Cyclone

Yes, extra survivability from a skill that makes you unable to control your character for several seconds... right...
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Malexa79 wrote:
Yes, extra survivability from a skill that makes you unable to control your character for several seconds... right...


Well, now THERE's a complaint that's easy to counter in two letters: D2.

Whirlwind was THE SAME in that respect, and it was an awesome skill.

-Aaron
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StarlightGamer wrote:
I made a build for Cyclone that may or may not work well. I'm a shadow and use 2-handed Mauls and Staves with high physical damage + hatred. In a few levels, I'll have Cyclone linked with Mana Leech, Cold Penetration, and a 6% quality Added Cold Damage gem. Combined with Frostbite and the Freeze keystone for a total of about 20% chance to freeze on hit, I'm hoping cyclone will leave a bunch of frozen monsters in its wake. I just don't know if I'll get enough damage to get some good freeze going even with a 2-H weapon. But even if the freeze lasts a split second, it'll probably be enough to ensure that I take a fraction of the damage I would normally (since I'll be out of melee range by the time the monster thaws). Maybe I'll put Blind on it too if I can get one.


Well, I managed to socket Cyclone + Cold Penetration + 6% Quality Added Cold Damage (+3% chance to freeze on hit) + Mana Leech and it managed to freeze things for a fraction of a second. Each cyclone cost 67 mana.

Then, I took Cold Penetration and Cold Damage out and put in Blind and Additional Accuracy (From 85% to 91% chance to hit) instead. It's at least as good. And neither of those gems have mana cost multipliers, so it costs 32 per cast.

But Cyclone is still pretty bad. I know the weapon I'm using isn't even close to ideal, but I think I was lucky to find it.

Spoiler


I think I should probably ditch Glacial Hammer and Sweep so I can broaden my weapon search outside of just staves and 2-handed maces.

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Well, now THERE's a complaint that's easy to counter in two letters: D2.

Whirlwind was THE SAME in that respect, and it was an awesome skill.

-Aaron


You have to also consider the ease of surviving in Diablo 2 Vs. Path of Exile. Unless it's changed since I last played, vanilla D2 was easier by miles and miles.
Last edited by StarlightGamer#6805 on Mar 14, 2013, 1:08:51 PM
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aaronsan wrote:
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Malexa79 wrote:
Yes, extra survivability from a skill that makes you unable to control your character for several seconds... right...


Well, now THERE's a complaint that's easy to counter in two letters: D2.

Whirlwind was THE SAME in that respect, and it was an awesome skill.

-Aaron


the minimum range in d2 was shorter and you could cast a new whirlwind while you was in a whirlwind. And D2 dont had that desync issues.
IGN: kReiZy
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Mark_GGG wrote:


Cyclone spins at your attack speed, and deals damage twice per spin - so deals double DPS compared to the regular attack.



So this is regardless of dualwielding or using a 2handed weapon right?
I just find it funny it displays offhand damage in the tooltip when I have no offhand :p
It does seem to work out pretty good, will return to the thread when I have gotten a little further and done some more testing.
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aaronsan wrote:
"
Malexa79 wrote:
Yes, extra survivability from a skill that makes you unable to control your character for several seconds... right...


Well, now THERE's a complaint that's easy to counter in two letters: D2.

Whirlwind was THE SAME in that respect, and it was an awesome skill.

-Aaron


Don't compare whirlwind to this monstrosity. WAY More damage, more range, you could whirlwind at you're feet to change direction quickly and do massively more damage, more reasonable mana etc etc etc. Not even close to the same but yes whirlwind was an awesome skill you are right, cyclone is not.
cyclone is fine, just needs some tweakings here and there; it's about 48 hours i'm spinning around so this is in my opinion the big issue with this skill:
- the minimum spin distance is way too high: you should be able to land exatly where you click, if you click on top of your character you still spin for a long distance (this is very time wasting becouse you are forced to spin without hitting anything the 40% of the time)
- area radius is a bit too small; i'm using maxed quality cyclone + maxed area of effect + duelist and templar area increase passives and it still feels like it should be 50%-60% wider
- the damage would be fine if the minimum spin distance would be shorter.
Anyway, i'm having fun with it ^_^
not even close to lighting arrow efficiency but still fun :P
So cyclone seems to be decent, if a bit lacking in the damage department. Shortly after entering Chamber of Sins in Cruel, I entered a room with 2 zombie + necro packs, 2 skeleton archer rare packs, and a zombie rare pack. Needless to say there were about 50 enemies in that room. I'm pretty sure that I would have died just about instantly using any other skill, but cyclone kept me alive while it whittled down the necros while flying through dozens of enemies. There was lot of /oos going on in that fight as the necros wouldn't stay synced (a big problem with shielded monsters), but eventually I got them and all of the other enemies.

Yeah, desync. I wish I could target the floor through monsters, because one unlucky click on a desynced mob and you're in a situation I found myself in earlier where you're spinning back and forth doing nothing, then you type /oos to find out that you've been stuck against an obstacle the entire time. What a good way to get killed.
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cyclone is fine, just needs some tweakings here and there; it's about 48 hours i'm spinning around so this is in my opinion the big issue with this skill:
- the minimum spin distance is way too high: you should be able to land exatly where you click, if you click on top of your character you still spin for a long distance (this is very time wasting becouse you are forced to spin without hitting anything the 40% of the time)



Well .... i don't know .. i don't wan't to say .. learn to play ... but maybe u need an extra 48h to get used to this skill.

the traveling distance is just fine once u know when to click on the enemy .. to spin right through it to get the max dmg out of it.
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Aladeen wrote:
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cyclone is fine, just needs some tweakings here and there; it's about 48 hours i'm spinning around so this is in my opinion the big issue with this skill:
- the minimum spin distance is way too high: you should be able to land exatly where you click, if you click on top of your character you still spin for a long distance (this is very time wasting becouse you are forced to spin without hitting anything the 40% of the time)



Well .... i don't know .. i don't wan't to say .. learn to play ... but maybe u need an extra 48h to get used to this skill.

the traveling distance is just fine once u know when to click on the enemy .. to spin right through it to get the max dmg out of it.


well that's your opinion, no need to learn to play or not, if i click on a spot, i wanna go there, not miles away

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