[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

What about if I use haste in my Impale build like Qulida or Pride more better for Impale?
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Qlidascope wrote:
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Aias_o_Telamonios wrote:
Can't figure out how my guardian died. I tried to summon him today but no dice.
I'm at 350 in the mine, it's not that dangerous. The damn golem has half his life and it's alive and well and no zombies (same life as him) died either. There are things down there that can one shot me even with 9,4K life but the guardian has 10 times that, huge leech and some regen. And I didn't even notice it yesterday, I mean I would have noticed fortify missing from the zombies.
To be honest I'm thinking this may be some bug in the game. I've seen other people reporting being unable to summon him and not noticing him die the previous day.


He's quite squishy compared to the zombies, and jeez even a stone golem with the same links. My bet is that he died to some fireball shotgun or waterpool thingy from blight. Did you trade your skillgem in any way aswell?


Well the golem is 1L and he's got minion life so he's got almost double life. I suppose he may have died in one of those tornado encounters in the mine. They do a lot of damage and can't be killed. That's basically the only time I've seen the golem's life reduced. Pretty strange that I didn't notice though. Ah I guess 2 ex is not that huge of a price. No more mine for him though.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
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Qlidascope wrote:
As for the chaos convertion you have to drop pride for haste, impale for withering touch, get spirit offering extra phys as chaos and such for it to actually be better, although at this point chaos convertion is more a nice to have than more dps.


So why you not use Triad Grip? and prefer for Shaper touch... Really now not undestand anything. Im just look for you charcter and try it to do like yours. But also undestand you words chaose more better then just high dps. Can you explain my why you not use Triad Grip. And also have a question why Haste more better then Pride in with Triad grip?If Pride give it nearby enemies take more physical dmg/ so with triad grip physical dmg convert to Chaos dmg for minions so that mean minion give it more damage with pride. OR i dont undestand something>?
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ViniVeg wrote:
What about if I use haste in my Impale build like Qulida or Pride more better for Impale?
Neither will hinder impale. Haste will give more clear speed, Pride more dps.
Why you are prefer shaper touch?? When physical to chaose more better?Before I remember you are play with Trial Grid then change
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ViniVeg wrote:
Why you are prefer shaper touch?? When physical to chaose more better?Before I remember you are play with Trial Grid then change
The damage difference isn’t that great between the two damage forms. Shaper’s Touch allows for some very good energy shield scaling. Triad Grip allows for any map mod to be run. The main reason it wasn’t always physical is because it took a rework to add impale in.
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jlh165 wrote:
Alright, I want to finish this once and for all. I’m going to look at War Banner vs Dread Banner at various aura effect levels. I will stick exclusively to the dps values. On the defensive side, I was well able to get my evasion to 56% with Dread Banner and a Jade Flask, 63% if the flask had 100% on it. It passively went up from 15% to 25%.

Values
War Banner (20-21 / 20)
- Enemies take 11-12% increased physical damage

Dread Banner (20-21 / 20)
- 20% chance to impale
- 19-20% increased effect of impale

Impale Support (20-24 / 20)
- 40% chance to impale
- 49-55% increased effect of impale
- 15-17% increased damage

Sources of Increased Effect of Banners
- Banner quality: 10-11%
- Devotion: 3%
- Sovereignty: 10-16%
- Champion of the Cause: 12%
- Generosity: 39-41%
- Enhance: 8-16%

Sources of Enemies Take Increased Damage
- Maim on Weapon: 14% physical (will scale higher if not a Shaper mod)
- Skitterbots: 20-24%
- War Banner: 11-12% physical
- Delve Helm: 9% physical

Resistances
- Shaper: 25% chaos
Comparing Banners
Aura increased effect values at 13%, 29%, 53%, 69%, 93%, 109%, 120%

War Banner
- L20 #% damage taken: 12%, 14%, 16%, 18%, 21%, 22%, 24%
- L21 #% damage taken: 13%, 15%, 18%, 20%, 23%, 25%, 26%

Dread Banner
- Chance: 22%, 25%, 30%, 33%, 38%, 41%, 44%
- L20 Effect: 21%, 24%, 29%, 32%, 36%, 39%, 41%
- L21 Effect: 22%, 25%, 30%, 33%, 38%, 41%, 44%
Impale or Not
No enchants, 20/20 Impale, 20/20 Dread Banner, 20/0 Maim 13% quality
= (.4 + .22) * .5(1 + .49 + .21) * 1.15 * 1.14
= ~.6909

No enchants, 20/0 Melee Phys, 20/20 War Banner, 20/0 Maim, 13% quality
= .49 * 1.26
= .6174

No enchants, 24/20 Impale, 21/20 Dread Banner, 109% quality
= (.4 + .41) * .5(1 + .55 + .41) * 1.17 * 1.14
= ~1.0588

No enchants, 24/0 Melee Phys, 21/20 War Banner, 109% quality
= .53 * 1.39
= .7367

