[On Hold] Bane Occultist - League Start/SSF Viable - All Content

hey ps4 user here. loving the build so far im in maps but i
hey ps4 user here. loving the build so far im in maps but i rip a bit too much aside from git gud noob what can i do to mitigate that. also what do you recommend for anointing your necklace?
Last edited by Hida_Kenshiro#3319 on Mar 25, 2020, 11:56:02 AM
Can you post your tree + items?

If survivability is an issue, probably that life node on amulet ...
My tree follows yours with a small amount of deviation some for cluster jewels and the two 10% aoe nodes in the templar area

As for post my gear I'm not sure how to do that since this account is not the same as my ps4 account
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Dofolo wrote:
Followed this to start, then deviated away from it :)

At the moment, bane works really well with windshriek and the new cluster gems are REALLY good.

There is a small unique cluster gem that basically is a devouring diadem, but without battery so you get to keep your ES.

Still running with the cane ... thinking about going dual wands but my amulet is too good to upgrade cheaply (I would want +1 gems on my upgrade). Likewise, good wands/1H with +1 gems are also in the 10+ EX range ...

So far, bane does absolutely great in delerium ... kills entire screens with 1 click.

which cluster gem is that?
Hey guys,

What annointment do we take? Whispers of Doom?
Hello guys,

Im actually with all itens of the build, at lvl 87. I'm doing t14 with some confidence, but not that fast.

I don't have any 6L yet, does it affects much damage? If not, how can I increase the speed and survival of the build?

Ps: my profile is open, char: delirovisk.

Thanks
Gonna try this one
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whyarewehere wrote:
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Vistn wrote:
In the amulet section you mention looking for 'Non-Ailment Chaos Damage over Time Multiplier', but using pathofexile.com/trade's search, this attribute doesn't seem to get any hits on amulets. I'm likely using the search wrong, so any tips in finding rare amulets with that attribute would be appreciated :)


Search for "Chaos damage over time multiplier" instead.


Why'd the guide specifically mention non-ailment, though?
It might just be a small mistake, or maybe something got changed. Both mods exist in the game, but they are completely the same for purposes of this build, so it doesn't matter. Non-ailment chaos damage over time excludes poison and chaos damage over time doesn't, but this build doesn't poison.

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