[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

You level with Toxic Rain until you get Cruel Lab done and have some flask nodes on the tree. I made a PoB on the last page you can check out.
IGN: Dmillz
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Redwyne92 wrote:
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thedeathbeam wrote:
Another update:

So maybe I found solution to phys damage with Taste of Hate. By simply skipping jade flask, we still stay at like 11k evasion what is still 64% evade chance with blind what is sufficient i think. And then grab double - mana cost affixes on jewellery and dropping circle of nostalgia. What is damage loss of course but I think its reasonable for getting actual phys mitigation into the build.

Updated PoB is here:

https://pastebin.com/RW62xfM8


May i ask why you are basically ignoring spell suppression? want this version be quite lacking into spell defense this way?


Because spell suppression is worse ehp than simply ignoring it and taking divine flesh instead. Its just not point efficient really.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
https://pastebin.com/81CE0LRi

This is what I've been playing with. Just to avoid getting clusters early in a league. Same-ish DPS and slightly better phys mitigation due to armour from mastery.
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thedeathbeam wrote:
"
Redwyne92 wrote:
"
thedeathbeam wrote:
Another update:

So maybe I found solution to phys damage with Taste of Hate. By simply skipping jade flask, we still stay at like 11k evasion what is still 64% evade chance with blind what is sufficient i think. And then grab double - mana cost affixes on jewellery and dropping circle of nostalgia. What is damage loss of course but I think its reasonable for getting actual phys mitigation into the build.

Updated PoB is here:

https://pastebin.com/RW62xfM8


May i ask why you are basically ignoring spell suppression? want this version be quite lacking into spell defense this way?


Because spell suppression is worse ehp than simply ignoring it and taking divine flesh instead. Its just not point efficient really.


But how is that even possible ?
Divine flesh is worth around +3% to max elemental resistances (basically the same as you would use max roll Loreweave)
Spell suppression with 50% suppression chance is worth like +6% to max elemental resistances. So divine flesh gives you at the end 78% max res, and 50% spell supression gives more like 81% - if you go for 100% supression it's like +12.5% (87.5%) max res.
The only adventage divine flesh would have over spell suppression is that it cuts to half elemental penetration from hit.
Last edited by greenrasp#5066 on Oct 20, 2021, 8:57:28 PM
If someone has an early-mid game pob for 3.16 SA before I convert into ward stacking it would help me a ton. Lmk please
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greenrasp wrote:


But how is that even possible ?
Divine flesh is worth around +3% to max elemental resistances (basically the same as you would use max roll Loreweave)
Spell suppression with 50% suppression chance is worth like +6% to max elemental resistances. So divine flesh gives you at the end 78% max res, and 50% spell supression gives more like 81% - if you go for 100% supression it's like +12.5% (87.5%) max res.
The only adventage divine flesh would have over spell suppression is that it cuts to half elemental penetration from hit.


Because suppression only applies to spell hits, Divine Flesh to everything, attacks, spells, dots. Also even with 8 point investment on tree we are not on 100% suppression. And even wihout those 8 points we are still at 31 (assuming skin with magebane). Also with suppression investment we cant take claw cluster because of no points, e.g crit prevention. So yea, its just not worth it putting those points into suppression unless we free points elsewhere.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
isn't a simple barrage totem instead of scourge arrow totem going to do A LOT more dps. Changing the multiplier from 8 to 4 (4 totems) i'm getting 77.72m full dps. with the x8 scourge arrow getting 32.4m full dps. Obviously im overlooking something but what is it?
Last edited by Penkek#4340 on Oct 21, 2021, 2:19:54 AM
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bskgrg2 wrote:
If someone has an early-mid game pob for 3.16 SA before I convert into ward stacking it would help me a ton. Lmk please


its the same tree for the most part, since you won't have divine flesh you can opt for some spell suppression if you want

the gear changes massively before wardstacking and is mostly about taking advantage of powerful uniques since you can get so much ele res from your bismuth flask things like dendrobate, embalmers, devotos, duskblight, drillneck, darkscorn, even icefang orbit for free chill or mark of submission for despair on hit before u get a rare CoH despair ring

these are very cheap items for the most part and you can clear all content with them so you can really invest your chaos into flipping/crafting/farming rather than improving your character, wardstacking gear will get much cheaper as league goes on, and unless you're doing 40%+ delirium your clear speed will be roughly the same without wardstacking so there's no reason to invest in it, all it is going to do is make your single target much better and your t14+ maps a bit smoother

this build took a big hit in terms of defenses this league, although i'm not sure if that's because pob is miscalculating evasion still or what, but 30k physical ehp is a bit less than what I like to play with, but still quite good, the elemental defenses are definitely lacking until you get divine flesh, but the trade off is that you get good chaos resistance in the meantime (lol)

i might try to make a armor/eva stacking scourge arrow build later tonight, sure it will never have as much damage as the wardstacker, but i think it will drastically improve survivability in high tier scourge content with increase damage taken modifier stacking

i think concoction is a noob trap (too slow to get good poison stacking going imo) and i hate TR so ill be playing scourge arrow from lvl ~35ish onwards even though its suboptimal



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Penkek wrote:
isn't a simple barrage totem instead of scourge arrow totem going to do A LOT more dps. Changing the multiplier from 8 to 4 (4 totems) i'm getting 77.72m full dps. with the x8 scourge arrow getting 32.4m full dps. Obviously im overlooking something but what is it?


You do x1 for barrage totem, x8 is for thorn arrows.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
"
thedeathbeam wrote:
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Penkek wrote:
isn't a simple barrage totem instead of scourge arrow totem going to do A LOT more dps. Changing the multiplier from 8 to 4 (4 totems) i'm getting 77.72m full dps. with the x8 scourge arrow getting 32.4m full dps. Obviously im overlooking something but what is it?


You do x1 for barrage totem, x8 is for thorn arrows.


oh okay, weird, i thought you always had to add the amount of totems yourself, isnt it like that for attack totems?

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