With no enchants on both the low and high end, using Impale Support + Dread Banner is clearly better than Melee Phys + War Banner
Comparing Enchantments
Impale Enchant, 20/20 Impale, 20/20 Dread Banner, 20/0 Maim, 53% quality, 20/20 SO
= (.4 + .3) * .5(1 + .49 + .29) * 1.14 + .3 * .75
= ~.9352

SO Enchant, 20/20 Impale, 20/20 Dread Banner, 20/0 Maim, 13% quality, 20/20 SO
= (.4 + .22) * .5(1 + .49 + .21) * 1.14 + .42 * .75
= ~.9158

Impale Enchant, 24/20 Impale, 21/20 Dread Banner, 20/0 Maim, 120% quality, 21/20 SO
= (.4 + .44) * .5(1 + .55 + .44) * 1.14 + .3 * .75
= ~1.2232

SO Enchant, 24/20 Impale, 24/20 Dread Banner, 20/0 Maim, 109% quality, 21/20 SO
= (.4 + .41) * .5(1 + .55 + .41) * 1.14 + .42 * .75
= ~1.1968

In both the low and high end, Dread Banner lab enchant is better than SO lab enchant. In my previous calculations I forgot to factor in the chaos resistance of Shaper.
How Much #% Increased Effect of Non-Curse Auras
All formulas will show L24 or L21 gems.

13% - 0 passives, no Generosity
= (.4 + .22) * .5(1 + .55 + .22)
= .5487

29% - 3 passives, no Generosity
= (.4 + .25) * .5(1 + .55 + .25)
= .585

53% - 0 passives, Generosity or Lab Enchant
= (.4 + .3) * .5(1 + .55 + .3)
= .6475

69% - 3 passives, Generosity or Lab Enchant
= (.4 + .33) * .5(1 + .55 + .33)
= .6826

93% - 0 passives, Generosity, Lab Enchant
= (.4 + .38) * .5(1 + .55 + .38)
= .7527

109% - 3 passives, Generosity, Lab Enchant
= (.4 + .41) * .5(1 + .55 + .41)
= .7938

120% - 8 passives, Generosity, Lab Enchant
= (.4 + .44) * .5(1 + .55 + .44)
= .8358

Note: This is only accounting for the damage from Dread Banner and not how increased aura affects your other auras.

I will let you decide for yourself how best to go, but my recommendation is 3 passives and Generosity.


In summary, BiS is Dread Banner + Impale Support with the Lab enchant for Dread Banner. Linking Dread Banner to L21 Generosity provides the exact same benefit as the Lab enchant.


I just made a spreadsheet that computes the impale damage, depending on some input data.

Maybe you or someone else will find it useful...

https://docs.google.com/spreadsheets/d/1GDD_lwoxk6IQhX-RpD26YoAOMGFqx9qIWHTz6sT6S3s/edit?usp=sharing
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raquelcesar wrote:
I just made a spreadsheet that computes the impale damage, depending on some input data.

Maybe you or someone else will find it useful...

https://docs.google.com/spreadsheets/d/1GDD_lwoxk6IQhX-RpD26YoAOMGFqx9qIWHTz6sT6S3s/edit?usp=sharing
Oh, that is nice. I cannot see the precise calculations, but I want to make sure you took a few things into account.

- Quality on Dread Banner is synonymous with effect of non-curse aura, rounded down to the nearest whole percentage (i.e. 1% quality grants 0 effect, not .5). This will affect impale chance, impale effect, and less damage.

- Quality on Impale Support is additive to increased impale effect.

- Every stage of calculations round down to the nearest whole percentage. If calculations show 50.99% chance to hit the game calculates 50%. The same is true for effect. The raw damage will only round down to the nearest whole number which is inconsequential, so it can be expressed more accurately, but as you noted on the spreadsheet PoB will only calculate whole percentages. This means you need separate calculations for chance to impale and impale effect so that the rounded numbers can be calculated in the main calculation.
Thank you for your feedback.

I think I'm doing everything as you say except for the rounding part. I didn't know the game worked that way, but I'll introduce those corrections in the spreadsheet as soon as I can, probably later tonight.

Is there any special reason for you not being able to see the formulas? I thought everyone with the link would view them.
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raquelcesar wrote:
Thank you for your feedback.

I think I'm doing everything as you say except for the rounding part. I didn't know the game worked that way, but I'll introduce those corrections in the spreadsheet as soon as I can, probably later tonight.

Is there any special reason for you not being able to see the formulas? I thought everyone with the link would view them.
I’m on a tablet right now. I’ll probably be able to see more on a computer.

The rounding is pretty much how the game calculates everything. Impale is still relatively new, and I doubt it’s ever actually been specified, but if you look at how GGG calculates everything else, it’s logical to assume impale functions the same way. Generally integers are always rounded down to the nearest shown number and does it for each applied source.

For example the Guardian Ascendency Unwavering Faith gives .2% life regen per aura. If you have 5 aura, 1% total. If you have 5 auras and 30% life regeneration rate, it’s still 1% since it takes 50% for each individual source to go to .3%.
Last edited by Aldonés#1294 on Nov 12, 2019, 8:59:53 PM

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