[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

Why do we use cyclone i don't understand. It lowers my damage by so much if i use it instead of skeletons. I know my items are bad but i just have no damage after i use cyclone.
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y0urf3ar wrote:
Why do we use cyclone i don't understand. It lowers my damage by so much if i use it instead of skeletons. I know my items are bad but i just have no damage after i use cyclone.


Cyclone is not for damage. It's basically a tool to activate "Cast while channeling" for Desecrate, Spirit Offering, Fortify, infused channeling. It's giving you and your Zombies more survivability in high tier maps.
Finally got my bigboystick!

Maybe an update/addition to the crafting guide:
"If you are in the situation that you have a suffix after regaling on the mod you have to use a orb of annulment on the item and hope that the suffix is removed".
I had an extra suffix but crafted "Prefixes cannot be changed" and used Orb of Scouring. It costs 2ex but considering that Orb of Annulment has 66% chance of "bricking" it I think this is better - think of the time/currency/sanity required to get those 2 mods again.
Last edited by Ikarian3#3214 on Dec 24, 2019, 10:05:47 AM
why do you have a 10% strength jewel in your path of building? Isn't that misleading people?
I'm going to try switching back to Meginord's Vice gloves. Shaper's Touch seems a bit overrated for this build.
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MrSneakyFox wrote:
why do you have a 10% strength jewel in your path of building? Isn't that misleading people?


It's a placeholder for a Lethal Pride with 2 x 5% increased strength. PoB doesn't support Timeless Jewels, so you have to do it like that.
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Ikarian3 wrote:
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MrSneakyFox wrote:
why do you have a 10% strength jewel in your path of building? Isn't that misleading people?


It's a placeholder for a Lethal Pride with 2 x 5% increased strength. PoB doesn't support Timeless Jewels, so you have to do it like that.


Seems weird PoB doesn't support them tbh
so i am curious. in thos build i see pure zombies still being used with a 6l cyclone. after nerf and all that what is the benefeit pver 6l zombies, 6l skeletons, and just using 3 or 4l cyclone in boots? in late game and doing som finalizing of things and want to make sure before i get into the deep changes i am going right route. so far ive been doing skele and zombies both as potential 6l
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WulfKnightz13 wrote:
so i am curious. in thos build i see pure zombies still being used with a 6l cyclone. after nerf and all that what is the benefeit pver 6l zombies, 6l skeletons, and just using 3 or 4l cyclone in boots? in late game and doing som finalizing of things and want to make sure before i get into the deep changes i am going right route. so far ive been doing skele and zombies both as potential 6l


Sure you can use Skellies also.
This build, as far as I know, just focus on zombies only and see where we can get after the hard nerf.
As Cyclone is just a bit more defensive in a 6L and for me I could have 2 more sockets in gear to get all I want, so it's already socket heavy.
Last edited by Garfin#1664 on Dec 24, 2019, 11:15:34 AM
so basically if i drop my skeles and move things around id be more tanky and shouldnt really feel more zdps is what i generally getting

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