[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

https://pastebin.com/dABcTRkC


p.s how to beat uatziri? XD
Last edited by Beskaius#7186 on Sep 18, 2021, 6:04:31 AM
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Beskaius wrote:


Is there a way to bring all flasks at the Bismuth one duration? iron,quicksilver and quartz ones can't stay perma up like that.

Get the "perpetual" prefix on the quicksilver and quartz flask for perma uptime on them.
ok for this but what's better for iron chemist but with 20% reduce?
Last edited by Beskaius#7186 on Sep 18, 2021, 11:54:43 AM
Hey Deathbeam, how goes the wither testing?
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Superloveman wrote:
Hey Deathbeam, how goes the wither testing?


It feels pretty good and the wither rampup also feels reasonably fast. Not having to go to melee range ever is certainly a plus. And I dont feel any damage loss from losing whole link for withering touch, I think my damage actually went up because of the consistency.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
I noticed you swapped mirage archer for added chaos damage, and added greater multiple projectiles. Can you explain the change? I've thought for a while that the mirage archer slot was pretty flexible.

Also, did you drop eternal suffering?
Last edited by Superloveman#6387 on Sep 19, 2021, 11:51:09 PM
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Superloveman wrote:
I noticed you swapped mirage archer for added chaos damage, and added greater multiple projectiles. Can you explain the change? I've thought for a while that the mirage archer slot was pretty flexible.

Also, did you drop eternal suffering?


Oh oops, the added chaos damage should not be there, that should be unbound. I swapped Mirage Archer for GMP to test it for clearing. Idk if i like it more or less tbh.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam wrote:
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Superloveman wrote:
I noticed you swapped mirage archer for added chaos damage, and added greater multiple projectiles. Can you explain the change? I've thought for a while that the mirage archer slot was pretty flexible.

Also, did you drop eternal suffering?


Oh oops, the added chaos damage should not be there, that should be unbound. I swapped Mirage Archer for GMP to test it for clearing. Idk if i like it more or less tbh.


I thought it was some kind of space age new tech haha.

I've found that swapping rain of splinters for a viridian jewel helps with clear, since the projectiles go so much further. I swap it back in for bosses though.

With withering touch in the ballista's do you think it's alright to drop eternal suffering?
Last edited by Superloveman#6387 on Sep 20, 2021, 7:27:39 AM
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Superloveman wrote:
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thedeathbeam wrote:
"
Superloveman wrote:
I noticed you swapped mirage archer for added chaos damage, and added greater multiple projectiles. Can you explain the change? I've thought for a while that the mirage archer slot was pretty flexible.

Also, did you drop eternal suffering?


Oh oops, the added chaos damage should not be there, that should be unbound. I swapped Mirage Archer for GMP to test it for clearing. Idk if i like it more or less tbh.


I thought it was some kind of space age new tech haha.

I've found that swapping rain of splinters for a viridian jewel helps with clear, since the projectiles go so much further. I swap it back in for bosses though.

With withering touch in the ballista's do you think it's alright to drop eternal suffering?


Lol, nah, just forgot to swap it after I was messing with crit chet :d

Yea that makes sense as pods being in straight line have best coverage.

And I think with withering touch eternal suffering is even more important than with withering step because it makes the ramp time so much faster on top of having very good synergy with divergent withering touch.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Looking at talk of rain of splinters, do you think a +1 bow quiver is that required, especially for bossing?

Specifically, do you think a one arrow scourge arrow build would be better for clearing with +chaos dot multi and +dot multi quiver than with a chaos dot multi and +1 arrow quiver? The totem's boost to your dps, even on a 4-5 link, would be able to make bossing much easier than it would be before the totem addition.

For bossing, I know we ideally want +1 arrow, but if we have totems + rain of splinters do you think it is that necessary until we hit endgame bosses?

I am trying to smooth out the transition from trash gear to starter to endgame gear, but am also curious about having a 100% deli slightly altered version of the build and slightly altered version for bossing.

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