How We're Approaching the Melee Rebalance in 3.7.0
" ...okay? I'm not entirely sure why it merited a response from you, but sure. |
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HINT...
GET RID OF ACCURACY. IT IS STUPID. How the fuck can I miss with an earthquake strike when a mob is right in the middle of the blast zone? Have avoidance mitigate crit damage from attacks. TADA! Melee is fixed. You are welcome. | |
This sauce is awesome
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Accuracy, resolute technique, and "missing" need to be removed altogether. I hate these systems in every single game they're in. Your character would never miss these massive monsters right in front of them... especially not when spells never miss.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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" 1) You haven't answered the question I asked. Max block has always been strong and still is - it's getting to max block/spell block that's harder nowadays. Unless you play that ascendancy. 2) Your layering is cute. How much do dedicated MoM builds rely on those, compared to how much MoM is doing for them? How much do pure big ES or high hp builds need it? And just "don't get hit"? Lol! Layering of defenses is good policy, sure, but the fact that armor needs to rely on it far more than other defensive setups says plenty about how effective armor is. At that point, how much difference is your armor even making, versus all the other things you've piled on top of it? Armor has its current poor reputation for good reason - you can just as well choose to layer something else on instead of investing into it and you'll likely end up even tankier. The question isn't 'is armor plus a whole bunch of other good stuff any good?', it's 'is armor any good?' Else all the other good stuff is just carrying the armor - and hiding how ineffective it is. 3) There have actually been calls to nerf one particular melee build - Molten Strike. These are usually attacked only because it's one of only a handful of actually strong melee skills (currently) and so people who want to play melee cling to it as one their only options. If the rest of the melee options were also decent, Molten Strike would absolutely be on the chopping block. And MS builds aren't armor-reliant - that's not why it's strong. Neither are Tectonic Slam builds - and those are played on Juggs! I've literally seen a Jugg Tec Slam player say he hasn't bothered with armor (despite being a Jugg) as he found stacking all the other defensive layers better (and he still felt his build was tanky). The funny thing about armor is that it actually gets better the less you're reliant on it - to the point where relying on it at all is silly. | |
" hahah exactly, this post was meaningless | |
" Lol, i guess, he s talking about Blade Flurry. But the truth is: nobody gives a shit about it, because you dont need 150 mil dps to kill the bosses. And the clear speed of BF is far from the best. To argue with a fool means to sink to his level.
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Sounds to me like we will all be playing Melee next league.
Also, I guess speed builds will not be as important? | |
Going to take a cup of tea and wait.
These are just empty words right now. | |
" can't wait to play cyclone once again as a caster. After cyclone-CoC I'm building already a cyclone-Cast while Channelling. But ok GGG, some people like melee. I don't. I guess you can try. My end, it justifies my means, All I ever do is delay, My every attempt to evade, The end of the road And my end.... Last edited by imLuCaSsS on Apr 11, 2019, 10:07:35 PM
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