Cyclone
" About point 2, thats never going to happen. If u look at the skill animation its impossible. Or u are expecting a 100% increased att. speed buff so it hits twice as fast compared to 1hander + shield. Not gonna happen. Not needed to IMO. About point 4, ridiculous statement is all I have to say about that one. Why does the skill have to be better then cleave or sweep? Remember hardly anyone used cleave before some streamers did an elemental build with it and now its suddenly OP. Do besides that, do you see alot of sweepers endgame? I dont, so it must suck as well right? For a skill to be good it doesnt have to be better. It's a different skill with a different manual: RTFM. Its like saying when a new spell comes out it has to be better then freezing pulse otherwise it's of no use. All skills have different pro's and con's. The pro's of cyclone are that u cant be stunned, can do amazing life leech and hit while u move. Sure the skill could be improved but in basics this skill is very nice and stating it should be made more powerfull as cleave or sweep just makes me irritated, sorry if you feel offended. Postcount +1 Last edited by iNotSure#3601 on Mar 16, 2013, 6:35:34 AM
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I think i managed to get decent damage on Cyclone i love the skill , but playing this char makes me crazy also this char died more than any other char i ever had , because desync will happen and likely its gonna happen in a big pack of crabs 4 levels above my level.
You might now say " Then dont go into Zones 4 level above you , newb !" , but when its not desyncing its quite powerful and i just flew through cruel. |
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Damage are good, mechanics is bad.
Cyclone issue : change quality : 1% area / point to 0.30 weapon range / point ( at 20% quality you have a range of 10 with one 1h 11 with 2h ) Think is a good range when cleave/sweep is 20 and ground slam is 35. remove minimum range or reduce it. Be able to change direction like spinning (paying mana cost ) but keep the fact that u can't stop it until the "initial travel range" isn't reach (prevent to stop casting by changing direction and click near the char) desync is too bad !!! :'( physical damage issue : add debuff armor mechanic on this skill : like 1-3% for each hit on the same target ( not spreadable) add "Status Ailments" to physical damage on crit like extra bleeding or fracass armor ( think phys damage are underpowered compared to elem damage because u can life leech / mana leech with the support gem and have insane status ailments so phys damage have nothing "special") sorry if my english isn't good enough i'm french Last edited by Medrenngard#7262 on Mar 16, 2013, 8:40:56 AM
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Still loving this skill, combine it with culling strike via gem or
and just watch stuff die Add life and mana leach, life gain on hit, and warlords mark and you are pretty much invincible since you can't be stunned. This skill might actually be a little OP for evasion characters. Yes I'm saying it now, it might actually be OP. But DEVS please dont remove stun immunity otherwise this skill would be garbage! S L O W E R Last edited by ampdecay#1924 on Mar 16, 2013, 8:38:18 AM
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" You really need some reading comprehension then... no offense. DMG difference dual wielding: 4.4k DMG difference one handed: 1.4k I 2 hit monsters in merc with cleave. I need to spend several whirlwinds before I can kill monsters with Cyclone. |
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" Hah none taken (I'm working on that) but I come right back at you with: Cleave DMG difference 2h vs dual: 3.4K So it might be semantics but obviously Cleave is nerfed for dual wield. As is written on the skill ofc. OK, I've already written too much, and gotten too angry over a skill in a video game, but I left some loose ends and so there's just one more post for me in this topic. And for those who don't want to hear about skill testing from a level 45, I'm sorry, but pretending that soloing the game in cruel is something any non-noob can do doesn't do you much credit, btw. This dualist is currently the strongest character I've built and I can clearly see that cyclone is part of it. So whatever. If it sucks late-game then post some stats to prove it, as I have said. Ledge test in cruel: 12 seconds to kill skeleton mob with cyclone, 12 seconds for Cleave as well. So my results are different than the other commenter. I had only LGOH and melee on full life attached to both. At the time, cleave was as listed before, 835 DPS, cyclone 183 (actually that was without