[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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jlh165 wrote:
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Cpfuzzy wrote:
I gotta change alot to go that route I feel like, also what's wrong with 3 golems? also which aura's? the guide say's use the 4 I'm using atm.
You can’t really go by what the guide says. The physical version is basically what Qlida was running at the end of last league, and the chaos version is whatever he chooses to do now. He also adds to the guide but rarely changes any of the information. Thus you magically stop running 3 golems after spending 7 ex converting to chaos.

In general run 1-2 golems. The second Golem will come with 70% increased buff effect at the cost of 4 skill points and 1 gem socket.

There are too many unique variables to specify which auras to run. Most people are going with 1 50%, 1-2 35%, and if physical, 1 10%. If going an elemental variant, you’ll likely use other auras.

50%
- Pride (physical only)
- Vaal Haste

35%
- Skitterbots
- Discipline
- Purity of Elements

25%
- Flesh and Stone (use Stone Stance)

10%
- War Banner(physical only)

Don't forget Aspect of Avian :P
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Breken wrote:
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Dust91 wrote:
Hi there!
Finally I crafted mace and I decided to try Cyclone + Cwc, did respec to Mistress of Sac. I see ppl run Geofri's or Saqawal (both with shaper's gloves) but whats the point if I loose most of ES w/o Geofri's? Also what should I upgrade (I know my Lethal Pride sucks), what gems and auras should I run? What should I change in passive tree if so?

Thank you.


I'm running Saqawel, with Shaper gloves, and without using discipline. I currently have 7702 life, and 5017 ES (with offering up)... That does include a clarity watcher's eye. If I didn't have the watcher's eye I would be using discipline to hit the same numbers. The effective life is great even without Geofri's

Geofri's would increase that ES amount to 6582... so around 1500 more, BUT I would lose a bunch of damage, and quite a few stat points.

I have almost 8k life and 6.1k ES (with Spirit Offering active) without Geofri's or Watcher's Eye but with Discipline.
So I'm over 14k EHP, that is more than enough unless you wanna facetank everything in the UberElder fight ;-)
The Attributes on Saqawal's are just so nice, especially Dex is much needed for me to run Haste for example. And the better Aspect of Avian is also not bad.
Imo Geofri's is not needed at all unless maybe for deeper delves.
Doesn't mean you shouldn't use it, it's a very good option no matter what. And you can almost do whatever you want with how strong the build is anyway :P

For your build:
Get a lvl4 Empower for lvl30 Zombies(one more Zombie) and better use Multistrike over Fortify.
Belt can be upgraded to an Elder Heavy Belt with %attributes. Alberon's with 18% is an easy upgrade, 3% more makes quite a bit of difference.
Shaper's Touch with "+1 to socketed gems" is nice to boost your Enlighten. With that (and a higher level Enlighten) you might not need the reduced mana reservation nodes in the tree.
Two points over "Spiritual Command" are imo wasted as you connect to the left side of tree below anyway. Otherwise solid tree.

Edit: Important: Put out Brutality cause you are using Sprit Offering. Replace it with Minion Damage Support
Last edited by Laxxus#3863 on Oct 15, 2019, 5:32:41 PM
I just manage do craft this in my last temple.






Is the damage boost worth the lost of shaper touch ?
I loose almost 3KeHp

And if I want to switch apart form switching minion damage with withering touch is there anything else to do ?
ig name leminorair
Last edited by Leminorair#1896 on Oct 15, 2019, 5:36:28 PM
Are those using Cyclone setup relying on Spirit Offering to cap resists?

I'm tempted to try that setup myself but the only problem is I lose my capped resists of I spec out of Commander of Darkness.

I'm also at 1503 strength with 55+ strength on both my rings so I have to regear to increase my resists while keeping that strength and Aspect of Avian which seems practically impossible unless I grab resists in a jewel slot or something.

Cyclone sounds great but at this stage it seems I'll have to choose between running with uncapped resists or losing a zombie to respec to it.
Last edited by scrambled777#2392 on Oct 15, 2019, 5:53:47 PM
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scrambled777 wrote:
Are those using Cyclone setup relying on Spirit Offering to cap resists?

I'm tempted to try that setup myself but the only problem is I lose my capped resists of I spec out of Commander of Darkness.

I'm also at 1503 strength with 55+ strength on both my rings so I have to regear to increase my resists while keeping that strength and Aspect of Avian which seems practically impossible unless I grab resists in a jewel slot or something.

Cyclone sounds great but at this stage it seems I'll have to choose between running with uncapped resists or losing a zombie to respec to it.

I have now ~65 Cold resist, the other 2 are capped without Spirit Offering.
Was concerned about it myself (my resists were all uncapped before) but in the end you should have Spirit Offering active all the time anyway, especially with Cyclone setup.
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scrambled777 wrote:
Are those using Cyclone setup relying on Spirit Offering to cap resists?

I'm tempted to try that setup myself but the only problem is I lose my capped resists of I spec out of Commander of Darkness.

I'm also at 1503 strength with 55+ strength on both my rings so I have to regear to increase my resists while keeping that strength and Aspect of Avian which seems practically impossible unless I grab resists in a jewel slot or something.

Cyclone sounds great but at this stage it seems I'll have to choose between running with uncapped resists or losing a zombie to respec to it.


