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Qlidascope wrote:
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Angelsblue wrote:
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Qlidascope wrote:
updating the guide at the moment, expect higher endgame dps, more in depth explanations and even tankier!
Hey,
you kind of caught me off guard now, as I was so sure you'd not return for 3.11., so I had been searching for a new build to try this league (I loved your build the past seasons and really enjoyed your stream).
I was still contemplating, chosing between 2-3 possible builds for me to start the league with and now you come around with a brandnew version of my all time fave build.
I did a quick check of your updated PoB and guess the build will play quite a bit different than I'm used to with the former versions of it. Would you say it will be a more passive playstyle this time? I've never before played a bow build and I'm really wondering if it will be a huge difference in playstyle compared to the cyclone version.
Having been so happy with your build over the past seasons, I'm really tempted to start with it again.
The playstyle will be different as we won't push into monster packs anymore, but try to play around the outskirts of them and send our minions in rather than ourselves ^^
How good are you expecting the map clear? Similar to what we had in 3.9.? Finding a league starter for me is always a task, because I'm usually too lazy to level another character later, so I definitely have to look for a starter that can easily go into endgame with investment. Not a big fan of levelling ;)
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Posted byAngelsblue#4236on Jun 18, 2020, 9:02:51 AM
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Angelsblue wrote:
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Qlidascope wrote:
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Angelsblue wrote:
The playstyle will be different as we won't push into monster packs anymore, but try to play around the outskirts of them and send our minions in rather than ourselves ^^
How good are you expecting the map clear? Similar to what we had in 3.9.? Finding a league starter for me is always a task, because I'm usually too lazy to level another character later, so I definitely have to look for a starter that can easily go into endgame with investment. Not a big fan of levelling ;)
i totally get where you're coming from, i usually only level 1-3 characters a league cause i find it super boring. I honestly have good experiences with the way of playing the build, spawn some skellies on a pack and move on since zombies will react to the cast of skellies and go there with the skellies cleaning up remaining enemies when zombos move on with you. You can ofc swap minion damage for frenzy on zombies aswell and then were close to just running through the map casting our offering.
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Posted byQlidascope#2925on Jun 18, 2020, 9:21:47 AM
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Qlidascope wrote:
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VDarklord467 wrote:
zombie build got nerfed so hard with shaper touch and baron as well as spirit offering nerfs im not sure its worth playing it but im noob in game and i would love to make it work in my 1st time playing this harvest league
Yeah geofries, shapers touch edition is really dead if you ask me. Thats why the defensive layers is pretty much reworked completely reworked, we didn't use block before, nor the divine flesh setup. Personally i think it'll be super strong and im excited to play it out ingame ^^
I personally played Divine Flesh with my golem elementalist last league (except that instead of max block, i was running max phys dmg reduction) and it was ridiculously tanky... even with all the Delirium stuff exploding and poping everywhere. Was able to AFK in the middle of a 100% Delirous map, Sirus A8 & storms are a joke, face tank all Sirus abilities (except the Meteor lol), etc.
Major difference is the phys dmg reduction and the fact that golems give a TON of regen all the time, but still great stuff.
That's a nice upgrade to the build!
Last edited by bigtoaster64#0429 on Jun 18, 2020, 9:38:15 AM
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Posted bybigtoaster64#0429on Jun 18, 2020, 9:34:21 AM
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Qlidascope wrote:
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VDarklord467 wrote:
zombie build got nerfed so hard with shaper touch and baron as well as spirit offering nerfs im not sure its worth playing it but im noob in game and i would love to make it work in my 1st time playing this harvest league
Yeah geofries, shapers touch edition is really dead if you ask me. Thats why the defensive layers is pretty much reworked completely reworked, we didn't use block before, nor the divine flesh setup. Personally i think it'll be super strong and im excited to play it out ingame ^^
i really would love to try baron build next league so ill keep following ur ideas and thoughts i would love to have really great damage on bosses and very great survive char
also thank you for such great guide
Last edited by VDarklord467#4741 on Jun 18, 2020, 9:35:30 AM
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Posted byVDarklord467#4741on Jun 18, 2020, 9:34:46 AM
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Hey, thanks for guide! Could you update the Leveling tree so that it uses the 3.11 tree and maybe give more insight in how to prioritize specific key nodes, especialy now that nodes like Glancing Blows have a different position? Since it will probably take a while until we can transition to the endgame tree.
Last edited by Xzandro#6734 on Jun 18, 2020, 9:46:23 AM
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Posted byXzandro#6734on Jun 18, 2020, 9:43:14 AM
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Qlidascope wrote:
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Angelsblue wrote:
How good are you expecting the map clear? Similar to what we had in 3.9.? Finding a league starter for me is always a task, because I'm usually too lazy to level another character later, so I definitely have to look for a starter that can easily go into endgame with investment. Not a big fan of levelling ;)
i totally get where you're coming from, i usually only level 1-3 characters a league cause i find it super boring. I honestly have good experiences with the way of playing the build, spawn some skellies on a pack and move on since zombies will react to the cast of skellies and go there with the skellies cleaning up remaining enemies when zombos move on with you. You can ofc swap minion damage for frenzy on zombies aswell and then were close to just running through the map casting our offering.
Thanks for the heads up.
So that will be my league starter again, looking forward to follow you in Twitch again :)
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Posted byAngelsblue#4236on Jun 18, 2020, 10:46:27 AM
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can we get the incursion prefix/sufix in a bow? with 5% of minion double dmg and 94% minion dmg
are we using bone offering? appear in the 2 pastebin but u didnt added to skill links
the clusters jewels make so complicated... a build with 3 but till get then we will have many passives to spend
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Posted byMokurp#2464on Jun 18, 2020, 10:52:44 AM
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Skelqua wrote:
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Qlidascope wrote:
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Skelqua wrote:
Hello All,
Does anybody have the same issue as me when try to open pastbins for this build ?
For another pastbins i didn't have such issue.
Oh man, sadly i don't really know what went wrong :(
No issue, i found the problem - it appeared because i use just PoB and your pastbin for Fork (PoB Community edition ). Install fork - and everything goes ok. Thanks for updates for 3.11. I will try your build and will follow you on twitch xD
I'm having the same issue, can you tell me how to install fork?
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Posted byLoneWolf999#1505on Jun 18, 2020, 11:06:35 AM
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https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases
Last edited by Mokurp#2464 on Jun 18, 2020, 12:09:45 PM
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Posted byMokurp#2464on Jun 18, 2020, 11:11:01 AM
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Mokurp wrote:
can we get the incursion prefix/sufix in a bow? with 5% of minion double dmg and 94% minion dmg
are we using bone offering? appear in the 2 pastebin but u didnt added to skill links
the clusters jewels make so complicated... a build with 3 but till get then we will have many passives to spend
Not sure if its possible to acquire the temple mod on bows, however if its possible its something we'd want to look into for sure.
Also thanks for pointing out the missing bone offering i'll fix it right away ^^
The cluster jewels are quite complicated yes, i will look into adding a 1x, 2x cluster jewel tree aswell! :)
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Posted byQlidascope#2925on Jun 18, 2020, 11:12:26 AM
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