Bladestorm

Build focused around bleed bladestorm - which is a suspected use given the bleed bonus on the skill.

With a bleed, only the highest bleed will take effect.
the modifier "Bladestorm deals 50% less Damage with Hits and Ailments" makes it so there is no chance a bleed from the storm will override a 5sec bleed.

With sadism support or crimson dance you need more hits and the storm has a use.
However, it will always be subpar to lacerate in this instance as it has much higher bleed scaling and each bleed is more consistent.

I doubt there is any use case for this lower damage, apart from poison and hit damage.

I suggest changing the line "Bladestorm deals 50% less Damage with Hits and Ailments" to ""Bladestorm deals 50% less Damage with Hits and Poison."
Bladestorm interaction with Multistrike is bugged. It doesnt allow you to cancel animation repeats by using leap slam. Check this please, i made multiple posts already about it. I undestand that there are more important issues, but i would at least like to get a answer on this

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