[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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Qlidascope wrote:
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Froglure wrote:
can anyone tell me how zombiemancer is compared to spectre necro? i tried spectres this season and im not sure i like it.


It depends on which spectres you use. If you're running redemption sentries i'd say:

Sentries has better clear
less single target
Easier to gear
Caps out weaker

Zombies has abit worse clear, however it helps with skellies
Higher single target dps
Harder to gear
Caps out harder
Stronger defenses due to zombieleech


I beg to differ this league. I normally play spectres but this league I think im going to switch to zombies. After the SD nerf you have to sue RS or RK and spectres. You HAVE to have minimum 4 specters to switch to RS/RK or the clear sucks compared to SD. SD's get eaten alive now after all the nerfs in red maps.

The Issue is to get lvl 25 spectre gem with stats that don't suck this league is really expensive since everyone is playing spectres. You are looking at 1ex for the gem, 2-5 ex for the amulet, 5+ ex for the body armour, one+ ex for the boots. If you want to go the wand route a high damage minion wand WITH +1 minion or spell level + an empty slot for trigger is kinda pricey too.

Oh sure you can take your time and craft some of the stuff but you can immediately sell the crafts for $ so its not "free".

So to get a base level 4 spectres RS build up and running with resistances and block that isn't complete garbage with enough clear speed to rival a zombie build you are looking at 5-10 ex. Sure you can do it cheaper but either the resistances, or the damage is going to suck.

Add past that point with cluster jewels and it gets STUPID expensive.

I'd say Spectres this league, until they change the jewels is much more expensive. We will see what happens then.
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dyanikoglu wrote:
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vox_popoli wrote:
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dyanikoglu wrote:
I wonder why end-game passive tree is super expensive. It has like 2 or 3 cluster jewels with ~15ex price.


It's a remnant from Delirium league where Cluster Jewels were introduced and fairly "easy" to get and craft, in Harvest league the prices went up like 20 times they were bc of the changes how rare good notables are on jewels now. The next patch should ease the situation a a bit (bc every large cluster jewel will have automatically 2 jewel sockets) but it will be still tedious alt/regal RNG to get the specific notables you want.


I wonder what OP is thinking about that situation, I think he should update his post about that, or provide an alternative cluster jewel based end-game build without super expensive jewels.

I don't believe the prices will go down after update is released.

I also wonder if it's feasible to use "1 cluster jewel" passive tree build. Is it better than budget passive tree?


I'm not the OP so cant comment on that but if you ask me whether 1 cluster jewel is feasible: sure, the main idea of cluster notables is to have several benefits close by which would be too much of an investment on the skill tree otherwise. You don't need double large cluster jewels but there are a couple of things that really help the overall build: Life from Death (dying/recasting Skeletons trigger health reg for you and your minions), 1x Rotten Claws give minions +20% impale chance so they will be near 100% impale chance. Also Wall of Muscle or Split Personality is a good help to reach 1000STR and having one of the small Chaos Res cluster Jewels lets you easily reach max Chaos Res if you pair it with Watchers Eye. But you don't need all of those, there are enough minion damage nodes on the normal skill tree but you will have to find more specific gear for STR/Chaos Res.
hello guys, just a quick question, for flesh and stone, are we using blood or sand ? is there any switch to do for bosses/clearing ?

thanks for your help
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pat_hibulaire wrote:
hello guys, just a quick question, for flesh and stone, are we using blood or sand ? is there any switch to do for bosses/clearing ?

thanks for your help


It's linked with maim. AFAIK that only does anything extra (14% damage to mained enemies) if you're in blood stance. If you don't have main linked you could run it either way. IF you're still leveling/gearing and feel squishy stand stances defensive buff might be more helpful.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
Last edited by Summoner#6275 on Jun 28, 2020, 1:19:00 PM
Why does this build say you can safely run your guardian starting at level 15 while the other one says not to do so until 19 to keep it from dying?
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
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dragonpowi wrote:
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Njaku wrote:
Okay guys why does the guide recommend to beastcraft aspect of the avian ON the bow ?i'm lost because i dont see it on any bow that gets posted here? I only see it on the body chest
are you talking about this chest?

because this chest doesnt give you aspect of the avian, it buff it. and most people i see here have it on the bow lol, if you are still using the staff you could get it on a ring.

here is my gear so far


t16 boss die almost instantly and this build come to second in tank after my hoa mana guardian i made a couple league ago! definitely going to push this build to his limit.

Also is the baron with spirit offering enchant even worth something? should i sell it since i dont use spirit offering?


okay i understand now but is there any faster way to craft the "minions have increased attack and cast speed" tier 3 o the bow? cause ive spent several hours doing syndicates (which im out of) and buying veiled weapons trying to get that

in i only got it once, its still tier 1
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Summoner wrote:
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pat_hibulaire wrote:
hello guys, just a quick question, for flesh and stone, are we using blood or sand ? is there any switch to do for bosses/clearing ?

thanks for your help


It's linked with maim. AFAIK that only does anything extra (14% damage to mained enemies) if you're in blood stance. If you don't have main linked you could run it either way. IF you're still leveling/gearing and feel squishy stand stances defensive buff might be more helpful.


ok, i'm french and my english is poor, just to be sure i understand, you tell me that the biggest benefit of flesh and stone is the link with maim, and the choice betweenn blood or sand is not that important and we can use one or the other as we prefer ?
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pat_hibulaire wrote:
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Summoner wrote:
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pat_hibulaire wrote:
hello guys, just a quick question, for flesh and stone, are we using blood or sand ? is there any switch to do for bosses/clearing ?

thanks for your help


It's linked with maim. AFAIK that only does anything extra (14% damage to mained enemies) if you're in blood stance. If you don't have main linked you could run it either way. IF you're still leveling/gearing and feel squishy stand stances defensive buff might be more helpful.


ok, i'm french and my english is poor, just to be sure i understand, you tell me that the biggest benefit of flesh and stone is the link with maim, and the choice betweenn blood or sand is not that important and we can use one or the other as we prefer ?


You should be using blood stance for maim
how viable would be going 2x 1 Hand Wands in place of Bow ?

+1 All minion
+1 All int gem

2x of those would Give Zombie +4x levels then +3 levels for Empower

+7 level Total.

+30% Attack block from Dual weild ?


Allows usage of Trigger socketed spell - Desecrate/Bone Offering/Curse

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pat_hibulaire wrote:
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Summoner wrote:
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pat_hibulaire wrote:
hello guys, just a quick question, for flesh and stone, are we using blood or sand ? is there any switch to do for bosses/clearing ?

thanks for your help


It's linked with maim. AFAIK that only does anything extra (14% damage to mained enemies) if you're in blood stance. If you don't have main linked you could run it either way. IF you're still leveling/gearing and feel squishy stand stances defensive buff might be more helpful.


ok, i'm french and my english is poor, just to be sure i understand, you tell me that the biggest benefit of flesh and stone is the link with maim, and the choice betweenn blood or sand is not that important and we can use one or the other as we prefer ?


Blood stance applies maim to all nearby enemies. Linking the maim gem gives enemies take 14% increased physical damage when maimed. This should be your end game setup. While levelling and not able to run as many auras and needing more mana to replace summons that are still squishy like you are the defensive benefits of sand stance blinding enemies is IMO more useful than blood stances extra damage.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?

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