still using 20/20 gem)

Gem + Banner + 24% increased effect
- 64% chance to impale
- 82% increased effect
.64 * .5 * 1.82 * 1.15 = 66.976%

Gem + Banner + 63% increased effect
- 72% chance to impale
- 89% increased effect
.72 * .5 * 1.89 * 1.15 = 78.246%


There are too many subtle variables in this game, so I’m going to assume a few things for the purpose of these calculations.
(1) Minions can impale (I recall Qlida saying they can’t, but I’m not sure why)
(2) Gems are socketed in the guide’s crafted mace with the guide’s Ascendencies
(3) Using a 23/20 Impale Support
(4) Using a 20/20 Dread Banner, Dropping 20/20 War Banner
(5) Using 22/20 Skitterbots
(6) L20 Maim Support in weapon
(7) 24% increased non-curse aura effect taken via Ascendency and Passives
(8) Using 20/20 Generosity linked to both Banners
(9) This will be compared against a L23 Ruthless. So the math has to be more than 48% more damage in order to check out.

Enemies take increased damage
- War Banner: 17%
- Skitterbots: 24%
- Maim: 14%
This means that when switching from War Banner to Dread Banner, we need to add a multiplier of ~.6909 in order to account for the dps loss. The dps gain from Dread Banner will be factored into the Impale Multiplier.

Impale
- 5 Impales (50%)
- 72% chance to impale
- 94% increased effect
- Gem grants 17% more damage

.72 * .5 * 1.94 * 1.17 *.6909 = ~56.46% more damage

It appears that as long as my math checks out, it provides ~17% more damage to make the swap. I may look into this more over the weekend, and I would very much appreciate someone checking my math. Also, if I’m wrong about minions and impale, that would be nice to know too!

Note: Impale scales very well, but that makes it much weaker early on. Switching provides a small defensive buff due to the accuracy changes, but I did Not factor in any dps loss (if any) due to minion accuracy. Linking Generosity to your Banner will negate the only aura on you for Commander of Darkness. Chaos/elemental damage cannot impale, so this serves no purpose for those variants.


i was wrong about impale, i'll gladly say that! Also i loove the math you're showing! I checked the minion accuracy of dropping warbanner, if we drop it there should not be any accuracy dps loss, so we're golden. For me the math seems to make sense. it would indeed seem as if impale is much stronger than ruthless ^^
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Acculluz wrote:
Whats the best helmet enchant for this build?
Zombie damage? Flesh offering att spd?


idealy zombie damage or attack speed. However theres a few that works well. Like increased effect of flesh offering, warbanner etc.
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Miqui wrote:
i have a question

the quality on the crafted mace affects the damage itself or its just the link chance? because i only hit a 26% quality on mine.

and another question
how much its de dif of damage of 18 level maim to 20?


level 18 maim vs. level 20 maim is about 11k dps per zombie in pob, so ~300k in all. Nothing much at all.
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Blockschrift wrote:
awesome build.. i play with golems and just chilling, with 14 zombies, 5.5k hp atm (far away from endgame gear)


Love that you're loving it :D !
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f3lipeff wrote:
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101zombi101 wrote:
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f3lipeff wrote:
Why do we need Empower 4? If we get +2 on weapon, +2 on ascendancy, level 21 gem, we get lvl 25 already, we would only get our next zombie at level 30...the +3 levels would not be able to reach that


25 lvl zombi 50k healt 30 lvl zombi 100k health

and damage higher from 25 lvl to 30 lvl is twice

to reach 30 lvl zombi y need craft 2h mace fkr this see page 1


oh thanks, but can we reach lvl 30?

I mean, gem is level 21, +2 ascendancy +2 2hweapon = 25
+3 empower = 28, where would i get the last +2 to reach 30? Thanks for the help m8


21 skill gem
2 ascendency
6 from empower (4+2 from weapon)
+1 from +1 to all socketed skill gems.

If we have a 4 empower and 21 skill gem in other words, we reach level 30 :D

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