[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
wouldn't it be faster to not use the ballista and channel/shoot yourself? maybe its just me but the ballista seem really slow. i could ran laps around a mob and the ballista's still haven't fired yet
Last edited by fatb0y3#3406 on Apr 9, 2023, 1:08:50 AM
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" That is why we use Wilma's and stack a lot of attack speed. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Small build update:
- Removed the on life reservation of vitality on endgame setup for more reliable full life uptime (with the 90% mastery) - Replaced Vicious Projectiles with Damage on Full Life on endgame setup (this looks at player life so should be very reliable). Its small damage loss but it gives SA totems a lot more attack speed which is the most important stat really My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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" you dont go scourge arrow until you have wilma's wilma's lets you scale a lot of attack speed of very easy to get options. |
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Why do you go Master Surgeon over Master Toxicist for leveling?
I know we're not full poison till the SA switch, but isn't it still faster for leveling and grinding through maps for the final ascendancy than Master Surgeon? |
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" We are not poison at all while leveling, and TR poisons when pods explode and thats like super delayed. And I would argue that Master Surgeon is very good for DPS as you can just stand still and DPS instead of circling like you normally do. And also of course Master Surgeon makes the leveling like 5 times more comfortable after you get it. Of course its matter of personaly preference too but Master Toxicist provides just too little to bother. My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam#7125 on Apr 9, 2023, 2:45:54 PM
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Are the scourge arrow totems applying wither on hit? Technically the ascendancy doesn't say when YOU hit, but I wasn't sure how exactly this works
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" Yea, totems have all your ofensive stats as they are just using your skill for you. So they get the chance for wither on hit as well My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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I've been using focused ballista as one support. I trigger them with ensnaring arrow which then triggers frenzy via manaforged link.
Since you only need to fire once for the totems to begin their channel, I just drop a couple and then use ensnaring arrow as needed. The totem placement speed is nice. A little more active playstyle but faster channeling ballistas. Edited: for clarity. Last edited by White_Rabbit_29#0797 on Apr 9, 2023, 11:07:08 PM
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Curious about "Bow attacks fire an additional arrow" (Master Fletcher)
iirc, this was a super important mod because it allowed us to V SA and get more hits on bosses with the same number of pods. How does this affect totems? Do they V like a player does? If not, what is the additional arrow doing for us? Last edited by poeacct823#6234 on Apr 9, 2023, 11:19:42 PM
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