[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
" Soo heres what i did. The amulet is viable, however if you really want the GG item you can alteration spam the double influenced amulet to get % str aswell as zombie and then move on to imprint regaling for a third, i.e. Str, T1 life etc. The belt should be about the same to craft as a elder heavybelt. Just slam a hunter's exalted orb on a stygianvise and roll it as you would with the heavy belt. It would result in a minor str loss, however you'd gain blind, taunt etc. From the jewel. I crafted a pair of boots, T1 str T2 % str for about 6 ex in total i think. The mods are more common than i would have imagined, or else i got lucky. Saw both T1 % str aswell as several lower rolls of strength. |
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" You can make saqawal's "carry itself" by swapping in dex gear and putting it on and swapping back ones you have the stats from the chest itself. |
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" Unsure what you desire regarding help. All you really need is min maxing with bottled faith, Purity setup, Better amulet, belt etc. |
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" When doing the sword you want the following: Hit level 1 fortify Craft Cannot roll attack mods, this has to still be a magic base item. If you hit a suffix when hitting the fortify annul it off. If this misses start over. Regal the item, if you hit +1 socketed gems, great if you hit another prefix start over. If you hit a suffix use the farric wolf alpha to craft it into a prefix. If you hit don't hit the socketed gems start over. If you hit the scoketed gems mod by removing the crafted mod, craft prefixes cannot be changed and scour the item followed by the other crafting. |
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" rings, belt, amulet, watchers eye setup. |
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" I feel like you'd get more of not focusing on 1800 strength, but instead looking what else could be changed for higher dps. Right now i am working on a elegant hubris version ^^ |
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Hello there, I've noticed on path of building that decreasing the enemy physical damage reduction doesn't increase the dps of our zombies, instead increasing that stat works to lower it. So I thought that the helmet with Nearby Enemies take 9% increased Physical Damage wouldn't work. I also tried to increase the physical damage reduction to map modifiers and in that case the amout of damage that our zombies deal improves. So I thought that we cannot penetrate the physical resistance of mobs and that the fossil helmet only works in those conditions. Maybe I'm wrong, and I'm doing something wrong with path of building but in that case wouldn't leer cast be better?
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Okay so i've been playing around with the setup using a elegant hubris. I rolled one today with 320% increased minion damage with room to roll an even stronger one. It is possible to get 1500 strength even when running the elegant hubris, however it requires GG strength stacking. I push the zombies to deal 1396k dps from 1036k, which is a 27,4% more damage resulting in around 35,5m Awakener damage with 17 zombies and GG gear. The downside of this does come in the form of ~350 life lost, however this is possibly regained from using a pair of well rolled hunter boots. The missing skillpoints allocated in the PoB is from the price of glory, find the pastebin below.
https://pastebin.com/Lay5AMHa Its gonna be hard to get, however it doesn't require us to run eyes of the greatwolf, which is a plus, however the crafted amulet is quite hard to hit either way, maybe we can get by hitting a few lesser strength mods all around. Furthermore the elegant hubris has the possiblity to grant an endurance chage every second if hit recently, and since we're in there alot this should be quite viable. The chaos resistance is also quite interesting as it could make us push chaos resist cap with the watchers eye. Also i spent about 80 divines rolling the jewel i'd say, maybe abit less Last edited by Qlidascope#2925 on Jan 12, 2020, 6:21:48 PM
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" Hmm it must be a bug as far as i know, it worked for a long time but doesn't seem to be working currently. |
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Noob...ish here. Thoughts on the Cyclopean Coil leather belt.
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