[3.9] [Updated] Caustic Arrow CI Trickster - Very tanky, fast mapper, safe playstyle
" Well, I dodge stuff :p This build has pretty good single target when you invest into good bow and empower what can compete with other non-dot skills (even though you are still doing nothing). Ideally, you want to ensure your wither totems are always up, so I guess that is something you can focus on while DoT is ticking. The bossing with this build is definitely not horrible, 2M dps is pretty respectable (but except like half on budget). My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Just got to level 70 with this build. Currently loving it. I was wondering how you run your aura set up, because for me even with a level three enlighten and all the mana reserve nodes I cannot run discipline with purity of elements and malevolence and with arctic armor as well.
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" Sorry for super late reply, but well, the main build is not using Purity of Elements, so maybe that is why. Small to relatively big update to the build: 30th July 2019 - Removed Witchfire Brew flask - Removed Vaal Cold Snap - Removed Vaal Haste - Changed Wither setup to self cast - Added Infused Channeling to Wither setup - Added Frenzy + Curse on Hit + Despair setup - Removed Phase Run - Added Dash The reasoning for these changes is that now our damage output can be 100% sustained at same level for entire duration of boss fight (e.g we do not depend on flasks or vaal effects anymore at all, so now it is just pure DPS). Also, Infused Channeling gives us 10% more chaos damage, and 10% less chaos damage taken, what means, well, we now deal more damage, and take less damage :d And also it gives us something to do while CA is ticking on ground while bossing. I removed Phase Run mostly because we shoot reasonably often, and just Dash + Blink Arrow is more than enough for movement (and also I was kind of running low on sockets). And also, when mapping we get some frenzy charges every so often from Cold Snap, but losing them is not that good (even though now we can sustain them with Frenzy). Updated PoB is already in main post. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Thank you! Appreciate the reply, and love the build. Currently lvl 86 now.
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" I guess that makes sense, as its not ES meta (and people are kind of scared of ES since the "nerfs") the supply for good ES items is pretty low. But also, imo damage mods on items come last and are not that important (outside of like helmet, because eber's is op, and weapon ofc) and by losing 1 aura for purity of elements, you are probably losing more damage than you gaining from freeing some suffixes. And also, the resists can be capped just from jewellery, so its not big issue imo, or at least I never had much issues capping resists that I would ever consider purity aura. But also, its up to everyone how they build this char, and there is absolutely nothing wrong with that, so if someone is having trouble capping resists, sure, Purities are an option. Now that you mentioned auras, I remembered I wanted to replace Arctic Armour with Flesh & Stone, so I updated main build with this change. Here is updated Pastebin: https://pastebin.com/KAVCTRZB Main post was already updated too. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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" Yeah, Flesh & Stone is sooo good (even though I personally still prefer just running Aspect of Spider). And yeah, Eber's is not doin almost anything for mapping, it is purely for bosses (and it lasts like 10 seconds, so its easy to maintain it). But yeah again, personal preference. Oh I wanted to ask, I am super confused by your golem setup in helmet, is it actually doing anything? Also, small update to the build: - Replaced Dash with Frostblink - Increased Immortal Call level to level 9 - Added Wind Dancer (and dropped some other nodes in return) Because IC has quite long cooldown, its better to just have it at higher level for more damage reduction. For Frostblink change, imo it feels a lot smoother than dash, and also applies chill, what is nice (on top of our cold snap). The Wind Dancer change is biggest one in this update (and I think also very very good). The benefits of Wind Dancer are: - 20% less Damage taken if you haven't been Hit Recently - 20% more Evasion Rating if you've been Hit Recently These 2 have great synergy with our hybrid ES/evasion defenses, because we evade stuff a lot, and then when we get it, it is for 20% less. And if we get hit after, we heal a lot more from ghost shroud (or simply we will not get hit at all because of increased evasion, if the hit is an attack). With this change, we go from 1600 ES gained when we get hit, to 2065 ES gained when hit, what is pretty huge change imo (and around 2% increased projectile/attack evade chance). Thanks to this I was also able to improve leveling trees a bit, so overall, the build should be slightly better now. Main post is already updated with all changes and pastebin link. My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam on Aug 5, 2019, 8:46:01 AM
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Hi,
Correct me if I'm wrong but.. I can find only Perfect Agony keystone, not the Wind Dancer anywhere, does it get changed when you use "Brutal Restraint Timeless Jewel" ? Is this a core jewel for this build to work? | |
" Yeah, it gets changed to Wind Dancer if you use Brutal Restraint with Deshret on it near Perfect Agony keystone. And no, it is not core item at all, it is just nice defensive boost, and definitely worth getting if you can, but if not, its fine. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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" Thank you for replying, that jewel is.. well I don't know a bit overpriced in standard? a couple of hundred exalts? How far will I do without this jewel? | |
" I added it just recently, I played like 2 versions of this build without it, its not needed at all (all those videos and content done in main post are without the Jewel, and also without Wicked Ward), just take more ES/damage nodes instead. And yeah, in Standard its probably because the Legion mechanic is not core yet, so only timeless jewels there are in standard right now are from dead HC players I guess. My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam on Aug 12, 2019, 1:05:19 PM
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