[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]
" Ah, thx for the reply. I got me the enl/emp 4 and the berserk switch, tho ill miss just having to hold down left mouse and zooming xd. I also assume i replace smthn like faster casting with flame dash so i can get flesh and stone in. Btw, does any other awakened gem actually increase my dps that much? i remember look at the numbers and they didnt seem to be anything crazy o.o Time to wait for someone to make a nutty ring/quiver for me bc i cba to craft anymore D: shits scary (ok, maybe the ring) | |
Would an unset ring be worth it with how many gems sockets are now needed with the berserk setup? I can't imagine taking out phase run ever again.
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" didnt you d rop phase run when you got frenzy charges anyway? | |
" I mean, berzerk on left click is a straight upgrade from phase run on left click. It doesn't cancel when yo do something, and provides a far greater movementspeed boost. My advice if you're too lazy to bother with buttons would be to put berzerk on left click (using it as soon as you have it provides the best uptime anyways). This build is socket starved, but what we really need are 2 links. I'd love to put Cwdt+Steelskin/IC, but there's just no space at all. PoE2 is going to solve this hopefully! :o For now, I don't think an unset ring would change much. Sure, you could get phase run back, but honnestly, that's starting to be too much buttons to put on the bar and manually press. Also, this setup will stop nullifying frenzy charges, which provide 12% cast speed and more damage. Overall, it's just better than the phase run setup. The only thing we loose is wither stacking speed from having 2-3 totems, but that's somewhat offset by enhance increasing wither duration and totem placement speed (by 4%, okay, but still). " No, there shouldn't be anything THAT gamebreaking from just upgrading gems to alternate qualities. Auras are kinda cute, you may get: Malevolence: You and nearby allies have 10% increased Skill Effect Duration Discipline: You and nearby Allies have 10% increased Damage while on Full Energy Shield Or some utility stuff, like: Flame dash: 20% increased travel distance (but 10% reduced cooldown recovery) Increased Area of Effect Support: 10% increased contagion aoe (from 5% on awakened inc.AOE) Berserk is the main thing. |
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Also, for anyone interested how gem setups would look in 4.0, it'd be something like that:
Obviously subject to change, since new stuff might be added/reworked.
PoE2 gem setup
_______________________ Weapon [x4] _______________________ Essence drain Empower - Efficacy - Awakened swift affliction - Awakened void manipulation - Awakened controlled destruction Bane Despair - Efficacy - Awakened swift affliction - Awakened void manipulation - Awakened controlled destruction Blight Anomalous Infused chanelling - Efficacy - Awakened swift affliction - Awakened void manipulation - Awakened controlled destruction Meta CwDT Anomalous Chaos golem - Anomalous Steelskin - Divergent Frost shield - Divergent Phase run - Divergent Spirit offering _______________________ Body armour [x2] _______________________ Divergent Berserk Enhance - Second wind - Empower Flame dash Enhance - Second wind - Faster casting _______________________ Helmet [x1] _______________________ Meta aura Anomalous Malevolence - Anomalous Discipline - Enlighten - Anomalous Flesh and stone _______________________ Boots [x1] _______________________ Meta Spell Totem Wither - Increased duration - Multiple totems - Faster casting - Enhance _______________________ Gloves [x1] _______________________ Contagion Faster casting - Anomalous Increased AOE - Anomalous Intensify - Item rarity - Enhance If implemented as is (which was the demo at exilecon), this would be incredibly op. Too much utility, bane at almost no cost. One can only dream... |
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Can anyone tell me if I’m lacking anywhere? Having a hard time figuring out where to upgrade. Most everything is self crafted, minus the bow. I bought that before I realized that AOTS gets effected by gems. Sad part is I find sand stance much better defensively than the offensive/ defensive capabilities of AOTS so I don’t use it... RIP. I also completely skipped over cluster jewels.
Just feel like I’m close to maxing out the build. | |
Question/idea: what about putting enhance-berserk into a devouring diadem. Diadem enables malevolence and discipline + aspect of the spider without enlighten anyway, as well as saving 4 points. Would also increase enhance to 5 thus berserks quality to... 52!?
Would need to be unlinked to the auras though. I mean -9res might still be better, but before getting that headpiece it should be pretty good. | |
" The point of vertex is to run all 4 auras, so... meh. Diadem doesn't really save points, it's so low ES that you kinda should invest the 4 points in es on the tree anyways. Your proposition would give ~4% more overall damage, but prevent use from using one of the four auras. The lowest value aura is spider, and that gives 8% more damage. I don't really see how that tradeoff is beneficial in any way. |
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" Alright then. Well I don't run stance, I'm running an evasion flask instead of a quicksilver flask right now because I never use it when I have it. So I should be pretty good on the defensive side. And berserk is defense for any range in the end as well. Hm. For me, it's basically a question of using two sockets for enlighten and stance or enhance and berserk. | |
switching to the berserk setup, i went from 1,5m shaper dps (fully buffed) to 2,1m. even though my gear is really not min maxed at all:
which 2 or 3 item would you replace with highest priority there? probably gloves, belt, amulet? also: what are some great passive additions that are possible with lethal pride? the one i got sadly only gives stun threshold and fire res for 'method of madness' and 'revenge of the hunted' |