[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
" You are correct, Darkscorn delays the build even more. But we have always option to just stick with TR until Darkscorn, nothing wrong with that as build is perfectly functional while being dot based TR as well (and that is probably what I am going to do this league, e.g league start with TR into SA after I grab Darkscorn). My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Alright so finished first iteration of possible build update for next league:
End result is: If Petrified Blood works with Flasks like they say on the gem, this build is actually a lot stronger than before. Like legit. This is amazing. Tankier, more damage. Only obstactle is Darscorn but as stated above, we can just stick with TR for longer. Here is WIP pastebin: https://pastebin.com/hgErd1mK And here is how tree could look like: My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam#7125 on Apr 14, 2021, 11:02:01 AM
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" Any room for divine flesh or other keystone? Also, where's enduring composure? |
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" With small pathing changes you can grab Divine Flesh with this for sure. With Petrified Blood the tree is super flexible as you have to worry a lot less about life. For enduring composure, never used it in the build, I usually use endu charge if hit recently body, body affix is less valuable than 2 points and jewel slot imo. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Oh, for sure, the issue then becomes getting warlord chest with -15 to mana cost, endu charges if hit recently, 15% phys taken as fire, *and* 90+ life. That's 3 influence mods *and* a high life roll. How do you propose to get 3 influenced mods and such a high life roll without splurging 30+ EX on the chest at league start ?8|
But for sure, when currency allows, hit it on your chest, then you can use another life jewel. Last edited by IlyaK1986#4225 on Apr 14, 2021, 12:27:13 PM
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" Oh I would just drop phys taken as fire (i actually dropped it in PoB already, still working on cleaning it up etc for Petrified Blood). We are again forced into darkscorn, so we get 25% extra phys redirection there. So just - mana cost and endus should not be super hard. And then crafted/multimodded life My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam#7125 on Apr 14, 2021, 12:43:10 PM
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" Really appreciate you taking the time to update the build for 3.14. Definitely planning on starting with this one! |
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Darkscorn might raise in price, but at the same time it may not since the drop is introduced to the core game, plus it is not needed as a 6-link since the 6l body armors are quite cheap.
Also a question, do I use toxic rain until i get darkscorn? I don't need to go with toxic rain until i get Darkscorn AND divine flesh? never tried the build but i get scared easily of chaos damage |
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" It will not be introduced as core drop as its legion boss specific drop. And yes, TR until Darkscorn, you dont need Divine Flesh for Darkscorn, just positive chaos resistance. Also, here is v2 version of Petrified Blood setup: https://pastebin.com/s5kaRGeM I updated cluster version to be slightly optimized, also updated Divine Flesh version for double cluster and mana reserve, same with Warpath version. Divine Flesh defense: Also thanks to new tree Divine Flesh version now deals only 10% less damage than regular version. The pathing is still a bit scuffed but it works out. My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam#7125 on Apr 14, 2021, 2:39:47 PM
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Alright, build updated for 3.14! (make sure to get latest Path of Building community update to see new tree).
Changelog - Build updated for PoE 3.14 - Build is now using Petrified Blood as additional source of damage mitigation (temporarily set as Skitterbots in PoB to simulate mana reservation, new gems support waiting room) - We are now also using Darkscorn instead of rare bow as end game weapon because of removal of Elder poison mod - Merged Warpath DPS and Warpath trees - Switched from Hardened Scars to Vitality Extraction annoint for better life flask sustain - We are no longer using Chainbreaer because of Chainbreaker changes (might be reintroduced in future, needs more testing) - Chainbreaker tree renamed to Clusters tree and is now using 2 cluster jewel setups instead of one - Build is no longer using Circle of Nostalgia and is now using rare rings in both slots (you can still use Circle of Nostalgia but for simplicity i removed it, and also for easier gearing, build does enough damage without it anyway) - Divine Flesh tree is now also using 2 cluster jewel setups - With all these changes, our damage is now a lot higher, and survivability is higher or very similar as before Updated pastebin: Pastebin My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam#7125 on Apr 14, 2021, 6:19:24 PM
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