How We're Approaching the Melee Rebalance in 3.7.0
Would be cool if the combat was more fluid like DFO or something, like melee had a real impactful feeling to it
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If I had to say the biggest problem with PoE's 'clunkiness', it's that you can't cancel animations. When you attack, you're locked into that attack. Thus, with things like Multistrike that means you're locked into place for a considerable amount of time.
There's also no sense of skill priority. What would work better would be to allow a movement skill to override an attack skill, such that a player who tries to dodge will cancel their attack and attempt to use the movement skill. The last bit is the tendency for targeting to get Stuck on enemies, and have trouble switching to something else from mouse focus. Right now the priority is on your Previous Target, in case your mouse jitters and moves off it, instead of trusting that the player has the mouse where they want it to be. Multistrike goes the opposite way, alternating targets in a way that locks on to enemies, but with less control. There's a balance in there that can be figured out. |
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Just make multistrike a Level 24 gem again = low Level melee fixed
Last edited by Vorsaa#6386 on Apr 11, 2019, 11:45:28 PM
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So does the Cyclone change fuck up the Cyclone/Frost Nova/Winter Orb combo with Cospri's Malice?
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buff wand attacks pls
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cyclone is now channeled? i feel this has some serious opportunity for massive abuse of CwC. that belt is going to be expensive next league me thinks.
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" With which tags? Infused channelling might be a decent choice for it, if it had a physical tag. |
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Can we please have varied animations instead of the exact same attack over and over? Instead of repeating the same swing or hit, please select a random attack animation with that weapon or always perform a certain chain of attacks... It looks absolutely ridiculous attacking the same way ad nauseam and makes melee with high attack speed extremely unappealing.
Last edited by Buncombe#5183 on Apr 12, 2019, 12:31:07 AM
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" Hehe, thanks for the laugh! It is true. Staves need some lovin in this regard, perhaps either buff their skill-gem affixes or invent a templar backpack (or skirt) that can be used while wielding a staf. :-) RUTHLESS LOGIN
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" i have a recurring problem that i thought was something to do with my internet lagging. I click an Ambush chest, then lightning warp away, and then hold down LMB to continue to run in that direction for a bit (frost nova box, for example), only to have the game decide that i want to be running back towards the box. it completely disregards the actual position of the cursor. Is that similar/the same cause to the problem you're feeling? |
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