[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
Big-ish build update
- Removed 5 ballista tree - Replaced Ballista totems with Wither totems - Switched from Watchtowers to Unpredictable Offensive on tree - Switched from 3 pointer scion jewel to Berserkering on tree - Switched from stun avoidance Cinderswallow to damage taken leeched as life Cinderswallow - Changed Split Arrow to Caustic Arrow in leveling section - Fixed incorrect ordering of PoB configuration section (2nd point was "missing") - Updated Pantheon As I already stated on I think page 225, these changes aare mostly ioriented at quality of life and damage output consistency of the build. Ballistas were great, but they died a lot and stacking wither from them was not so reliable. In ideal scenarios they almost doubled our DPS, but those scenarios were not happening that often, so wither totems are probs better (at least in terms of smooth playstyle). With saved points I decided to pick bunch of attack speed for even faster SA charging and some stun avoidance. Cinderswallow change is very nice for even more sstain (and the movement speed boost on it did not stacked with adrenaline mod on our Quicksilver flask anyway). Main post is already updated with new pob and everything else. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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4 link - Siege Ballista, Withering Touch, Added Chaos Damage, Poison
What should I use for the two extra slots for a 6L? I have scourge arrow on a 6L chest so would put the Siege Ballista on a 6L weapon. |
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" 11Mio Spaper dps with 7K life dont work in League in my opinion. Maybe in Standard but not in League. i got 7 Jewel Slots incl. arrouns 11Mio Shaper dps but i got by this kind of damage 5.8K Life by Level 98. 1,2K more life by near the same Damage could only feasible by double corrupt Armour / double corrupt Bow and some other more than perfect items. Maybe he got this kind of items but in the first moment i say its not feasible Last edited by DuschtGernNackt#3291 on Jan 24, 2020, 12:19:10 PM
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It is done!
"only" t2 chaos damage multiplier, but I'm finished with the quiver. And very happy :D Only took about 25 ex in fossils .... Last edited by Schmocke#2525 on Jan 24, 2020, 2:22:27 PM
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" Holy crap that is nice! What recipe/item lvl base did you use? |
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I used several hunter bases while crafting and put other good rolls to the side ... this one is ilvl 79, the other ones were 84 and 85. But I think according to PoEDB everything above 75 is fine. For fossils I used aberrant / corroded / shuddering. 87% chaos resistance ftw :D atm with 6.35k hp, but I think I'll go down to 6k once I hit 97.
Any other ideas for upgrades? maybe tailwind boots ... Last edited by Schmocke#2525 on Jan 24, 2020, 2:37:31 PM
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" Setting up a reference for damage comparison In order to compare each other's end game build, to get a good reference for us min-maxers in here, could we align on what we are actually comparing? I know that the 7k ho poster referred to the following: - ~9.49m at no stages, - ~10.8m at max stages. We still don't'know if this is Thorn Arrows added to Release at No Stages/Max Stages, or whether it includes Mirage Archer multiplication or not. Can we align on what Shaper DPS we actually compare? I propose the following two-three alternatives: A) Shaper DPS for Thorn Arrows without Mirage Archer, and B) Shaper DPS for Thorn Arrows including Mirage Archer multiplication (damage from A multiplied by 1.276). C) As an alternative, Shaper DPS for Thorn Arrows using Vile Toxins instead of Mirage Archer. I'm lvl 95 at 6k hp myself and currently (with some room for growth) the following Shaper DPS for A through C: A) 8.24 mil B) 10.51 mil C) 12.54 mil I'm using a Thread of Hope approach in a skill tree that I haven't seen anyone else use, so it would be nice to actually get some comparison numbers to see whether my own skill tree approach is viable or a lesser option compared to the meta. Last edited by artradis#5458 on Jan 24, 2020, 2:43:03 PM
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" I just add primary projectile from PoB + thorn arrows and that should be the DPS. If you use mirage archer, then just count that as well, because its still damage multi gem, PoB just do not shows that. I still think that Mirage Archer is better than most support gems for SA even after the nerf just because of perfect releases and uptime (but that is only noticeable in longer fights, so I guess when you arleady have that much damage you should probs just switch to vile toxins). My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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" VERY NICE. HOT SLAPS. |
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" What does "add primary projectile +" mean here, is it the following DPS? Or does the "+" imply we should add the DPS with the primary projectile damage (release at no stages or release at 5 stages)? I.e., are we both referring to option A) in my previous post (shown in image of this post)? Last edited by artradis#5458 on Jan 24, 2020, 2:54:58 PM
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