[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
Max chaos resistance is defensive. I was listing damage so nowhere. I have no clue about frenzy charge on hit because what I am running is permanent 8 frenzy charges without the need of a ramp-up, so don't have experience with it. Similarly I get my Onslaught from a potion and not from equipment.
Last edited by Johny_Snow#4778 on Jan 27, 2020, 9:51:40 AM
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there is a mistake in PoB of the build?
it says in first post Iron Reflexes: This setup is using Molten Shell and Vaal Molten Shell linked to Cast when Damage Taken to drastically boost our effective health pool whenever we get hit based on our armour. We self-cast vaal version, and regular version is triggered but in PoB CWDT 7 and vaal molten shell 20 so the regular version 20 too, how CWDT can trigger it? |
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Having fun with the build. Thanks a lot! Now I need upgrades to down bosses efficiently :)
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" Oh oops, that part is outdated, we do not trigger it anymore because it overrides the vaal version. Immortal Call is now triggered. PoB is correct, post is outdated. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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" i bought a rare bow for 2 ex, can you take a look at my profile? SA tooltip down again to 8,7k but overall DPS must rise i hope https://www.pathofexile.com/account/view-profile/QuadroTony/characters |
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Don't look at the tooltip of the skill, in your character sheet look at the poison damage per second from main hand hits. Compare the one with your previous setup to the one you have now. This is the best way to see if your actual damage increases without the need to do PoB exercises.
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" with lioneye 367,7 - 1204 with rare bow 479,3 - 947,8 but its without accounting chance for poison inflicted to do 100% more damage |
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Yup, gotta add the 60%. It also doesn't account for the attack speed. More attack speed = more pods and more poisons. You gotta play a bit to see if there is a difference.
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What's "stronger", the normal tree or the Iron Reflexes version?
Always taking less damage sounds tankier than a chance to avoid dmg but then sometimes getting big hits? Does the Iron Reflexes version have any notable downsides compared to the normal tree? €dit: Also, what bandit choice does this need? Would be nice if you could note that in the main thread so it's visible without the need for some kind of external software Last edited by Wissle#6106 on Jan 27, 2020, 1:40:21 PM
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" Yeah Iron Reflexes is pretty tanky, but I personally like Divine Flesh combined with dodge the most, but both work, you can get quite riduculous amounts of armour on PF. For bandits kill all. I did not added it to post because you can see it in PoB, and you need to see the PoB anyway as it has majority of info about the build. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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