melee on full life so let's call it 200). So the number is misleading. I have been soloing cruel (not bragging but come ON) up to the dock run in cruel I just tested, where I was level 45 against level 50 enemies (as you all know I'm sure). I. Had. No. Problems. With. Cyclone. None. Obviously I took care with voidbringer packs but don't you ALL do that? I didn't even have 800 hp at the time FFS. This skill works mid-game and that's all she wrote. You wanna talk late game then level it, test it, and talk about it instead of just complaining about our character levels. I've not played an under-leveled character before. Oh and I do have 3 merciless characters, just FYI, this isn't my highest. I have a 57 templar, 55 ranger, and 52 shadow. I just like to level characters together for gear finding. So I apologize greatly for not being one of you titans who has gotten to level 70 though I totally could be, even with my limited time, if I focused on one of those characters. So please, a little less disrespect? I'm not asking for respect, just less *dis*respect. Before I close this "wall of text from a level 40 (5) player", I guess some current numbers would be useful. Cyclone is currently level 9, no quality, with these supports: LGOH level 11, Added fire level 10, and reduced mana (yes I acknowledged this cyclone issue) level 9. Listed DPS is 287. For contrast my dual strike is 1427 DPS thanks to faster attacks support. I kid you not, I can wipe out a single enemy *just as fast* by cycloning over it as by standing next to it and dual-striking. I just don't know what else to tell you guys. But if you're gonna just point at my level and laugh, you're not helping the skill OR yourself. Argh really sorry but I have to add a few usage suggestions: Cyclone keeps a lot of enemies from hitting you, even ranged, because they don't attack fast enough. You should have noticed this by now. So that's a good plus. Leap slam, btw, does NOT protect you as far as I've seen, but if you are cycloning across a mob you won't get hit very much. And all those ranged attackers, especially boss ones, who love to annoyingly walk away while you try to melee them? This devastates them because the cyclone pretty much stays on top of them the whole time. Just try it if you want and see if you can adapt it into your playstyle. Hell I even can click to level gems and mouse around and choose my next targets while attacking, and I'm not clicking every .4 seconds, all of which are pluses for me. TIA for reading the wall. Insults will be ignored so please save yourself the time, and health risk, of being a jerk ;D -Aaron |
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" This is because you both have fallen into the DPS trap. Saying you can kill something in X number of hits (yes, I know you said seconds, but you're comparing numbers here) with Y DPS is comparing the wrong units. The other poster said he could 2-hit mobs in merc with 6K+ DPS. I can do the same with about 2500 DPS. Why? I probably attack much slower than he does. What matters is your actual per-hit damage output, NOT your DPS. Cyclone suffers from straight-line damage. If mobs move to the side, even just a little bit, they won't get hit. It's not a true AoE like Cleave so it's hard to compare the two. But you can't just compare DPS straight up, that's never going to be a fair fight. |
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why is it with 2 handed weapons that you hit once with you weapon then once with your off hand?
I think the mana cost of the skill is to high and the damage is slightly low. I tried linking cyclone with Blood Magic, Melee Physical, and I think Faster Attacks and the mana cost was at 180. I like the skill and hope we get to see some changes soon. Oh btw with 2 handed weapons you hit once with the weapon and once with offhand sooo..... Facebreakers w/ 2hander works, but it seems like the listed DPS doesn't work right with that because the facebreakers bring my offhand damage from 8-14 damage to 78-135 damage and the listed DPS only goes up by 10? Currently at 208 DPS on Cyclone Sorry if most of this was mentioned already, but I did not want to read all 53 pages lol |
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http://www.pathofexile.com/forum/view-thread/263841
"I'm not in this world to live up to your expectations and you're not in this world to live up to mine." - Bruce Lee
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hey guys has there been any response from GGG regarding the problems with cyclone yet? I wanna continue my Facebreaker Marauder but it's next to unplayable right now...
ign: PhrozenFlame
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