[3.9] Animate Weapon Chains of Command powerful life flask Build /
" Doing what I can to save my Scion but so far everything going in vain... friends 10 level + on maps :( | |
Why guardian/pathfinder and not necro/pathfinder
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This build is no longer tanky like before. A "pure physical pds" maybe better. A Starfore instead of Oro?
Last edited by Luc_chi_cam_ma on Mar 15, 2020, 4:22:15 AM
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" Necro gives pure damage and offerings to us. Guardian gives onslaught to all and phys reduction, as well as some hp regen. | |
" I have not tested. Terminus Est might be better. |
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Hey, out of curiosity have you thought about using "Energy leech support" with the animate weapons, since it's pretty insane multiplier and your summons have Energy shield due to Grave Intentions
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" 24% more damage while on full ES or 39% more damage while leeching ES I think the minion defense will be higher. But the damage is low. |
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How are you guys doing in this patch? I'm struggling to keep my lvl 20 CoC animated weapons above 8 minions with Infernal Legion enabled on AG.
It's my first time playing this build but by watching videos from last patch, nerf-hammer hit hard. I would be fine with lowering number of animated weapons, but adding the cooldown to Chains of Command trigger ability makes weapon sustain really hard to achieve for me. | |
how is the build working with the rework?
Last edited by Kranor42 on Mar 17, 2020, 8:54:42 PM
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I've been playing this build in the delirium league and so far so good, the dmg is indeed lower but its still manageable, the clear is about as fast, i have yet to test it against the very endgame but for mapping purposes its just as good and much much cheaper (you can make the anime guardian work with 20c).
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