[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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Qlidascope wrote:
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rubikkubika wrote:
hello

can anyone help.
I buy triad grip(4w), but i think what now it`s slower then phys.\
Why i see every time "resist chaos" on mobs?


did you convert auras etc. to support the chaos damage aswell?

It is cause some monsters have high chaos resists. Its a mod they can have.


i change pride for haste
not use despair right now

it`s ok use skellies+zombie
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Qlidascope wrote:
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Ballerinedechats wrote:
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We get 1 zombie per 300 strength due to baron
We get 1 zombie per 5 skill gem levels
we get 2 from the tree
We get 1 on average from gear such as amulet, talisman etc.
Ty Qlida, but my question was about the + number zombie on gear haha


Beside Talisman, where i can get the 3 one i'm missing?



My 3.8 endgame setup gave me the according:

2 from talisman
2 from tree
5 from 1500 strength
9 from level 30 skillgem

Hope this helps ^^


Beautiful, thanks !
So how much HP should i expect at lv 90 with 1k2 str ?
How are you equipping your AG?

Vuln on hit is not a thing anymore, no?
Helms can still roll -9% phys resist at least.
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huyakf1997 wrote:
So how much HP should i expect at lv 90 with 1k2 str ?


I have 4873hp at level 90 with 1000 str.
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huyakf1997 wrote:
So how much HP should i expect at lv 90 with 1k2 str ?

lvl 96 6420hp/4600es(with offering)
You said can run all map mods. Are the zombies reflect immune? What about no regen maps?
i got a 20% inc strength jewel if i spend 5 points (light of divinity+holy dominion) + annoint (divine judgment) - is it worth doing so?
Last edited by damien3219#2382 on Dec 22, 2019, 8:19:51 PM
what is better dps wise +1 Staff with temple mod or 2h mace with fortify? feels like dps is almost equal but staff wins because of chance block, need for deep delving/bossing
fortify +1 socketed gems. its a 7L compared which makes ur zombies tankier as well. temple mod is way too expensive too. i see no reason to go for the temple mod i think its overhyped.

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