[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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dapake wrote:
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thedeathbeam wrote:

For Blight chest: Nope, and I dont think it would be good in this build, because at least based on my previous testing with asenats gentle touch, corpse explosions break prolif, so it actually makes clear worse. Otherwise i would def use it, but if this is still the case, its not worth it.


Forgot to mention, I am an assassin so no prolif. Guess I'll have to farm it then. Not sure if oils on helm over-write the lab enchant tho, not that I was willing to grind it anyway..


Oooh, yeah for Assassin it will be really awesome, definitely worth it.

And for helmet, you can have both lab enchant and annointment I believe.

EDIT:

Future build updates (again):

Soo, after messing around with all setups a bit, I decided that I will probably go with 3 different trees, default one together with leveling one will be naked Phase Acro/Acro (so without Divine Flesh), then there will be one modified final tree for Iron Reflexes with alt CWDT setup as well for it and one modified final tree for Divine Flesh.

This means that the default tree will be most beginner friendly as it has most straightforward scaling and does not have higher strength requirement like Iron Reflexes one has.

Iron Reflexes will be for people that just want to try something different or play the build in HC as starter, as vaal molten shell is pretty damn good for survivability and armour is pretty reliable compared to eva/dodge.

And Divine Flesh version will be mostly for people who want to go deep in delve or simply to really max out their survivability. I dont think combining Iron Reflexes + Divine Flesh is easily doable (without sacrificing some life + damage and taking Perfect Agony as keystone for Divine Flesh), but imo combination of strong dodge/eva + very strong damage mitigation like Divine Flesh would be anyway stroner than combining it with Iron Reflexes, so its fine.

I will probably update the guide today and tomorrow.

Oh and also, I am definitely sticking with Skitters over Malevolence, they make the character progression feel a lot smoother (and I will add mention of malevolence in end-game optimization section most likely).

For now, here is my WIP PoB: https://pastebin.com/gbz9TJzG

It has all the trees and leveling trees updated, and also reg and divine flesh versions of gear, so it should be pretty close to final version.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Sep 13, 2019, 8:43:31 PM
Build update:

- Removed Divine Flesh from default setup
- Added separate Iron Reflexes tree
- Added Iron Reflexes CWDT setup (with Molten Shell and Vaal Molten Shell)
- Added separate Divine Flesh tree
- Added separate Divine Flesh item setup
- Added Cleansed Thoughts to Divine Flesh setup
- Changed Darkscorn to Delve crafted rare Thicket Bow
- Replaced King of the Hill on tree with Avatar of the Hunt
- Switched from pathing to Bravery on tree to Dirty Techniques and Golem's Blood
- Switched all leveling trees to new default setup (no Divine Flesh)
- Switched from Added Chaos Damage with quality to level 21 Added Chaos Damage because levels on this support are more valuable
- Replaced Malevolence with Summon Skitterbots
- Removed Maim support from body armour
- Moved info from Gear alternatives to core setup section
- Replaced Darkscorn with Lioneye's Glare in core setup section
- Added "Crafting your own gear" section and moved some parts of Gear alternatives section to it
- Removed Gear alternatives section
- Added mention of Malevolence to End-game optimization section

So, to sum this up, I decided to switch to no divine flesh version as default because at least from what I noticed, people were taking Point Blank on tree even without Divine Flesh and point blank barely does anything for us. Also, as I said in my previous posts, no divine flesh version is more beginner friendly.

After changing the build around, we ended up at around same damage as before (it is now higher in PoB because that crafted bow I have is actually better than Darkscorn, but Darkscorn setup is at pretty much same damage).

Also, the build is now slightly faster as I dropped King of the Hill for Avatar of the Hunt because it is very nice QoL node.

The new Crafting your own gear section is because plenty of people were asking on how to craft everything, so I hope that section will be very helpful for them and anyone reading the guide in future.

And I guess thats it, as usual, the main post is already updated with everything.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Sep 13, 2019, 10:07:00 PM
Hey Death - thanks for all the updates and optimization of the guide!

