How We're Approaching the Melee Rebalance in 3.7.0
I continue to like what I hear about GGGs understanding of different aspecs of melee feeling awkward. I really hope this patch turns out great, as I have a hard time playing caster/ranged characters in these games.
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Make BERSERKER great again!
IGN: ??? (Fips_PoE - Conquerors Of The Atlas, Metamorph League)
Originally joined: Jan 29, 2013. |
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" https://www.reddit.com/r/pathofexile/comments/bc1v8m/with_a_melee_update_ahead_in_37_please_consider/ The popularity of this post. It's not bad to get reassurances on what is planned to be done, and what is being experimented with. It's an open dialogue. EDIT: It also makes it clear that they understand there's a lot more wrong with 'melee' currently than just dps numbers. "You go on pretending that you own the universe, And we'll all be here watching as you're falling down to Earth." Last edited by XigTek#3396 on Apr 11, 2019, 7:53:27 PM
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Nice,can't wait to hit stuff again!
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So you are re-balancing melee but do you plan to buff/balance some other attack skills that pretty lackluster as well or are you pushing that for another expansion after melee tuning?
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" Pleeeeaaaase make 2H swords viable. I love this weapon type, but it's complete trash, due to how important attack speed & having 2 1-hand items equipped is. |
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" I'm not entirely sure why your post needed to happen either, but here we are. |
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Thanks. Can’t wait for the details.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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yeee
🥚 IGN: demigodking | Creator of Demigod's Wager
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Please don't forget with these changes that Unarmed is a thing and needs some attention, especially in how many skills it can be used with. Staves, Claws, and Maces could also use some love.
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