[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

Thanks guy... knew I was missing something. Should have checked Zealot's Oath. Gosh.

Thanks!!
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Mecielle wrote:
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Kolekiller2013 wrote:


so 18% phys reflect aint killing ur zombros? tried reflect with phys earlier and it ended in a massacre of dead bros.


Are you seriously suggesting having to reroll ONE SINGLE MAP MOD is a reason to change the whole build, invest 20ex+ and lose clear speed? You have to be trolling.

Of course I mean real reasons dude... Why the fuck do I care if I have to reroll phys reflect? In 6 years I have done 150+ builds. Not one of them could run every single map mod. Holy fuck people are obsessed with being able to run phys reflect.


You don't even need to reroll it, you can just keep a spare Triad Grip with 4 white sockets and switch gloves when you have a phys reflect map.
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Tracehunter wrote:
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Mecielle wrote:
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Kolekiller2013 wrote:


so 18% phys reflect aint killing ur zombros? tried reflect with phys earlier and it ended in a massacre of dead bros.


Are you seriously suggesting having to reroll ONE SINGLE MAP MOD is a reason to change the whole build, invest 20ex+ and lose clear speed? You have to be trolling.

Of course I mean real reasons dude... Why the fuck do I care if I have to reroll phys reflect? In 6 years I have done 150+ builds. Not one of them could run every single map mod. Holy fuck people are obsessed with being able to run phys reflect.


You don't even need to reroll it, you can just keep a spare Triad Grip with 4 white sockets and switch gloves when you have a phys reflect map.


Sure, if I had like 50 vaaled phys reflect maps it would make sense and be worth it to switch gloves and gems. But as long as they are not vaaled, I just reroll them for a scour and an alch, I spend 5-10c rerolling T16s for good quantity anyways.

But I have to admit, I am loving the fact that the shitty Purity of Elements Watchers Eye's that were collecting dust in my stash are now worth something. So that is a pro for others running the chaos version I guess :D
Last edited by Mecielle#3021 on Sep 20, 2019, 5:53:06 AM
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Tracehunter wrote:
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Mecielle wrote:
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Kolekiller2013 wrote:


so 18% phys reflect aint killing ur zombros? tried reflect with phys earlier and it ended in a massacre of dead bros.


Are you seriously suggesting having to reroll ONE SINGLE MAP MOD is a reason to change the whole build, invest 20ex+ and lose clear speed? You have to be trolling.

Of course I mean real reasons dude... Why the fuck do I care if I have to reroll phys reflect? In 6 years I have done 150+ builds. Not one of them could run every single map mod. Holy fuck people are obsessed with being able to run phys reflect.


You don't even need to reroll it, you can just keep a spare Triad Grip with 4 white sockets and switch gloves when you have a phys reflect map.


No need to have four white sockets on Triad Grip as long there is no ele reflect mod as well (and they are currently a bit extensive). I'm just using a Triad Grip colored the same way as my standard gloves and if I can't reroll a map (e.g. Zana offered a Minotaur Map today) I'm just switching to Triad Grip.
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RiTD wrote:
Montregul work vs convert to chaos by triad grips ? Or 100% increased physical damage from montregul dont work ?


it will work, mon'tegreuls is just a bad item when compared to other things like femur or queens escape.
While I have agreed with a lot of the chaos conversion that has been incorporated into this build, this whole using +1 socketed gems boots with a level 4 enlighten, just to run a shitty purity of elements watchers eye is the dumbest thing yet. Unless you are trying to go super deep in delve, this change is useless, plus there is no saving your minions deep in the delves, so again, useless change.
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chaelp wrote:
While I have agreed with a lot of the chaos conversion that has been incorporated into this build, this whole using +1 socketed gems boots with a level 4 enlighten, just to run a shitty purity of elements watchers eye is the dumbest thing yet. Unless you are trying to go super deep in delve, this change is useless, plus there is no saving your minions deep in the delves, so again, useless change.


In addition to this, we really have no problem reaching 75-76% physical damage reduction with this build, with flasks up of course, but cmon, even during Uber Elder I have 100% flask uptime. And with 75-76% physical damage reduction, taking physical as elemental is not as benefitial as people think it is. The only pro I see is the chaos res, but I really can't remember any huge chaos damage spikes being a problem for me, so that doesn't make it worth it either imo.
Last edited by Mecielle#3021 on Sep 20, 2019, 10:59:17 AM
I'm not sure about the chaos version either, I would keep a 4 socket Triad if you really want to play your Phys Reflect maps, but that's about it.

I currently have 16 Zombies @ 920K damage each (Feeding Frenzy, Power and Frenzy Charges + 3 Stacks of Aspect of Spider applied, Blood Stance) that's without including the 23.8% shock from Skitterbots.

I also run 12 Skeletons at 618K DPS under the same setup.
Even more when popping Vaal Summon Skeleton (which is awesome in Blight maps and end game boss encounters).

So about 14,720,000 + 7,416,000 DPS * 1.238 = 27,404,368 Shaper DPS, which is already too much imo haha.

On that I run about 6.5K HP, always 48% Physical Reduction (92% when Flasks are up) and the conventional 76% all elemental res.



On top of these quite sufficient stats, the aggressive AI on the skellies is insane, I just pop 4-8 of them in a T15 map and they go ahead and clear the map faster than I can move around with Lead Slam. So skellies are an insane map clear speed booster.

Twice I've found an exalt in empty rooms full of corpses 10 seconds ahead of me.
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LordAzuRa wrote:
I'm not sure about the chaos version either, I would keep a 4 socket Triad if you really want to play your Phys Reflect maps, but that's about it.

I currently have 16 Zombies @ 920K damage each (Feeding Frenzy, Power and Frenzy Charges + 3 Stacks of Aspect of Spider applied, Blood Stance) that's without including the 23.8% shock from Skitterbots.

I also run 12 Skeletons at 618K DPS under the same setup.
Even more when popping Vaal Summon Skeleton (which is awesome in Blight maps and end game boss encounters).

So about 14,720,000 + 7,416,000 DPS * 1.238 = 27,404,368 Shaper DPS, which is already too much imo haha.

On that I run about 6.5K HP, always 48% Physical Reduction (92% when Flasks are up) and the conventional 76% all elemental res.



On top of these quite sufficient stats, the aggressive AI on the skellies is insane, I just pop 4-8 of them in a T15 map and they go ahead and clear the map faster than I can move around with Lead Slam. So skellies are an insane map clear speed booster.

Twice I've found an exalt in empty rooms full of corpses 10 seconds ahead of me.


Disable Blood Stance and enable Enemy is Maimed (if you have a maim weapon/chest). In PoB these stack, but in the actual game they do not stack, so it is misleading numbers.

I'm only using 4l skellies so I don't think it'd make sense to switch one for aggressive, but maybe I'll try it.
Last edited by vegeto079#3851 on Sep 20, 2019, 12:35:58 PM
chaos build is extremely strong, swapped to it the moment spirit offering was giving me a bigger dps increase on pob than flesh offering for my physical build + constant minion ES

managed to pick these up as well, I dont have saqawals so im running only 1 aura + despair which I use for bosses if they live long enough lol



dont have the uber crafted weapon yet but im using femurs which give me lots of mana regen for constant spirit offering spam for self 1k+ energy shield and planting skeletons
Last edited by derangedlol#3361 on Sep 20, 2019, 12:54:10 PM

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