[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
" Isn't Slam cooldown recovery on the Skill gem now? 76% at level 20? Last edited by Max_zero#4553 on Sep 4, 2019, 3:15:07 AM
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" WWWW is a 25% chance outcome in temple, so why not? |
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" Which was to make up for the loss of the Flesh Binder node. So you've lost about 24% cooldown recovery from the ascendancy, and a further 200% from Violent Dead (as you could use two of them). Last edited by Hojirozame#7390 on Sep 4, 2019, 6:58:07 AM
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Hello, I would like to ask if there is an empail version of this build? Impail became famous as a very strong mechanic in the legion and in the new patch it is generally left unchanged. So how it works with different minions?
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Do we know the exact mechanics of the Slam ability? Damage multiplier etc? I wonder how much of a dps decrease it actually is. And I just hope that the extra accuracy and Feeding Frenzy support will fill in the clear speed gap, not requiring melee splash (+Mon'tregul's Grasp).
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The violent dead change it´s a scary one, but i didn t loose my hope yet. The thing is, the jewel is probably still obtainable from divination cards, which means we still can get it but will be a lot more expensive. If this is true, it´s the type of nerf i prefer, because in terms of number the buildremains the same, but we need to farm more to get the same power. Other thing that gives me hope it s that there is the possibility that we can get CD recovery from the three and lesser CD at the gem base stats.
So, it´s probably a nerf, a big one indeed, but if at the end we only need to spend more to reach the same outcome, it´s ok i guess, because the build itself give us a ridiculous amount of damage with a safe playstyle. If at the end we can´t really get our hands at the extra CD recovery, well RIP zombies as a primmary source of damage and thanks to the OP for present us this amazing builds :P |
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I don't want to get too distraught over removing Violent Dead. There are several new minion nodes and nothing to say we won't be able to regain cooldown reduction that way. But if we can't, that will be a huge nerf to dps potential.
"Slam has a 5 second cooldown. Right now with both jewels and ascendency we have 1.25 seconds. "I did not realize that. It will take effort, but it should be easily enough obtainable. Edit: Forgot about Despair curse for whatever reason, but that won't give very much against Shaper. Last edited by Aldonés#1294 on Sep 4, 2019, 9:56:20 AM
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if slam is now still on 5 sek.. i think all pure zombie builds are insane nerfed... or even deleted
Bayern des samma mia
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Point of consideration as well;
We're guaranteed to be at a minimum of level 22 zombie gem, quite likely substantially higher at the 26+ range given the way the new gem bonuses work + Empower. (Unnatural Strength, Baron, Empower, is 26 minimum before +1 from other sources.) Given the method many gems scale with extra levels, it's entirely possible that the CDR loss on the slam is no where near as substantial as it seems given that the given information caps at level 20, versus the level 22-26+ we're likely to have. The question is: how much CDR scaling will we end up with? Will it be linear scaling, the more ramped up style of scaling? Etc. We still are missing info. Maybe the build won't be as ridiculous as it was previously, but I suspect it may end up still quite good. Last edited by Stormblind#5389 on Sep 4, 2019, 12:28:55 PM
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And the moment of truth! PoB has the new skill tree.
...And we're SOL. I see nothing on the tree to reduce the cooldown of slam. Lord of the Dead now grants +1 zombie, and Death Attunement wasn't changed, but Grave intentions now grants a 25% chance for minions to gain unholy might. Several of the other nodes were changed, but total the tree grants up to +1 spectre (unchanged), +2 zombies (1 less), +2 skeletons (3 less). Each tree also looks to have gained a special notable not accessible via pathing... Last edited by Aldonés#1294 on Sep 4, 2019, 1:10:50 PM
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