Since crafted bow has higher damage potential than Darkscorn, do you think it’s worth it to still take Divine Flesh without Darkscorn? Or is having to max Chaos res too high an opportunity cost for only the elemental mitigation?
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sfletch754 wrote:
Hey Death - thanks for all the updates and optimization of the guide!

Since crafted bow has higher damage potential than Darkscorn, do you think it’s worth it to still take Divine Flesh without Darkscorn? Or is having to max Chaos res too high an opportunity cost for only the elemental mitigation?


Np:) And yeah, definitely. Divine Flesh is still really powerful even withot Darkscorn. But I would personally still go for Darkscorn with Divine Flesh as it feels so nice. And with Cleansed Thoughts capping chaos resistance is pretty easy.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Sep 13, 2019, 10:15:27 PM
So i start to craft bows for the build.

Got this one and im not sure if the quality of life dispair on hit its worth instead of atk speed. (going to find the chaos damage multiplier craft asap).

Also got 2 more spare bows that someone here can use, i will put for sale with discounted prices for guys using this guide, just tell me you using deaths SA build.


We need a jewel or something (ring,amulet) with flat add fire damage to attack for cinderswallow to work, right?
Great build btw i forgot to say this in my other posts xD
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bofertz wrote:
So i start to craft bows for the build.

Got this one and im not sure if the quality of life dispair on hit its worth instead of atk speed. (going to find the chaos damage multiplier craft asap).

Also got 2 more spare bows that someone here can use, i will put for sale with discounted prices for guys using this guide, just tell me you using deaths SA build.




Yeah, that bow looks very decent. I would craft Chaos damage over time multiplier over Damage over time as soon as you can, it is huge damage boost as well.

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SerNomeD wrote:
We need a jewel or something (ring,amulet) with flat add fire damage to attack for cinderswallow to work, right?
Great build btw i forgot to say this in my other posts xD


The on-kill restoration part will work regardless of that. But if you want also the enemies ignited take 10% increased damage then yes, you need source of added fire damage to attacks from somewhere. I just have it on jewel. And thanks:)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
So I just slightly updated main PoB because apparently my shock configuration was wrong (i had it set simply as reduced chaos resistance from Skitterbots).

So the actual DPS went down a bit, I used Enemies taunted by you take 24% increased damage to be perfectly accurate. I still like Skitterbots and I will keep using them, but damn, Malevolence is still pretty massive difference compared to Skitters (to test it in main PoB, uncheck Is enemy tauned? in configuration tab to "disable" skitterbots and then add Malevolence).
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Sep 14, 2019, 9:42:31 AM
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thedeathbeam wrote:

Np:) And yeah, definitely. Divine Flesh is still really powerful even withot Darkscorn. But I would personally still go for Darkscorn with Divine Flesh as it feels so nice. And with Cleansed Thoughts capping chaos resistance is pretty easy.


Can confirm, it feels really good with 85% chaos res. I'm still rolling with my version of the build with Kaoms. Feels really good, dodge + evasion + divine flesh and darkscorn synergy + high life pool + instant life flask make me feel really safe even in t16s.

The only thing that I struggle with is map mod with "65% less chance for mobs to be poisoned" or smth like this, combined with chaos res mod. Other mods are like a joke - running and shooting one arrow to each pack then watching everything dies behind you. Bosses are easy too, did shaper, atziri, each guardian without any problems. Now luring red elder and uber elder, will see how it goes.

My next upgrades will probably be crafted quiver, malevolance jewel, 21/20 gems and better flasks (i think I'll change atziri's for sin's rebirth, maybe change life flask with forbidden taste if I'll manage to get something against corrupted blood, and change jade with cinderswallow for regen or with kiara's determination for easy immunities).

current gear:
Spoiler


How exactly do we get 100% chance to poison ?

I am missing only 2 nodes that will give me +30% chance to poison , the 20 node bellow and one on the top, and I am currently at 60% with Agony activated.
Never invite Vorana, Last To Fall at a beer party.

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