IMO lose the zombie if those are your choices. the cyclone variant is that powerful. I'm running at around 1300 str myself. That variant... it just kind of makes you totally immortal baring some truly stupid stuff. Also, one thing that isn't often brought up is how stupidly extra tanky the offering makes your minions. Not normally an issue. but as someone who has a 10 ex animate guardian, the more tanky that guy is, the better.
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scrambled777 wrote:
Are those using Cyclone setup relying on Spirit Offering to cap resists?

I'm tempted to try that setup myself but the only problem is I lose my capped resists of I spec out of Commander of Darkness.

I'm also at 1503 strength with 55+ strength on both my rings so I have to regear to increase my resists while keeping that strength and Aspect of Avian which seems practically impossible unless I grab resists in a jewel slot or something.

Cyclone sounds great but at this stage it seems I'll have to choose between running with uncapped resists or losing a zombie to respec to it.
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Breken wrote:
IMO lose the zombie if those are your choices. the cyclone variant is that powerful. I'm running at around 1300 str myself. That variant... it just kind of makes you totally immortal baring some truly stupid stuff. Also, one thing that isn't often brought up is how stupidly extra tanky the offering makes your minions. Not normally an issue. but as someone who has a 10 ex animate guardian, the more tanky that guy is, the better.

I don’t think I’d use Cyclone for Flesh Offering, not unless your lazy. It does serve real value with Spirit Offering though due to all the ES recovered. You should get about 2000-2500 ES every .7-.8 seconds with Shaper’s Touch (depends on IAS). Triad Grip will make your damage will be much higher, but it will cut into your ES pool hard as well as negate much of the ES recovery. You should be fine on strength, though you may have to pick up a +20 node on the tree to stay above 1500.

The formula for the amount of ES SO grants is
Base Life * (1 + #% Life + #% ES) =

@Breken, you are totally right about the tankiness. It solves any resist problem and gives them a very nice shield to boot. Since switching to this, lag and 1 shots are the only reason I’ve died. More life will only help. With a 10 ex AG, are you using Garb of the Ephemeral? It sounds stupid OP if it weren’t for the cost.
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jlh165 wrote:


@Breken, you are totally right about the tankiness. It solves any resist problem and gives them a very nice shield to boot. Since switching to this, lag and 1 shots are the only reason I’ve died. More life will only help. With a 10 ex AG, are you using Garb of the Ephemeral? It sounds stupid OP if it weren’t for the cost.


Yeah, I'm using Garb, It's REALLY nice, but yeah, scares me running around with him. I did get a 2% regen enchant on his boots, along with a 1% regen on his helm. I've never seen his health dip ever... still makes me paranoid. But being able to never take crits from bosses, and never worry about temp chains, or slows is SO worth it.
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Leminorair wrote:
I just manage do craft this in my last temple.






Is the damage boost worth the lost of shaper touch ?
I loose almost 3KeHp

And if I want to switch apart form switching minion damage with withering touch is there anything else to do ?


It's worth it, but you need to change lots of things in the build, such as your auras and support gems. Check the bottom of the first post for chaos conversion tips.

You can also check out poe.ninja's builds page and see how other people are using Triad Grip. Many are using +3 Socketed Gem mauls to achieve level 30 zombies!
Last edited by Thauma#0709 on Oct 15, 2019, 8:45:03 PM
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Breken wrote:
Yeah, I'm using Garb, It's REALLY nice, but yeah, scares me running around with him. I did get a 2% regen enchant on his boots, along with a 1% regen on his helm. I've never seen his health dip ever... still makes me paranoid. But being able to never take crits from bosses, and never worry about temp chains, or slows is SO worth it.
You might want to consider getting a L21 AG. The gear is saved to your character, not the gem. So the new gem will still have the same gear.

L21 AG will gain an additional 6789 hp. If you do a 21/20 Minion Life as well, 4138 hp on top of that. Altogether you're looking at ~18% more life. Well worth it with the amount you've spent on gearing him.

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Leminorair wrote:
Is the damage boost worth the lost of shaper touch ?
I loose almost 3KeHp

And if I want to switch apart form switching minion damage with withering touch is there anything else to do ?
"
Thauma wrote:
It's worth it, but you need to change lots of things in the build, such as your auras and support gems. Check the bottom of the first post for chaos conversion tips.

You can also check out poe.ninja's builds page and see how other people are using Triad Grip. Many are using +3 Socketed Gem mauls to achieve level 30 zombies!
You don't really need to change that much.
(1) Drop War banner. Congratulations! This does nothing and you free up a 10% aura.
(2) Convert Flesh Offering to Spirit Offering if not already done so. You have.
(3) Convert Pride to Haste if not already done so. You have.
(4) Change Melee Phys for Withering Touch. You have not.

Basically you lose a significant portion of your ES in favor of dps potential. So the change would lose you ~3k ES, and your dps would be about 18% less damage with 0 Withering stacks and about 55% more at 15 stacks. I'm fairly certain those numbers would change with the correct helmet enchant and whatnot, but that was based off as accurate a PoB I could get for you.

Now, why do you have 3 life flasks?

Edit: Actually looking at this, physical isn't much less damage than chaos. max stages of Pride vs max stages of Wither only gives chaos ~11% more damage. Again, I am not taking helmet enchants into account there, but that is still with Spirit Offering instead of Flesh.
Last edited by Aldonés#1294 on Oct 15, 2019, 11:08:37 PM

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