[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

Hi! Really enjoying the build so far but I noticed something in the PoB
In the config tab under Custom Modifiers I seen this
"-1 to maximum number of summoned totems
100% more damage per summoned totem"
Where is that damage bonus coming from? Sorry if this is a silly question and something obvious
Whats the best craft for flask? used when charges full or used when effect ends?
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Epsi_ wrote:
Hi Deathbeam, thanks for the solid build and guide!
what's your thoughts on your stranglegasp ? Sure it's expensive but isn't it best in slot for your build?


yes, there is high end version of the pob (if you use dropdown) that uses it. its pretty good amulet.

"
Frogasaki wrote:
Hi! Really enjoying the build so far but I noticed something in the PoB
In the config tab under Custom Modifiers I seen this
"-1 to maximum number of summoned totems
100% more damage per summoned totem"
Where is that damage bonus coming from? Sorry if this is a silly question and something obvious


that simply simulates damage of all totems instead of me having to adjust SA full DPS count every time I grab new source of maximum totems

"
ericchongws wrote:
Whats the best craft for flask? used when charges full or used when effect ends?


used when full is usually better as you dont have to press it, used when effect ends you have to at least once per zone. But if you aremt sustaining your flasks very well yet then reuse at end is better (for example on sorrow/progenesis).
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
i made my bismuth rainbow flask reused after flask effect otherwise i drop to -45 resistances for a short time^^
Last edited by Sorzki#1483 on Apr 16, 2023, 5:59:42 AM
when using Wilmas, what really scales the atk speed? Is it mainly vaal haste? Or 3x frenzy charges? Im late to the league start and im trying to figure out if the helmet really would do anything for me.
"
thegreekgod wrote:
when using Wilmas, what really scales the atk speed? Is it mainly vaal haste? Or 3x frenzy charges? Im late to the league start and im trying to figure out if the helmet really would do anything for me.


frenzy charges, onslaught, adrenaline and haste mainly yea. Even with just onslaught from flask with like 50% flask effect and lets say 5 frenzy charges wilmas gives you 50% inc attack speed.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Hi, this is the first time i have played archer and chaos damage build. I am currently playing scourge arrow+ballista totem support. I would want to know what is the best passive tree/useful passives for darkscorn assassin bow.

There are some passives for every tiers that I find they may be useful listed in below.

(T1) #% increased Chaos Damage,#% of Physical Damage from Hits taken as Chaos Damage
(T1) Adds # to # Chaos Damage,#% increased Effect of Withered100
(T1) #% increased Chaos Damage
(T1) #% increased Chaos Damage,-#% to Chaos Resistance
(T1) #% increased Implicit Modifier magnitudes,+# to Evasion Rating

(T2) #% increased Attack Speed
(T2) #% more Cast Speed
Some archer passives:
(T2) Allocates Avatar of the Hunt
(T2) Allocates Aspect of the Eagle
(T2) Allocates Hunter's Gambit
(T2) Allocates Master Fletcher
(T2) Allocates Deadly Draw
(T2) Allocates Farsight

(T3, T4) #% increased Effect of your Marks,#% increased Mana Cost of Mark Skills
(T3, T4) +#% to Chaos Damage over Time Multiplier,-#% to Chaos Resistance
(T3, T4) #% increased Poison Duration,#% increased Poison Duration on you

(T5) Caustic Arrow and Scourge Arrow fire 25% more projectiles

I don't know if i miss something useful passives or does the passive really help the build. Thank you.


Was able to snag this for 2.3 div, how do I go about linking it? Should I force 4 link with Bench and then 6l with tainted?

Also, I understand ideal links are 3G 1B 2R. What others (if any) would work well too?

"
ultra_super_hyper wrote:


Was able to snag this for 2.3 div, how do I go about linking it? Should I force 4 link with Bench and then 6l with tainted?

Also, I understand ideal links are 3G 1B 2R. What others (if any) would work well too?



Force 5 link with bench, then tainted fuses. Check price of 5 linking on becnh vs price of fuse if it goes down to 4.

And for colors just use tainted chromes, its super easy to off color.

You can also go 4g 1b 1r and use vicious instead of damage on full life if you hit that but any other color combinations are bad. But the average attempts for colors we want is just 1 in 12 with tainted chromes so would recommend just going for proper colors.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
"
positivess wrote:
Hi, this is the first time i have played archer and chaos damage build. I am currently playing scourge arrow+ballista totem support. I would want to know what is the best passive tree/useful passives for darkscorn assassin bow.

There are some passives for every tiers that I find they may be useful listed in below.

(T1) #% increased Chaos Damage,#% of Physical Damage from Hits taken as Chaos Damage
(T1) Adds # to # Chaos Damage,#% increased Effect of Withered100
(T1) #% increased Chaos Damage
(T1) #% increased Chaos Damage,-#% to Chaos Resistance
(T1) #% increased Implicit Modifier magnitudes,+# to Evasion Rating

(T2) #% increased Attack Speed
(T2) #% more Cast Speed
Some archer passives:
(T2) Allocates Avatar of the Hunt
(T2) Allocates Aspect of the Eagle
(T2) Allocates Hunter's Gambit
(T2) Allocates Master Fletcher
(T2) Allocates Deadly Draw
(T2) Allocates Farsight

(T3, T4) #% increased Effect of your Marks,#% increased Mana Cost of Mark Skills
(T3, T4) +#% to Chaos Damage over Time Multiplier,-#% to Chaos Resistance
(T3, T4) #% increased Poison Duration,#% increased Poison Duration on you

(T5) Caustic Arrow and Scourge Arrow fire 25% more projectiles

I don't know if i miss something useful passives or does the passive really help the build. Thank you.


the mark-related stuff and implicit stuff is pretty useless, but these are the best ones that you are missing from the list:

increased attack speed/less global damage, increased Explicit Physical and Chaos Damage Modifier magnitudes, reduced flask charges gained/increased flask effect

also flat phys is better than flat chaos as all those are local mods and the flat phys gets scaled by the increased phys mod on Darkscorn.

And more cast speed do not gets converted by wilmas because wilmas is only increases/reductions not more/less modifiers.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Apr 16, 2023, 6:12:47 PM

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