[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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MrSneakyFox wrote:
why do you have a 10% strength jewel in your path of building? Isn't that misleading people?


Its simply a mediocre placeholder for the lethal pride timeless jewel that adds 38 flat str and can roll 5% strength on notable passives.
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LegendaryMewtwo wrote:
I'm going to try switching back to Meginord's Vice gloves. Shaper's Touch seems a bit overrated for this build.


The energyshield is nice, however if you don't like them getting a pair of rare ones with the following affixes could prove even better for you!

Minion damage
Life
Chaos resist
Elemental resist
Strength
Minions restore 100% life when you focus.
Maybe even socketed gems are supported by xx faster attacks for leapslam.

Hope this gave you a bit of inspiration ^^
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MrSneakyFox wrote:
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Ikarian3 wrote:
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MrSneakyFox wrote:
why do you have a 10% strength jewel in your path of building? Isn't that misleading people?


It's a placeholder for a Lethal Pride with 2 x 5% increased strength. PoB doesn't support Timeless Jewels, so you have to do it like that.


Seems weird PoB doesn't support them tbh


If you coded you'd know what a hell hole adding them to PoB would be. There is like 500 thousand combinations if not more in all.
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WulfKnightz13 wrote:
so i am curious. in thos build i see pure zombies still being used with a 6l cyclone. after nerf and all that what is the benefeit pver 6l zombies, 6l skeletons, and just using 3 or 4l cyclone in boots? in late game and doing som finalizing of things and want to make sure before i get into the deep changes i am going right route. so far ive been doing skele and zombies both as potential 6l


Okay so my 2 cents on this is the following.

More survivability is always nice.
When you scale the zombies enough, they deal more than enough damage to kill most content. Heck, even 1k+ delve.
Skellies won't add much realistic DPS, since melee minions can only fill so many spots around a target.
Skellies take time to spawn, and they're hard to stack charges on.

I played quite a strong hybrid build in 3.8, its more dps, less survivability, less quality of life.
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WulfKnightz13 wrote:
so basically if i drop my skeles and move things around id be more tanky and shouldnt really feel more zdps is what i generally getting


I did tier 16's 8 mod on a 5 link femurs with level 19 zombie skillgem. Strong survivability makes you deal good dps aswell, since dead necros dead 0 damage ^^

Once you get GG gear and scale zombie skill level it should be a breeze, i am facerolling tier 16 8 mods with a 6L femurs with no empower and a 19 skill gem so far.
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TYZILLA1 wrote:
Hello, ive seen you added all the changelogs with 3.9 but it doesnt seem too clear. Im not sure which end game skill links i should be going for


Well, theres a basic skill link setup in the skill links setup (added a endgame one since your complaint).

But the endgame gear is all listed in the pastebin. It is also quite hard to make everyone happy, since skill links have become subjective in 3.9. I.e. i prefer meatshield while some still want feeding frenzy. Please remember that a guide is NOT set in stone and creativity is allowed :)
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WulfKnightz13 wrote:
yea the guide is heavily still aimed toawrds 3.8 times so it can feel off from what people are actually running as well. Id love to see what the optimized skill tree and gem links look like.


Not sure where you've been reading since the build has already been updated for 3.9 in most places.

Swapped skillgems to fit 3.9
Swapped GG weapon to fit 3.9 weapon rework
Reworked the skill tree to account for the new 3.9 minion resistance needs.

Please do elaborate on where you get this sense from? As i am working on improving the guide, thanks!
I'm currently crafting my weapon and I've never really crafted anything like this to this extent.. Easy to say I'm definitely new to this part of the game

What do you mean by "craft your best attribute& Quality craft on it"?

Could you break that down for me? I don't wanna mess this up lol
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blingi wrote:
So I'm about to spend some money on my first 6l twohanded weapon.
Should I go for Femur or Queen's?
I know the pros and cons (more damage with Femur and faster minions/clear with Queen's).
Can anyone tell me how the speed increase from Queen's feels like in practice? Like is it a noticable improvement or do you still have to run ahead and convoke your minions into the enemy packs?


Minion movement speed won't really affect your zombies that much, since they're still slamming alot of the time. However you will feel a considerable amount of increased speed on your minions. However you'll also feel the amount of damage aswell as survivability from the femurs. I'd personally go with femurs all the time, as you can get movement speed from other sources, such as annoint, suffix craft on ring, quality on skill gem, general nodes on tree, AG boots etc. While you can't get alot of +skill gem levels.
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Wastedturtl wrote:
I'm currently crafting my weapon and I've never really crafted anything like this to this extent.. Easy to say I'm definitely new to this part of the game

What do you mean by "craft your best attribute& Quality craft on it"?

Could you break that down for me? I don't wanna mess this up lol


Hey sure thing i'll explain, i even added an example to the guide since quite a few people were confused with the step. It is basically the best craft of the "(x-x) attribute and (x-x)% quality to the weapon from your crafting bench.

Theres a few variants, like strength, intellect aswell as dexterity. My wording was simply to imply that you use the one that adds the most amount of quality, since it grants higher odds of actually socketing and linking the weapon. I myself used "(21-25) to strength & (15-18% quality). Hope this clears things up.

Also happy holidays :)

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