[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
" I used jlh165's method with the beast to craft my weapon. I guess I was lucky because on my first try I got the “+1 to Level of Socketed Gems” mod and the crafted suffix was removed. The way I see it you have 2 choices on step 6 (at least...): a) Craft "Can have multiple Crafted Modifiers" and "Cannot roll Attack modifiers" and then exalt. This way you have 80% chance to get the right prefix, since there are no empty suffixes. If you fail, add "Suffixes can't be changed" and scour the item, then try to exalt again. Once you get the desired outcome, remove the crafted mods. Cost of 1st try: 4 exalts Cost of subsequent tries: 3 exalts (+ 1 orb of scouring) b) Craft "Cannot roll Attack modifiers" and then use the beast for a 40% chance of getting the result you want. This costs 1 exalt plus the cost of the beast. This method can fail in 3 ways: i) (10% chance) You get the wrong prefix but keep the maim suffix. You can then scour the item and start all over or just craft "Suffixes can't be changed" and scour the item, then repeat the step. ii) (40% chance) You get the right prefix but the maim suffix is removed. Scour the item and start all over. iii) (10% chance) You get the wrong prefix and the maim suffix is removed. Scour the item and start all over. |
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"I think it worked out for you...I had step 6 crossed off with an incorrect annotation. With this post I have crossed out the whole section with a note to not follow it. I want to fully verify the correct method first. At the very least if you use the beast, make sure Maim isn’t the only suffix. What I don’t know is if you use a regular exalt slam, does it have a 50% chance to provide a prefix even though there are multiple suffixes and only 1 prefix. Your first method actually gave me an idea though. It is possible to remove multiple crafted mods, so if you got down to only Maim, fully crafted the weapon, and beast slammed, you would whatever % chance of +1 socketed, and a 1/3 chance at multiple crafted. Then regular exalt slam for the last suffix. It would be better than going through the whole crafting process with a 1/6 chance of dropping multimod. Last edited by Aldonés#1294 on Oct 21, 2019, 9:41:52 AM
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With the first method (regular exalt slam), you can only get a prefix, because all 3 slots for suffix modifiers are used. And because of the "Cannot roll Attack modifiers" suffix, you can only get 1 of 2 prefixes. Now, according to PoEDB, the weight of "+1 to Level of Socketed Gems" is 1000, whereas the weight of each of the "Socketed Gems are Supported by Level # Cast On Melee Kill" is 250. Hence, the probability of getting the "+1 to Level of Socketed Gems" mod is 66.7% (1000/1500), not 80% like I posted (my bad, didn't account for the 2 possibilities for Cast On Melee Kill).
Your idea seems worth exploring. :) |
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Yet you are spending a lot to get it. At your cost you’d probably be better off either buying a base and crafting or buying a fully crafted weapon. Because of how cheap the beast is I’ll probably leave it as is though. It gives a 1/3 chance of success. Maim only = 1 anull 50% success or Maim + prefix = 1-2 anull, 33% success. Then beast slam. I kept reading 50% success on slam. It wasn’t till later I was told you slam with the beast, not exalt. So I want to find out if I’m missing something.
I’ll probably do this build again in 3.9, so I want as many kinks worked out as possible. I might also look into bow crafting more since 3.9 will be a bow league, and the changes would be worthwhile. |
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What spectres are you guys using? Are the spectres mentioned in the guide still the best?
Last edited by xPredict#2319 on Oct 22, 2019, 11:38:38 AM
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Crafted My weapon today with alteration orbs. Took my 2.5k alteration orbs.
First I hit it on a Regal and annulled the wrong one. Later I got two on a magic weapon. Still took me 5 imprints to anul the right mod. So in the end I payed about 6 ex PLUS the crafting coast. |
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I have a question about my lethal pride. Rerolled it 2 or 3 times now with divines, i got the following now:
3x +2 strength 7x +4 strength 5% increased strength on redemption +20 strengt on faith and steel 20% inc melee damage on devotion i could take +20 strength on arcance capacitor |
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" +2 and / or +4 is always given. 5% inc strength is great AND +20 flat is also very nice you got a nice lethal pride and i woul not reroll it, unleast you are rich enough to spend some currency on it. |
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"Go with the 4 mentioned in the guide and a Ruin’s Hellion for the 5th. It will grant a Rallying Cry buff to your zombies. "As OberstGruber said, all the+2 and +4 nodes are in every roll. That gives you 1 +5% strength and 1 +20 strength. The Devotion node doesn’t affect zombies. I’m assuming Righteous Army is similarly bad. You can look around other notables, but I wouldn’t spend more than 2 passives on any given 5% and nothing on other rolls. All in all the roll is acceptable but by no means good. I wouldn’t roll over it until you have at least 1 ex in divine to burn, but ideally you want 2-3 5% nodes in nodes we already take and other useful nodes elsewhere. You should also check your rolls against nodes near Juggernaut as a well rolled Lethal Pride there would be worth changing your tree up. Keep in mind people have reported spending 80+ divine looking for a very good one. |
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Hey to all,
been rolling my lethal pride many times, spending a lot and today I got this, 60% melee damage in total and +20 strength plus the normal (+2/+4 strength) on minor nodes, I think is very good no? |
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