[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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DocRoberts wrote:
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WulfKnightz13 wrote:
So 3 crafting questions as I start crafting a few end game pieces.

1) amulet warlord and elder and chaos spam?
2) Made a pretty good belt already but thinking of putting together a stygian with elder and hunter maybe? then once again assuming chaos spam
3) hunter boots, mixed with anything else at all? and once again chaos spam?

1) I think the best option here is to get an ilvl 85 elder amulet and ilvl 75+ warlord amulet (or vise versa: you need ilvl 85 on the target base). Scour mods, quality target amulet (you'll need just 4 catalysts on a white base), use transmute, alters and augments to roll +zombie on an elder base and t1 percentage strength on a warlord base. Important: there should be only 1 influence mod on each amulet. Then just use an Awakener's orb to combine them. You'll have an amulet with +1 zombie and 14% strength as guaranteed mods and all other rolls will be random. There is also an option of using a hunter's +1 to level of all intelligence gems amulet instead of one of those amulets.
2) I don't think it's a good idea. It's cheaper and better to upgrade your gems to awakened version than craft very expensive stygian.
3) Really good boots are also very expensive to craft and all you'll get is ~300 life, a bit of movement speed and some es for something that'll cost like 50ex. I'm still running Alberons with movement speed enchantment, because I didn't want to waste a lot of currency on an item, which won't even improve my damage. So with your current gear I'd probably get a baron with enchantment and awakened gems first.


Soo heres what i did.

The amulet is viable, however if you really want the GG item you can alteration spam the double influenced amulet to get % str aswell as zombie and then move on to imprint regaling for a third, i.e. Str, T1 life etc.

The belt should be about the same to craft as a elder heavybelt. Just slam a hunter's exalted orb on a stygianvise and roll it as you would with the heavy belt. It would result in a minor str loss, however you'd gain blind, taunt etc. From the jewel.

I crafted a pair of boots, T1 str T2 % str for about 6 ex in total i think. The mods are more common than i would have imagined, or else i got lucky. Saw both T1 % str aswell as several lower rolls of strength.

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GoochSmooch wrote:
Noob question...

I cannot equip Saqawal's because I need a total of 107 DEX. In Qilda's skill tree, it shows 40-something.

Whats the trick to get past this?


You can make saqawal's "carry itself" by swapping in dex gear and putting it on and swapping back ones you have the stats from the chest itself.
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SwiftyOwns wrote:
Yo guys,
can anyone analyze my build and tell me if there's something wrong or and if i should change / get something new?


Unsure what you desire regarding help. All you really need is min maxing with bottled faith, Purity setup, Better amulet, belt etc.
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sakma87 wrote:
i spend 2000 alteration for crafting lvl 1 fortify and +1 socketed gems and nothing, i read all methods and i cant get this 2 prefixes.

I spam ateration until one of the mods appear, then regal and nothing.

Elder sword 68 ilvl.

Im doing something bad?


When doing the sword you want the following:

Hit level 1 fortify

Craft Cannot roll attack mods, this has to still be a magic base item. If you hit a suffix when hitting the fortify annul it off. If this misses start over.

Regal the item, if you hit +1 socketed gems, great if you hit another prefix start over. If you hit a suffix use the farric wolf alpha to craft it into a prefix. If you hit don't hit the socketed gems start over. If you hit the scoketed gems mod by removing the crafted mod, craft prefixes cannot be changed and scour the item followed by the other crafting.
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deltorro1988 wrote:
So guys can u look at mine character and tell me what to improve now ?


rings, belt, amulet, watchers eye setup.
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nazgul29 wrote:
Gz for this iteration of zombie build. I like it more then Geoffry and dmg seems alot higher.

I just want to say i have alot of fun with this build and good luck on making future builds.

I just have one question: Do you think is possible to get 1800 str whitout
loosing important nodes?


I feel like you'd get more of not focusing on 1800 strength, but instead looking what else could be changed for higher dps. Right now i am working on a elegant hubris version ^^
Hello there, I've noticed on path of building that decreasing the enemy physical damage reduction doesn't increase the dps of our zombies, instead increasing that stat works to lower it. So I thought that the helmet with Nearby Enemies take 9% increased Physical Damage wouldn't work. I also tried to increase the physical damage reduction to map modifiers and in that case the amout of damage that our zombies deal improves. So I thought that we cannot penetrate the physical resistance of mobs and that the fossil helmet only works in those conditions. Maybe I'm wrong, and I'm doing something wrong with path of building but in that case wouldn't leer cast be better?
Okay so i've been playing around with the setup using a elegant hubris. I rolled one today with 320% increased minion damage with room to roll an even stronger one. It is possible to get 1500 strength even when running the elegant hubris, however it requires GG strength stacking. I push the zombies to deal 1396k dps from 1036k, which is a 27,4% more damage resulting in around 35,5m Awakener damage with 17 zombies and GG gear. The downside of this does come in the form of ~350 life lost, however this is possibly regained from using a pair of well rolled hunter boots. The missing skillpoints allocated in the PoB is from the price of glory, find the pastebin below.

https://pastebin.com/Lay5AMHa

Its gonna be hard to get, however it doesn't require us to run eyes of the greatwolf, which is a plus, however the crafted amulet is quite hard to hit either way, maybe we can get by hitting a few lesser strength mods all around.

Furthermore the elegant hubris has the possiblity to grant an endurance chage every second if hit recently, and since we're in there alot this should be quite viable. The chaos resistance is also quite interesting as it could make us push chaos resist cap with the watchers eye.

Also i spent about 80 divines rolling the jewel i'd say, maybe abit less



Last edited by Qlidascope#2925 on Jan 12, 2020, 6:21:48 PM
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Sentinel666 wrote:
Hello there, I've noticed on path of building that decreasing the enemy physical damage reduction doesn't increase the dps of our zombies, instead increasing that stat works to lower it. So I thought that the helmet with Nearby Enemies take 9% increased Physical Damage wouldn't work. I also tried to increase the physical damage reduction to map modifiers and in that case the amout of damage that our zombies deal improves. So I thought that we cannot penetrate the physical resistance of mobs and that the fossil helmet only works in those conditions. Maybe I'm wrong, and I'm doing something wrong with path of building but in that case wouldn't leer cast be better?


Hmm it must be a bug as far as i know, it worked for a long time but doesn't seem to be working currently.
Noob...ish here. Thoughts on the Cyclopean Coil leather belt.

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