[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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DocRoberts wrote:
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LegendaryMewtwo wrote:
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DocRoberts wrote:
I really don't understand why people spend points on Grave Intentions cluster instead).


Personally, I pick it because it's on the way and you get alot of good defensive minion stats for only 3 points.

It also helps that I think Empower will be better than Minion Life support in the head slot (still testing this out), so Grave Intentions cluster is further insurance in keeping Spectres and your AG alive.

It won't be any better. Your AG will have less life even with lvl 4 empower (~13k less). With your current lvl 2 he has 25k less life than with 20/20 minion life. And those 2 small passives is just a drop in the ocean, because they give increased life and we have many sources of increased life already. (those 2 small passives is just a 3k life for him and a bit of chaos res, but he already have 50 (20 base + 15 from crafted helmet + 15 from grave intentions).


Thanks for doing the math, ill switch back to minion life once I get lucky enough to corrupt a lvl 21 spectre gem.

For AG, I'm went budget:
1) Mask of the Tribunal
2) Iron Fortress
3) Meginords Gauntlets
4) Victario Boots
5) Dying Breath

The only time I've seen my AG hp drop was during the acid pools boss fight, and even then it didnt drop significantly. No noticable HP drops after the Sirus nerf as well.
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LegendaryMewtwo wrote:
Any suggestions for a 2nd annointment? I'm planning to grab Ravenous Horde via Thread of Hope, and looking at the right of the tree Survivalist and Written in Blood are my top 2 choices.

I'm probably going to swap out purity of elems with flesh/stone again so I dont need Charisma. Spent all my currency on a tri-resist ring last night which makes capping resists alot easier:



I honestly cant be trusted with currency... spend like crazy once i get it


I think I’d anoint Death Attunement. I’d skip Fearsome Force and connect the tree down lower. You may also want to look into the math behind Influence (14% aura effect) or anything defensive (Written in Blood or Rampart come to mind). I could even see picking up the 6th Endurance Charge. Utmost Intellect might be useful as well. Frankly I haven’t looked into that side much to narrow it down more.

I haven’t tried it in 3.9, but I think with the minion movement speed nerf I would like Enduring Cry much better. Before minions often killed mobs before I could get in range and cry...Heck, with that in mind Battle Cry wouldn’t be too bad but probably not worth it.
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LegendaryMewtwo wrote:
The only time I've seen my AG hp drop was during the acid pools boss fight, and even then it didnt drop significantly. No noticable HP drops after the Sirus nerf as well.

If you meant Acid Caverns map, then I recommend to unsummon AG on this map (or even do not run this map at all). There is one specific warband (Morgrants).

Info from the wiki:
Spoiler
Morgrants uses a monster-only variant of Spectral Throw that triggers Storm Call, Flame Call and Frost Call at random on every single hit. Since Spectral Throw can hit multiple targets and the trigger has no cooldown, Morgrants can proc hundreds of Calls a second against minions. If the map has additional projectiles and the player uses Vaal Summon Skeletons, Morgrants' DPS may potentially reach the billions.

So he can just annihilate your whole army with the AG, this map is very dangerous to run for necro builds.
Last edited by DocRoberts#4869 on Jan 21, 2020, 12:21:29 PM
you know threads of fate creates for some big possibilities in the tree. not sure the ideal pathing with the extra points you gain but a very large threads goes pretty far even goes all the way to grave intentions.
can someone please help me with my gem setup? I don't know what to do best.. I don't need purity of elements so is there something better? what would you guys do?



thx.

Also, I only have enlighten in there right now so I can level it. it serves no other purpose.
Last edited by supafiya1989#0295 on Jan 21, 2020, 12:38:46 PM
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supafiya1989 wrote:
can someone please help me with my gem setup? I don't know what to do best.. I don't need purity of elements so is there something better? what would you guys do?



thx.

Also, I only have enlighten in there right now so I can level it. it serves no other purpose.

