[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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naxus123 wrote:
If anyone has a little bit of time and can check my build, I would appreciate,
In order to see what perhaps is not as good and I can improve,
Same as most every other time. I am on a tablet and cannot see you passive tree. I see very little that isn’t hindered by budget. I presume your mana flask is only for summoning zombies on login. Personally I find swapping Blood a Magic in my helm a much simpler way of going about it. If you upgrade to a L4 Enlighten (L5 in +1 gloves), you can run all your auras without investing anything on the tree (I’m pretty sure with only a L3 you cannot). Your belt and amulet can both be upgraded as budget allows. You could divine your weapon; those are pretty weak rolls.
Hey guys,

maybe a stupid question, but the thread says 18 zombies... I can raise only 13, well my gem is just L19 and I dont have 1200 strength yet but 5 less zombies?

thx in advance
my lethal pride grants 10% increased strength, 40 flat strength and 4% inc life among our 5 nodes. I like that - but i wouldnt mind getting a better one. but how likely is that? i dont have endless divines, after all.
I just a little bit confused about your golem setup... Are you using Carrion Golem and Stone Golem? If so, how are they socketed on your gear? Thanks, by the way!
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pitpat wrote:
maybe a stupid question, but the thread says 18 zombies... I can raise only 13, well my gem is just L19 and I dont have 1200 strength yet but 5 less zombies
There are a couple ways to get there, none of them easy. People have actually gotten more when stacking enough strength.
- L30 Raise Zombie = 9
- 1500-1800 strength = 5-6
- Amulet = 1-2
- Passives = 2


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Donnerdrummel wrote:
my lethal pride grants 10% increased strength, 40 flat strength and 4% inc life among our 5 nodes. I like that - but i wouldnt mind getting a better one. but how likely is that? i dont have endless divines, after all.
That is a good one. It's hard to find a better one, but if you do want to keep rolling, buy another one so as to not roll over your current Lethal Pride.


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Azeviche wrote:
I just a little bit confused about your golem setup... Are you using Carrion Golem and Stone Golem? If so, how are they socketed on your gear? Thanks, by the way!
Last I checked Qlida wasn't using any golems. It's recommended to stick to just Chaos or if you want to invest the 4 points, Chaos and Stone. Carrion is okay if you don't have the crafted weapon, but once you get it any # to # source of damage becomes insignificant. I'm not sure how anyone rolling skellies feels though; Carrion probably does them much more good. Golems can be socketed wherever they fit, usually in gloves, boots, or a ring.
Hmm, I had always discounted the “if you used a minion skill recently” from Fearsome Force and Enduring Bond due to the unreliable nature of using a minion skill every 4 seconds. It just occurred to me this isn’t the case with Cyclone. It makes both those more tempting to go for, though I’m still skeptical about the benefit of spending 5 points for Fearsome Force. I maybe could see it being useful if then anointing Ravenous Horde, and the AoE offset the minion speed.
I have a question about phys dmg converted to elemental on Watcher's Eye. It says 'dmg from hits taken' is converted so I guess full dmg is taken from a phys hit and some % of it is converted to elemental but still. So correct me if I am wrong but this doesn't provide any reflected dmg to enemies nor buffs our dps ?
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jlh165 wrote:
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Qlidascope wrote:
I don't feel like any of the discipline mods does alot for us.. I'd probably go with the following

Clarity > pride > Discipline > Haste.

You also just gave me a very good idea for the physical version for 3.9, i feel like the nerfs needs to be massive to do anything at all to us at this state ^^
The big Discipline mod is 30% increased ES regeneration which would stack very well with Soul Tether...which I’m not using. In hind sight it would do nothing for SO’s contribution. I’m really liking adding Intimidate. It would be ~7-8% more dps for physical. That would actually be useful in chaos too, just not as potent since chaos stacks increased damage taken much more.

I do expect to play this again in 3.9. I’m looking forward to the lesser cost of gear. Just too bad crafted gear won’t be a shard cheaper.


I will incorporate intimidate in the build for sure in 3.9, not sure how much i will add to the guide in 3.8 as i'm playing several privateleagues etc. ^^

Can't wait to see if the chaos convertion will become something we can do always, or if we have to start doing impale shenanigans or similar in 3.9 :D
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TheSentrixIsHere wrote:
The Acendancy order in this guide says 4: Mistress of sacrifice but on the POB it shows Commander of Darkness.

Which one is better?


It is mistress of sacrifice, commander of darkness is a miss on my end, thx for pointing it out :)
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jlh165 wrote:
Hmm, I had always discounted the “if you used a minion skill recently” from Fearsome Force and Enduring Bond due to the unreliable nature of using a minion skill every 4 seconds. It just occurred to me this isn’t the case with Cyclone. It makes both those more tempting to go for, though I’m still skeptical about the benefit of spending 5 points for Fearsome Force. I maybe could see it being useful if then anointing Ravenous Horde, and the AoE offset the minion speed.


I love Fearsome force, as the AoE increase is quite noticable, and leads to alot faster clears, aswell as good dps increase c:

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