[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
Is there a way to improve on mana "problems" in this build? Its all fine as long as the totems dont get killed by aoe, but in spefific maps it feels like the limiting faktor is just to put down enough totems.
Additionaly, when the holy relic dies i almost have to wait till my mana is completly back again. |
|
" You can craft flat life + flat mana regen on both quiver and belt, that helps a lot. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
|
Can i play tornado shot with this or only scourge arrow? And would tree change then?
|
|
I didnt get the "Annihilation approach" boots, do vitality cover the burning effect? I just die if I press the ability (i dont have sockets for Vitality yet)
Can someone take a look at my build? tyty |
|
Hi there,
My first ever league, started off with a TR champion, farmed a bunch of currency and learned more about the game. Came across this build guide - dumped a bunch of currency into it, and its amazing! A question I have: Whenever I have the boots activated, I regenerate no ES whatsoever, and that's with my life flask rolling (obviously, otherwise id be dead :P) - am I missing something that allows us to regenerate ES while the boots are active? All the other auras are active and working, holy relic is staying alive due to life flask so malevolence is always up. Would appreciate any additional insight - have I bricked up the ES regen somehow? Character is called Pytorchi is you wish to look at the build for yourself! Hope the league is treating you all well! **Update**: I think The sorrow of the divine is supposed to enable to ES regen, and I tested this in my hideout and my ES stayed almost at full, while I had the life flask rolling, perhaps I was only noticing my ES missing in the short downtime of the sulpher flask - is there anything else that is supposed to enable ES regen? Although, when i'm not in my hideout (Tota/maps etc) whenever the boots turn on, my ES just wont regen at all, even with all flasks rolling. Last edited by Pytorchy#3434 on Sep 11, 2023, 5:21:35 PM
|
|
" make sure you have your resist flask up, if you have negative fire resist the damage you take from the boosts will be higher, then activate your life flask. You should be good after that what i did i just deactivate my boots before you change instances, like portal to HO, or going into map, then activate your flask, then your boots also make sure to use vit, just level 1 no need to level it up, then use the watchers eye it really boosts recovery from your life flask by a lot Last edited by iLogicalVibe#1523 on Sep 11, 2023, 6:52:57 PM
|
|
" If you don't mind taking a small DPS hit from the jewel socket + passives, you can slot in a 2-point small Cluster with the Haste Efficiency Notable. It gives you a shitton of mana and basically solves that for the most part, although you'll still want a Hybrid flask around for No Regen maps. |
|
EDIT: Nevermind I'm dumb
Last edited by amdilol#3338 on Sep 13, 2023, 12:48:32 PM
|
|
@thedeathbeam
-Do we need to keep the innate crit chance for any reason? (i have 100% uptime without Careful Conservationist) I'm intending to put a keystone tattoo to get "Resolute Technique" (to bypass need of 2 accuracy rolls on gear) seems like a good deal on paper (also considering Magebane and a few others to get tree points back) -i'm also trying to see if i can get rid of Snakebite to incorporate crafted or veiled Gloves with "#% increased Attack and Cast speed while focused" (2x36% if crafted, 2x50% if veiled) gonna be tricky to get 60% poison chance (Coralito maybe if not using boots) and the benefits back but that could be huge Been playing with boots OFF and a Death rush for a while, but trying to use a normal ring, it seems after a certain point i could even play without adrenaline at all, since we are doing way too much damage already anyway xD -for people looking for mana sustain, as OP said mana regen craft works , also @Sandevasfootball said efficiency small cluster can give you 100-150 mana back and mana reservation implicits on jewels can help too. Personally i went with a watcher eye with mana recoup on Clarity cuz no craft slot available and wasn't really using the boots ON to need flask recovery recovery with Vitality ; all the rest of traditional means (on hit, leech, etc) don't apply with totems+wilma Replica Sorrow of Divine works perfect but deactivate trigger for Manaforged :/ (can use manual frenzy and never care about mana if not using boots ON) PS: also cool trick with Enhance 4 linked to Anomalous frenzy you get 2 projs instead of 1 and using "100% increased charge duration" in Charge mastery put you around 20 sec charges, much easier to keep poison chance up at 100% between packs or zones xD Last edited by OnyxDarkMatter#5106 on Sep 14, 2023, 10:01:46 AM
|
|
Hello guys.
Little tips to solve the mana regen problems. 1) Buy any ring with with usefull base and T1 accuracy + T1 cast speed + T1 chaos res + empty preffix. It cost like 50c atm. If no with empty pref on trade - buy and use anul to get rid of any prefix. Craft suffixes cannot be changed veiled chaos Craft cheapest + mana Unveil life + mana regen Craft - channeling mana cost Slam preffix if you have empty one 2) Get 2 tattoo with +3 mana regen 3) Lethal pride with 2% increased reservation efficiency corruption. My was like 3 div. 4) 2 jewels with mana reservation efficiency and usefull nodes. Like the author have in POB. With all this i have no mana problems at all. PS Playing this build 3rd league in a row. Its is absolute monster in terms of defence and offence and quality of life gameplay. Cant find anything even close to this one just for me personal. Last edited by Spoonito#2547 on Sep 16, 2023, 7:11:13 AM
|
|