Swap enlighten and flesh and stone. You'll get 10% damage by doing so. As for replacement for purity of elements: skitterbots is the natural choice here (You'll need an unset ring for convocation then). Or you can drop aura nodes and spend them somewhere else.
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Qlidascope wrote:
Hey guys, sorry for the not being active the last couple days, haven't been around the computer much. However i think i came up with the endgame setup for 3.9 and i'd like your opinion on it.

https://pastebin.com/BEi71ccm

The DPS seems very high, almost 3.8 levels at this point which would be quite insane to reach again. As always all criticism is appreciated! :D

Also i ended up crafting this bad boy the other day, and thought i had to share cause we like cool items :D



Hi Qlida, I'm actually currently using the brunowa build atm but I'm heavily considering swapping over to yours due to not being able to fit any chaos res with my build. (The purity of elements + watcher's eye looks extremely tempting)

I know I'm going to lose DPS since I'll be dropping the victario's influence and Pride (going with Haste) + Hatred. But going through your new pastebin, is there any other way to fit all 5 auras in without using the % mana reserved jewels? Annointing Charisma is an option and reworking the tree a bit, but your setup may be a bit difficult for myself and others to achieve.

Also, would you swap feeding frenzy back in for mapping and use minion damage for bossing?


EDIT: Also, might it be worthwhile to move the leap slam gem and socket a Precision along with the other auras?
Last edited by sabermetrics#6059 on Jan 21, 2020, 1:06:01 PM


Been playing this since the league started. Modified the tree a bit for my preferences. Crushes everything that game throws at me.

Metamorphs melt in seconds, Awakener lvl 8 is super easy (even easier now that the storms don't move). I usually swap out feeding frenzy with minion damage just to save a few seconds lol. 16 zombies right now, tweaking gear here and there to reach 1500str for another one. To lazy to go for awakened gems, to be honest, you don't even need them, or bottled faith, or vulnerability, etc. it's all just gravy.

Using frenzy and power charge spectres + diabolist for enfeeble.

Golem isn't needed at all either, chaos res also not an issue because everything melts so fast.

Nice build.
@WulfKnight13
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WulfKnightz13 wrote:
you know threads of fate creates for some big possibilities in the tree. not sure the ideal pathing with the extra points you gain but a very large threads goes pretty far even goes all the way to grave intentions.


Just keep in mind the effective range is rather narrow. If you go further out, you cannot access closer nodes and Vice versa.
@supafiya1989
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supafiya1989 wrote:
can someone please help me with my gem setup? I don't know what to do best.. I don't need purity of elements so is there something better? what would you guys do?



thx.

Also, I only have enlighten in there right now so I can level it. it serves no other purpose.


Flesh & Stone and Maim only stack if they are linked, otherwise only the more powerful of the two are in effect. You can also level gems in your weapon swap. All gems receive 100% exp regardless of where they are socketed or how many. For Enlighten, Empower, and Enhance it can be even more beneficial to level in your weapon swap if you have a socketed gems have % quality mod.

If all your doing is looking to drop PoE, both Discipline and Skitterbots make very easy swaps for the same mana reservation. Otherwise what you do is dependent on how much reservation you can afford.

I also find Flame Dash much more beneficial than a Leap Slam.

Unset rings are more expensive, but they can allow for some powerful utility skills to be added.
This is my first post ever; thanks for the guide,it has helped me a lot and I am enjoying the build tremendously. I am using now 6L zombies on Femurs and 6L cyclone on rare chest.

Thank for pointing out using a lvl 1 Desecrate to minimize Corpse explosions, I was dieing too often at strongboxes!!

I have 2 questions:
1) I cannot see the benefits of using Infused channeling; what is exactly a gem type? (Int-Dex-Str), (Fire-Ice-Light-Chaos-Phys), (attack-spell)? Cyclone is "Attack, AoE, Movement, Channeling, Physical, Melee". Do I get 8% reduction to skills with any of those tags? Qlida said it would reduce spell damage as it is tagged on other support spells, but I understand it only refers to the channeled skill.

2) Would be worth to sacrifice a ring to use The hungry loop for skeletons? I am thinking of Feeding frenzy/ Minion damage/ Multistrike/ Phys damage on it, so I can have a directly located minion with agressive stance while keeping zombies with Meat shield.

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