[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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Qlidascope wrote:
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kelvezusin wrote:
Hello, been following this build for awhile but I realize im having too many buttons to press anyone got any solution for this?

1) Summon skeleton
2) bone offering
3) convocation
4) movement skill
5) enduring cry
6) pots

was wondering if there's any way I can simplify it.


You can try some kind of arcanist brand setup if you prefer, however i did state in cons that it is a high apm build ^^


FWIW you can grab "Call to arms" (we already are right next to it) and set your Enduring Cry gem to left mouse click, it will basically auto cast as you move w/o interruption.
Hey guys, does Awakened Brutality's 10% phys overwhelm apply to zombies? It doesn't seem to appear in Zombie's tooltip...
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dragonpowi wrote:
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Dr_Destino wrote:
I tried this build a few leagues back and just started playing again. Can someone please explain to me why he dropped agressive zombies? Non-agressive zombies are such a pain :(

having feeding frenzy on both skeleton and zombie is useless since you can only have the buff 1 time(it buff all your minion) and the gem give no dmg other than that so we can swap it for something like minion damage on zombie for 50% more dmg. also your zombie will go where you cast skeleton so non-aggresive zombie shouldn't be a problem.


I don't think that's entirely correct. Yes, the feeding frenzy buff can only occur once so there's no point in duplicating it with your minions, but I believe the "Minions from supported skills are aggressive" is localised. So while you can use your skeleton summoning to direct your Zombies where to go and attack, they still won't be quite as aggressive as if they had Feeding Frenzy linked themselves.

Ultimately though it's a trade off and what feels good for each player. Right now I'm still levelling and using Feeding Frenzy on both my Skeletons and Zombies and I'm loving how enthusiastic the little bastards are :)
Last edited by Aldora_the_Summoner#4021 on Jun 29, 2020, 4:59:35 AM
Why we use Bone Offering instead of Spirit? And which Ascendancy to go for this build?
One more thing, the gems link in boots is
Flame dash - Bone offering - Dread banner - Awakened generosity

Does Bone offering affect as the Generosity prevent aura to affecting us?
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Aldora_the_Summoner wrote:
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dragonpowi wrote:
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Dr_Destino wrote:
I tried this build a few leagues back and just started playing again. Can someone please explain to me why he dropped agressive zombies? Non-agressive zombies are such a pain :(

having feeding frenzy on both skeleton and zombie is useless since you can only have the buff 1 time(it buff all your minion) and the gem give no dmg other than that so we can swap it for something like minion damage on zombie for 50% more dmg. also your zombie will go where you cast skeleton so non-aggresive zombie shouldn't be a problem.


I don't think that's entirely correct. Yes, the feeding frenzy buff can only occur once so there's no point in duplicating it with your minions, but I believe the "Minions from supported skills are aggressive" is localised. So while you can use your skeleton summoning to direct your Zombies where to go and attack, they still won't be quite as aggressive as if they had Feeding Frenzy linked themselves.

Ultimately though it's a trade off and what feels good for each player. Right now I'm still levelling and using Feeding Frenzy on both my Skeletons and Zombies and I'm loving how enthusiastic the little bastards are :)


Of course, i never said they would be as aggresive as if they have feeding frenzy, casting skeleton just help.
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gokhannn wrote:
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Qlidascope wrote:
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gokhannn wrote:
hello
great guide
currently lvl 81 in 2 days.
I got a question.
should we activate bone offering or does it work like an aura if we take mistress of sacrifice


You want to cast it every 10-12 seconds, as it is a buff that is granted for 7+1-5 seconds depending on the corpses consumed ^^


ty for reply but is there a way that we can run this as aura or sth like this
too many buttons


IF you want to reduce the number of buttons you need to mash using a Queen's Escape or crafting a +1/+2 melee weapon instead of a bow, you can use Cyclone and Cast while channelling to trigger desecrate and an offering (or two offerings, but would need a separate corpse source for boss fights unless you run it in your chest).

You'll lose a bit of min/maxed power this way (2 skill gems to reduce the number of buttons you need to mash by 1), and not being able to abuse a caster bow to get extra stats from a quiver.

Alternately you could play around with triggered wands; which would get 2 gem slots back but cost you the +1/2 from your weapon. Examples of this can be seen on the King of Summoners thread.

Spending anything on automation is going to cut down your level of min/maxing. This is just the nature of the game. Unless you're goal is to zoom zoom through the hardest content in the game, you don't need to be 100% min-maxed to make strong builds work though.

If you really want to reduce your button count, you might want to take a look at Wrecker of Days Build Guides. His Slow-Mo Zombies build (named for using temp chains/enfeeble to slow enemies down), is designed for using at most 3 buttons for active skills.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?


IF you want to reduce the number of buttons you need to mash using a Queen's Escape or crafting a +1/+2 melee weapon instead of a bow, you can use Cyclone and Cast while channelling to trigger desecrate and an offering (or two offerings, but would need a separate corpse source for boss fights unless you run it in your chest).

You'll lose a bit of min/maxed power this way (2 skill gems to reduce the number of buttons you need to mash by 1), and not being able to abuse a caster bow to get extra stats from a quiver.

Alternately you could play around with triggered wands; which would get 2 gem slots back but cost you the +1/2 from your weapon. Examples of this can be seen on the King of Summoners thread.

Spending anything on automation is going to cut down your level of min/maxing. This is just the nature of the game. Unless you're goal is to zoom zoom through the hardest content in the game, you don't need to be 100% min-maxed to make strong builds work though.

If you really want to reduce your button count, you might want to take a look at Wrecker of Days Build Guides. His Slow-Mo Zombies build (named for using temp chains/enfeeble to slow enemies down), is designed for using at most 3 buttons for active skills.[/quote]

ty for your time and effort will do
Finally decided to kill the harvest boss.
Spoiler

Holy shit, the wall is such a buggy mess. You can only attack it from the inside and if you die you might be outside of the wall, which happened to me. Luckly i was able to spawn zombies inside of the wall, so that they could kill the wall, to continue the fight.
https://i.imgur.com/VD0QS6X.png
Last edited by Youhaveavirus#5186 on Jun 29, 2020, 7:54:09 AM
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mingukie wrote:
Why we use Bone Offering instead of Spirit? And which Ascendancy to go for this build?
One more thing, the gems link in boots is
Flame dash - Bone offering - Dread banner - Awakened generosity

Does Bone offering affect as the Generosity prevent aura to affecting us?

Generosity only affect dread banner here, and we use bone offering to get 75% block chance and life on block, since we use the ascendancy which make offering work on us. Having spirit offering will boost your minions dps but you will not have 75% block chance and that will make you way less tanky. Oh and also if you use brutality support on your minions it make spirit offering almost useless because you cant deal chaos damage with brutality.
I am currently looking to revamp my VD/DD Necro into something else, since the skill f*cks heavily with my FPS and I wanted to try the most (passively) tanky witch based build possible to let my lazy butt facetank most mechanics in the game.

Would you say this one fits the bill or would it better for me to look for something different, like Aura Golems f.i.?

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