[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

Thanks! :)
How do I deal with bleeding and poison issues?
Last edited by Timidyouth#2119 on Aug 25, 2023, 12:07:12 AM
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Timidyouth wrote:
How do I deal with bleeding and poison issues?


Poison is never an issue unlesss your chaos res is negative and for corrupted blood, jewel corruption ideally.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam wrote:
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YinminTarul wrote:
For some reason i think i do something wrong - should casting scourge arrow cost mana and life?

I was thinking it would only cost life at some point?

I am in starter Variant currently


You did nothing wrong, its supposed to cost both life and mana. It costing mana is even necessary to trigger manaforged frenzy. If you are struggling with mana costs you can always replace death rush with - cost ring or craft life + flat mana regen on belt (or quiver).

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Timidyouth wrote:
hi i ask something. why using sorrow of divine??


For ES recovery (as we get a lot of ES for free from uniques that are BIS for DPS anyway) and to negate Anninhilation's Approach degen.



Sooooo genius...
Sorry to bother you. Let me ask you one more question. Why do you take 90% full life in life mastery? Is it because of the full life support gem? But your setup doesn't use full life support gems, is there any other reason for taking that mastery?
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Timidyouth wrote:
Sorry to bother you. Let me ask you one more question. Why do you take 90% full life in life mastery? Is it because of the full life support gem? But your setup doesn't use full life support gems, is there any other reason for taking that mastery?


Yea, its for Revenge of the Hunted which gives +10% supp while on full life, perfectly capping our suppression just from tree.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Aug 25, 2023, 7:31:44 AM
Small build update:


- Added 8% inreased Projectile Speed tattoo. VERY IMPORTANT: Now SA
requires 55%+ projectile speed exactly, even though I was testing it last
league at 50% as well and it worked. So for anyone at below 55% projectile
speed, get 5% extra from somewhere!. Default Returning Projectiles qual is 10% projectile speed, tattoo is 8%, those are 2 easiest ways.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Aug 25, 2023, 4:02:14 PM
hi, is this build a totem build only now?
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thedeathbeam wrote:
Small build update:


- Added 8% inreased Projectile Speed tattoo. VERY IMPORTANT: Now SA
requires 55%+ projectile speed exactly, even though I was testing it last
league at 50% as well and it worked. So for anyone at below 55% projectile
speed, get 5% extra from somewhere!. Default Returning Projectiles qual is 10% projectile speed, tattoo is 8%, those are 2 easiest ways.



i forgot to mention it earlier yeah, need to grab the tattoo before your Returning proj gets to 20% to smooth it up


also for very early game transition i used a "warped timepiece" maxrolled was dirt cheap and very efficient for the cast speed on wilma ( just make sure it's low roll on reduced duration)


Last edited by OnyxDarkMatter#5106 on Aug 25, 2023, 7:30:01 PM
forgot to ask btw, which forms of mana sustain actually work with this version of the build?

it gets tricky to sustain when tailwind shrine gets on top of onslaught and adrenaline xD (maybe i'm spamming too much)
Last edited by OnyxDarkMatter#5106 on Aug 25, 2023, 10:03:53 PM

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